gzdoom/wadsrc/static/zscript/hexen/magecone.txt
Christoph Oelckers a2f4cd7cda - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00

98 lines
1.4 KiB
Text

// The Mage's Frost Cone ----------------------------------------------------
class MWeapFrost : MageWeapon
{
Default
{
+BLOODSPLATTER
Weapon.SelectionOrder 1700;
Weapon.AmmoUse1 3;
Weapon.AmmoGive1 25;
Weapon.KickBack 150;
Weapon.YAdjust 20;
Weapon.AmmoType1 "Mana1";
Inventory.PickupMessage "$TXT_WEAPON_M2";
Obituary "$OB_MPMWEAPFROST";
Tag "$TAG_MWEAPFROST";
}
action native void A_FireConePL1();
States
{
Spawn:
WMCS ABC 8 Bright;
Loop;
Select:
CONE A 1 A_Raise;
Loop;
Deselect:
CONE A 1 A_Lower;
Loop;
Ready:
CONE A 1 A_WeaponReady;
Loop;
Fire:
CONE B 3;
CONE C 4;
Hold:
CONE D 3;
CONE E 5;
CONE F 3 A_FireConePL1;
CONE G 3;
CONE A 9;
CONE A 10 A_ReFire;
Goto Ready;
}
}
// Frost Missile ------------------------------------------------------------
class FrostMissile : Actor native
{
Default
{
Speed 25;
Radius 13;
Height 8;
Damage 1;
DamageType "Ice";
Projectile;
DeathSound "MageShardsExplode";
Obituary "$OB_MPMWEAPFROST";
}
native void A_ShedShard();
States
{
Spawn:
SHRD A 2 Bright;
SHRD A 3 Bright A_ShedShard;
SHRD B 3 Bright;
SHRD C 3 Bright;
Loop;
Death:
SHEX ABCDE 5 Bright;
Stop;
}
}
// Ice Shard ----------------------------------------------------------------
class IceShard : FrostMissile
{
Default
{
DamageType "Ice";
-ACTIVATEIMPACT
-ACTIVATEPCROSS
}
States
{
Spawn:
SHRD ABC 3 Bright;
Loop;
}
}