gzdoom/src/swrenderer/scene
2017-01-13 15:43:06 +01:00
..
r_3dfloors.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_3dfloors.h Convert r_3dfloors to a class 2017-01-04 18:54:14 +01:00
r_light.cpp Change globvis to be picked up from the r_light values in softpoly 2017-01-13 15:22:22 +01:00
r_light.h Remove basecolormap global 2017-01-12 21:29:19 +01:00
r_opaque_pass.cpp Remove basecolormap global 2017-01-12 21:29:19 +01:00
r_opaque_pass.h Remove basecolormap global 2017-01-12 21:29:19 +01:00
r_portal.cpp Remove foggy global 2017-01-12 20:13:21 +01:00
r_portal.h Move r_portal into a class 2017-01-05 04:55:26 +01:00
r_scene.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_scene.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_translucent_pass.cpp Remove foggy global 2017-01-12 20:13:21 +01:00
r_translucent_pass.h Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00
r_viewport.cpp Change the shape of the particle texture 2017-01-13 15:43:06 +01:00
r_viewport.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00