gzdoom/src/gl/data
2014-06-15 01:14:41 +02:00
..
gl_data.cpp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
gl_data.h - route all glColor calls through render state. 2014-05-11 22:57:42 +02:00
gl_portaldata.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
gl_setup.cpp - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
gl_vertexbuffer.cpp - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00
gl_vertexbuffer.h - use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code. 2014-06-15 01:14:41 +02:00