mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-17 18:01:39 +00:00
d7686d0c26
- Added character alignment parameter to font monospacing. - Fixed: character shadows were not scaled. - Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar. - Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents. SVN r2353 (trunk)
123 lines
3.7 KiB
Text
Executable file
123 lines
3.7 KiB
Text
Executable file
/*******************************************************************************
|
|
* DEFAULT HERETIC STATUS BAR
|
|
*******************************************************************************
|
|
* If you wish to include this file into a custom status bar please use the
|
|
* following command:
|
|
*
|
|
* base Heretic;
|
|
*
|
|
* Using #include "sbarinfo/heretic.txt" will not be supported.
|
|
******************************************************************************/
|
|
|
|
height 42;
|
|
monospacefonts true, "0", center;
|
|
|
|
statusbar fullscreen, fullscreenoffsets
|
|
{
|
|
//health
|
|
drawimage "PTN1A0", 48, -3, centerbottom;
|
|
drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 41, -21, 1;
|
|
|
|
//armor
|
|
drawimage armoricon, 56, -24, centerbottom;
|
|
drawnumber 2147483647, BIGFONT, untranslated, armor, drawshadow, whennotzero, 41, -43, 1;
|
|
|
|
//frags/keys
|
|
gamemode deathmatch
|
|
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow, 70, -16, 1;
|
|
else
|
|
drawkeybar 100, vertical, reverse, 8, 54, -7, 0, 3, auto;
|
|
|
|
//ammo
|
|
drawimage ammoicon1, -14, -22, centerbottom;
|
|
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo1, drawshadow(1, 1), -3, -15, 1;
|
|
//secondary ammo
|
|
usessecondaryammo
|
|
{
|
|
drawimage ammoicon2, -14, -63, centerbottom;
|
|
drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo2, drawshadow(1, 1), -3, -56, 1;
|
|
}
|
|
|
|
inventorybarnotvisible
|
|
{
|
|
drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -61, -31, -34, -9, untranslated
|
|
{
|
|
}
|
|
else
|
|
{
|
|
alpha 0.6
|
|
drawimage "ARTIBOX", -61, -31;
|
|
}
|
|
}
|
|
}
|
|
|
|
statusbar normal
|
|
{
|
|
drawimage "BARBACK", 0, 158;
|
|
drawimage "LTFCTOP", 0, 148;
|
|
drawimage "RTFCTOP", 290, 148;
|
|
|
|
//god mode
|
|
drawswitchableimage invulnerable, "GOD1", "nullimage", 16, 167;
|
|
drawswitchableimage invulnerable, "GOD2", "nullimage", 287, 167;
|
|
|
|
//health
|
|
drawimage "CHAINBAC", 0, 190;
|
|
gamemode singleplayer
|
|
drawgem wiggle, interpolate(8), "CHAIN", "LIFEGEM2", 15, 25, 16, 2, 191;
|
|
else
|
|
drawgem wiggle, interpolate(8), translatable, "CHAIN", "LIFEGEM2", 15, 25, 16, 2, 191;
|
|
drawimage "LTFACE", 0, 190;
|
|
drawimage "RTFACE", 276, 190;
|
|
drawshader 16, 10, horizontal, 19, 190;
|
|
drawshader 16, 10, horizontal, reverse, 278, 190;
|
|
|
|
//statbar
|
|
gamemode singleplayer, cooperative
|
|
{
|
|
drawimage "LIFEBAR", 34, 160;
|
|
drawimage "ARMCLEAR", 57, 171;
|
|
drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(8), 87, 170, 1;
|
|
}
|
|
else
|
|
{
|
|
drawimage "STATBAR", 34, 160;
|
|
drawimage "ARMCLEAR", 57, 171;
|
|
drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 87, 170, 1;
|
|
}
|
|
drawimage "ARMCLEAR", 224, 171;
|
|
drawnumber 3, HUDFONT_RAVEN, untranslated, armor, 254, 170, 1;
|
|
|
|
//ammo
|
|
usessecondaryammo not
|
|
{
|
|
drawnumber 3, HUDFONT_RAVEN, untranslated, ammo1, 135, 162, 1;
|
|
drawimage ammoicon1, 123, 180, center;
|
|
}
|
|
else
|
|
{
|
|
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 137, 165;
|
|
drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 137, 177;
|
|
drawimage ammoicon1, 115, 169, center;
|
|
drawimage ammoicon2, 115, 180, center;
|
|
}
|
|
|
|
//keys
|
|
drawswitchableimage keyslot 3, "nullimage", "YKEYICON", 153, 164;
|
|
drawswitchableimage keyslot 1, "nullimage", "GKEYICON", 153, 172;
|
|
drawswitchableimage keyslot 2, "nullimage", "BKEYICON", 153, 180;
|
|
|
|
//inventory box
|
|
drawselectedinventory artiflash, INDEXFONT_RAVEN, 179, 160, 209, 182, untranslated;
|
|
}
|
|
|
|
statusbar inventory
|
|
{
|
|
drawimage "INVBAR", 34, 160;
|
|
drawinventorybar Heretic, noartibox, 7, INDEXFONT_RAVEN, 50, 160, 77, 182, untranslated;
|
|
}
|
|
|
|
statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
|
|
{
|
|
drawinventorybar Heretic, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -9, untranslated;
|
|
}
|