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0017e1e6e8
Instead of the previous method where there'd be a filename and offset, and/or a memory pointer, this uses a class to access resource data regardless of its underlying form.
48 lines
908 B
C++
48 lines
908 B
C++
#include "critsec.h"
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#include "muslib.h"
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class OPLmusicBlock : public musicBlock
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{
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public:
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OPLmusicBlock();
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virtual ~OPLmusicBlock();
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bool ServiceStream(void *buff, int numbytes);
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void ResetChips();
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virtual void Restart();
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protected:
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virtual int PlayTick() = 0;
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void OffsetSamples(float *buff, int count);
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double NextTickIn;
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double SamplesPerTick;
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int NumChips;
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bool Looping;
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double LastOffset;
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bool FullPan;
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FCriticalSection ChipAccess;
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};
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class OPLmusicFile : public OPLmusicBlock
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{
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public:
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OPLmusicFile(FileReader *reader);
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OPLmusicFile(const OPLmusicFile *source, const char *filename);
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virtual ~OPLmusicFile();
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bool IsValid() const;
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void SetLooping(bool loop);
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void Restart();
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void Dump();
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protected:
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OPLmusicFile() {}
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int PlayTick();
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enum { RDosPlay, IMF, DosBox1, DosBox2 } RawPlayer;
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int ScoreLen;
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int WhichChip;
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};
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