gzdoom/src/scripting/vm
2016-11-23 19:47:09 +01:00
..
vm.h - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
vmbuilder.cpp - scriptified the scripted marines. 2016-11-21 19:09:58 +01:00
vmbuilder.h - extended ExpEmit::RegNum to 16 bits so that it can hold larger values for constant registers. 2016-11-21 10:50:09 +01:00
vmdisasm.cpp - scriptified the scripted marines. 2016-11-21 19:09:58 +01:00
vmexec.cpp - added two new integral types SpriteID and TextureID, both are needed to allow proper serialization as they require something different to be written out than a regular integer. 2016-11-21 13:45:33 +01:00
vmexec.h - added two new integral types SpriteID and TextureID, both are needed to allow proper serialization as they require something different to be written out than a regular integer. 2016-11-21 13:45:33 +01:00
vmframe.cpp - removed all constant versions of vector instructions. The vector code does not use compound constants so there's no need to have instructions for them. 2016-11-20 23:00:05 +01:00
vmops.h - removed all constant versions of vector instructions. The vector code does not use compound constants so there's no need to have instructions for them. 2016-11-20 23:00:05 +01:00