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gzdoom/src/thingdef
Randy Heit ce388163e1 - Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
- Fixed: After loading a savegame, G_UnSnapshotLevel() destroyed the
  unmorphed versions of players because it thought they were extras.


SVN r694 (trunk)
2008-01-12 01:17:37 +00:00
..
olddecorations.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
thingdef.cpp - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
thingdef.h - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
thingdef_codeptr.cpp - Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files. 2008-01-12 01:17:37 +00:00
thingdef_exp.cpp - Fixed: The DECORATE expression evaluator was reading the operator token 2007-09-27 11:30:23 +00:00
thingdef_main.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
thingdef_properties.cpp - Fixed: 'Painchance' in DECORATE failed when reading custom damage type names. 2008-01-09 09:01:30 +00:00
thingdef_specials.gperf - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_specials.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
thingdef_states.cpp - Fixed: There was no working means to pass 'no state' to A_Chase. 2007-12-09 09:54:58 +00:00