gzdoom/wadsrc/static/actors
Randy Heit 38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag. 2012-06-16 08:35:51 +00:00
heretic - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a 2012-07-15 03:10:00 +00:00
hexen - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and 2012-02-21 20:58:33 +00:00
raven - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's. 2011-01-17 07:36:23 +00:00
shared - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
strife - fixed the Programmer's last state's sprite frame (was Y, should be X. 2012-06-28 23:11:32 +00:00
actor.txt - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
constants.txt - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00