gzdoom/wadsrc/decorate/hexen/hexenarmor.txt
Christoph Oelckers 650d07b8c1 May 4, 2006 (Changes by Graf Zahl)
- Converted A_Hexendecorations.cpp
- Changed the lower decal spawning code to transfer the main decal's color if
  the lower decal's default color is the same as the main decal's.
- Changed the decal stretcher back to use the specified size parameters as a 
  scaling factor and not a destination size because this is more consistent with 
  the rest of the decal code. Also adjusted the blood smear definition in DECALDEF
  and the description in the Wiki for this.
- Added Jim's most recent fixes.


SVN r77 (trunk)
2006-05-04 12:40:39 +00:00

73 lines
1.2 KiB
Text

// Mesh Armor (1) -----------------------------------------------------------
ACTOR MeshArmor : HexenArmor 8005
{
Game Hexen
SpawnID 68
+NOGRAVITY
Health 0 // Armor class
Inventory.Amount 0
Inventory.PickupMessage "$TXT_ARMOR1"
States
{
Spawn:
AR_1 A -1
Stop
}
}
// Falcon Shield (2) --------------------------------------------------------
ACTOR FalconShield : HexenArmor 8006
{
Game Hexen
SpawnID 69
+NOGRAVITY
Health 1 // Armor class
Inventory.Amount 0
Inventory.PickupMessage "$TXT_ARMOR2"
States
{
Spawn:
AR_2 A -1
Stop
}
}
// Platinum Helm (3) --------------------------------------------------------
ACTOR PlatinumHelm : HexenArmor 8007
{
Game Hexen
SpawnID 70
+NOGRAVITY
Health 2 // Armor class
Inventory.Amount 0
Inventory.PickupMessage "$TXT_ARMOR3"
States
{
Spawn:
AR_3 A -1
Stop
}
}
// Amulet of Warding (4) ----------------------------------------------------
ACTOR AmuletOfWarding : HexenArmor 8008
{
Game Hexen
SpawnID 71
+NOGRAVITY
Health 3 // Armor class
Inventory.Amount 0
Inventory.PickupMessage "$TXT_ARMOR4"
States
{
Spawn:
AR_4 A -1
Stop
}
}