gzdoom/src/g_cvars.h
Christoph Oelckers 0f2938089d - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
This is supposed to be come the place where all pure play code should be placed, but for that all CVARs and CCMDs and other things that do not directly handle play data should be taken out to make code reviewing easier. These now get collected in two separate files, g_cvars.cpp and g_dumpinfo.cpp respectively.
The sole ZScript property in here has also been moved - to thingdef_properties.cpp.
2019-01-31 02:05:16 +01:00

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99 B
C

#pragma once
#include "c_cvars.h"
EXTERN_CVAR(Bool, r_dynlights)
EXTERN_CVAR(Bool, gl_lights)