gzdoom/src/sound/fmodsound.cpp

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/*
** i_sound.cpp
** System interface for sound; uses fmod.dll
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include "resource.h"
extern HWND Window;
#define USE_WINDOWS_DWORD
#else
#define FALSE 0
#define TRUE 1
#endif
#include "templates.h"
#include "fmodsound.h"
#include "c_cvars.h"
#include "i_system.h"
#include "gi.h"
#include "actor.h"
#include "r_state.h"
#include "w_wad.h"
#include "i_music.h"
#include "i_musicinterns.h"
#include "v_text.h"
// MACROS ------------------------------------------------------------------
// killough 2/21/98: optionally use varying pitched sounds
#define PITCH(freq,pitch) (snd_pitched ? ((freq)*(pitch))/128.f : float(freq))
// Just some extra for music and whatever
#define NUM_EXTRA_SOFTWARE_CHANNELS 1
#define FIXED2FLOAT(x) ((x)/65536.f)
#define MAX_CHANNELS 256
#define ERRCHECK(x)
// TYPES -------------------------------------------------------------------
struct FEnumList
{
const char *Name;
int Value;
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
FMOD_RESULT SPC_CreateCodec(FMOD::System *sys);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int Enum_NumForName(const FEnumList *list, const char *name);
static const char *Enum_NameForNum(const FEnumList *list, int num);
static FMOD_RESULT F_CALLBACK Memory_Open(const char *name, int unicode, unsigned int *filesize, void **handle, void **userdata);
static FMOD_RESULT F_CALLBACK Memory_Close(void *handle, void *userdata);
static FMOD_RESULT F_CALLBACK Memory_Read(void *handle, void *buffer, unsigned int sizebytes, unsigned int *bytesread, void *userdata);
static FMOD_RESULT F_CALLBACK Memory_Seek(void *handle, unsigned int pos, void *userdata);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
EXTERN_CVAR (String, snd_output)
EXTERN_CVAR (Float, snd_musicvolume)
EXTERN_CVAR (Int, snd_buffersize)
EXTERN_CVAR (Int, snd_samplerate)
EXTERN_CVAR (Bool, snd_pitched)
EXTERN_CVAR (Int, snd_channels)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
ReverbContainer *ForcedEnvironment;
CVAR (Int, snd_driver, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, snd_buffercount, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_hrtf, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_waterreverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_resampler, "Linear", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_speakermode, "Auto", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_output_format, "PCM-16", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (String, snd_midipatchset, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_dspnet, false, 0)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const ReverbContainer *PrevEnvironment;
static bool ShowedBanner;
// The rolloff callback is called during FMOD::Sound::play, so we need this
// global variable to contain the sound info during that time for the
// callback.
static sfxinfo_t *GSfxInfo;
static float GDistScale;
// In the below lists, duplicate entries are for user selection. When
// queried, only the first one for the particular value is shown.
static const FEnumList OutputNames[] =
{
{ "Auto", FMOD_OUTPUTTYPE_AUTODETECT },
{ "Default", FMOD_OUTPUTTYPE_AUTODETECT },
{ "No sound", FMOD_OUTPUTTYPE_NOSOUND },
// Windows
{ "DirectSound", FMOD_OUTPUTTYPE_DSOUND },
{ "DSound", FMOD_OUTPUTTYPE_DSOUND },
{ "Windows Multimedia", FMOD_OUTPUTTYPE_WINMM },
{ "WinMM", FMOD_OUTPUTTYPE_WINMM },
{ "WaveOut", FMOD_OUTPUTTYPE_WINMM },
{ "OpenAL", FMOD_OUTPUTTYPE_OPENAL },
{ "WASAPI", FMOD_OUTPUTTYPE_WASAPI },
{ "ASIO", FMOD_OUTPUTTYPE_ASIO },
// Linux
{ "OSS", FMOD_OUTPUTTYPE_OSS },
{ "ALSA", FMOD_OUTPUTTYPE_ALSA },
{ "ESD", FMOD_OUTPUTTYPE_ESD },
// Mac
{ "Sound Manager", FMOD_OUTPUTTYPE_SOUNDMANAGER },
{ "Core Audio", FMOD_OUTPUTTYPE_COREAUDIO },
{ NULL, 0 }
};
static const FEnumList SpeakerModeNames[] =
{
{ "Mono", FMOD_SPEAKERMODE_MONO },
{ "Stereo", FMOD_SPEAKERMODE_STEREO },
{ "Quad", FMOD_SPEAKERMODE_QUAD },
{ "Surround", FMOD_SPEAKERMODE_SURROUND },
{ "5.1", FMOD_SPEAKERMODE_5POINT1 },
{ "7.1", FMOD_SPEAKERMODE_7POINT1 },
{ "Prologic", FMOD_SPEAKERMODE_PROLOGIC },
{ "1", FMOD_SPEAKERMODE_MONO },
{ "2", FMOD_SPEAKERMODE_STEREO },
{ "4", FMOD_SPEAKERMODE_QUAD },
{ NULL, 0 }
};
static const FEnumList ResamplerNames[] =
{
{ "No Interpolation", FMOD_DSP_RESAMPLER_NOINTERP },
{ "NoInterp", FMOD_DSP_RESAMPLER_NOINTERP },
{ "Linear", FMOD_DSP_RESAMPLER_LINEAR },
{ "Cubic", FMOD_DSP_RESAMPLER_CUBIC },
{ "Spline", FMOD_DSP_RESAMPLER_SPLINE },
{ NULL, 0 }
};
static const FEnumList SoundFormatNames[] =
{
{ "None", FMOD_SOUND_FORMAT_NONE },
{ "PCM-8", FMOD_SOUND_FORMAT_PCM8 },
{ "PCM-16", FMOD_SOUND_FORMAT_PCM16 },
{ "PCM-24", FMOD_SOUND_FORMAT_PCM24 },
{ "PCM-32", FMOD_SOUND_FORMAT_PCM32 },
{ "PCM-Float", FMOD_SOUND_FORMAT_PCMFLOAT },
{ "GCADPCM", FMOD_SOUND_FORMAT_GCADPCM },
{ "IMAADPCM", FMOD_SOUND_FORMAT_IMAADPCM },
{ "VAG", FMOD_SOUND_FORMAT_VAG },
{ "XMA", FMOD_SOUND_FORMAT_XMA },
{ "MPEG", FMOD_SOUND_FORMAT_MPEG },
{ NULL, 0 }
};
static const char *OpenStateNames[] =
{
"Ready",
"Loading",
"Error",
"Connecting",
"Buffering",
"Seeking"
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// Enum_NumForName
//
// Returns the value of an enum name, or -1 if not found.
//
//==========================================================================
static int Enum_NumForName(const FEnumList *list, const char *name)
{
while (list->Name != NULL)
{
if (stricmp(list->Name, name) == 0)
{
return list->Value;
}
list++;
}
return -1;
}
//==========================================================================
//
// Enum_NameForNum
//
// Returns the name of an enum value. If there is more than one name for a
// value, on the first one in the list is returned. Returns NULL if there
// was no match.
//
//==========================================================================
static const char *Enum_NameForNum(const FEnumList *list, int num)
{
while (list->Name != NULL)
{
if (list->Value == num)
{
return list->Name;
}
list++;
}
return NULL;
}
//==========================================================================
//
// The container for a FSOUND_STREAM.
//
//==========================================================================
class FMODStreamCapsule : public SoundStream
{
public:
FMODStreamCapsule(FMOD::Sound *stream, FMODSoundRenderer *owner)
: Owner(owner), Stream(NULL), Channel(NULL), DSP(NULL),
UserData(NULL), Callback(NULL)
{
SetStream(stream);
}
FMODStreamCapsule(void *udata, SoundStreamCallback callback, FMODSoundRenderer *owner)
: Owner(owner), Stream(NULL), Channel(NULL), DSP(NULL),
UserData(udata), Callback(callback)
{}
~FMODStreamCapsule()
{
if (Stream != NULL)
{
Stream->release();
}
}
void SetStream(FMOD::Sound *stream)
{
float frequency;
Stream = stream;
// As this interface is for music, make it super-high priority.
if (FMOD_OK == stream->getDefaults(&frequency, NULL, NULL, NULL))
{
stream->setDefaults(frequency, 1, 0, 0);
}
}
bool Play(bool looping, float volume, bool normalize)
{
FMOD_RESULT result;
Stream->setMode(looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
result = Owner->Sys->playSound(FMOD_CHANNEL_FREE, Stream, true, &Channel);
if (result != FMOD_OK)
{
return false;
}
Channel->setChannelGroup(Owner->MusicGroup);
Channel->setSpeakerMix(1, 1, 1, 1, 1, 1, 1, 1);
Channel->setVolume(volume);
// Ensure reverb is disabled.
FMOD_REVERB_CHANNELPROPERTIES reverb;
if (FMOD_OK == Channel->getReverbProperties(&reverb))
{
reverb.Room = -10000;
Channel->setReverbProperties(&reverb);
}
if (normalize)
{ // Attach a normalizer DSP unit to the channel.
result = Owner->Sys->createDSPByType(FMOD_DSP_TYPE_NORMALIZE, &DSP);
if (result == FMOD_OK)
{
Channel->addDSP(DSP);
}
}
Channel->setPaused(false);
return true;
}
void Stop()
{
if (Channel != NULL)
{
Channel->stop();
Channel = NULL;
}
if (DSP != NULL)
{
DSP->release();
DSP = NULL;
}
}
bool SetPaused(bool paused)
{
if (Channel != NULL)
{
return FMOD_OK == Channel->setPaused(paused);
}
return false;
}
unsigned int GetPosition()
{
unsigned int pos;
if (Channel != NULL && FMOD_OK == Channel->getPosition(&pos, FMOD_TIMEUNIT_MS))
{
return pos;
}
return 0;
}
void SetVolume(float volume)
{
if (Channel != NULL)
{
Channel->setVolume(volume);
}
}
// Sets the current order number for a MOD-type song, or the position in ms
// for anything else.
bool SetPosition(int pos)
{
FMOD_SOUND_TYPE type;
if (FMOD_OK == Stream->getFormat(&type, NULL, NULL, NULL) &&
(type == FMOD_SOUND_TYPE_IT ||
type == FMOD_SOUND_TYPE_MOD ||
type == FMOD_SOUND_TYPE_S3M ||
type == FMOD_SOUND_TYPE_XM))
{
return FMOD_OK == Channel->setPosition(pos, FMOD_TIMEUNIT_MODORDER);
}
return FMOD_OK == Channel->setPosition(pos, FMOD_TIMEUNIT_MS);
}
FString GetStats()
{
FString stats;
FMOD_OPENSTATE openstate;
unsigned int percentbuffered;
unsigned int position;
bool starving;
if (FMOD_OK == Stream->getOpenState(&openstate, &percentbuffered, &starving))
{
stats = (openstate <= FMOD_OPENSTATE_SEEKING ? OpenStateNames[openstate] : "Unknown state");
stats.AppendFormat(",%3d%% buffered, %s", percentbuffered, starving ? "Starving" : "Well-fed");
}
if (Channel != NULL && FMOD_OK == Channel->getPosition(&position, FMOD_TIMEUNIT_MS))
{
stats.AppendFormat(", %d ms", position);
}
return stats;
}
static FMOD_RESULT F_CALLBACK PCMReadCallback(FMOD_SOUND *sound, void *data, unsigned int datalen)
{
FMOD_RESULT result;
FMODStreamCapsule *self;
result = ((FMOD::Sound *)sound)->getUserData((void **)&self);
if (result != FMOD_OK || self == NULL || self->Callback == NULL)
{
return FMOD_ERR_INVALID_PARAM;
}
if (self->Callback(self, data, datalen, self->UserData))
{
return FMOD_OK;
}
else
{
self->Channel->stop();
// Contrary to the docs, this return value is completely ignored.
return FMOD_ERR_INVALID_PARAM;
}
}
static FMOD_RESULT F_CALLBACK PCMSetPosCallback(FMOD_SOUND *sound, int subsound, unsigned int position, FMOD_TIMEUNIT postype)
{
// This is useful if the user calls Channel::setPosition and you want
// to seek your data accordingly.
return FMOD_OK;
}
private:
FMODSoundRenderer *Owner;
FMOD::Sound *Stream;
FMOD::Channel *Channel;
FMOD::DSP *DSP;
void *UserData;
SoundStreamCallback Callback;
};
//==========================================================================
//
// The interface the game uses to talk to FMOD.
//
//==========================================================================
FMODSoundRenderer::FMODSoundRenderer()
{
InitSuccess = Init();
}
FMODSoundRenderer::~FMODSoundRenderer()
{
Shutdown();
}
bool FMODSoundRenderer::IsValid()
{
return InitSuccess;
}
//==========================================================================
//
// FMODSoundRenderer :: Init
//
//==========================================================================
bool FMODSoundRenderer::Init()
{
FMOD_RESULT result;
unsigned int version;
FMOD_SPEAKERMODE speakermode;
FMOD_SOUND_FORMAT format;
FMOD_DSP_RESAMPLER resampler;
FMOD_INITFLAGS initflags;
int samplerate;
int driver;
int eval;
SFXPaused = false;
MusicGroup = NULL;
SfxGroup = NULL;
PausableSfx = NULL;
PrevEnvironment = DefaultEnvironments[0];
Printf("I_InitSound: Initializing FMOD\n");
if (!ShowedBanner)
{
Printf("FMOD Sound System, copyright <20> Firelight Technologies Pty, Ltd., 1994-2007.\n");
ShowedBanner = true;
}
// Create a System object and initialize.
result = FMOD::System_Create(&Sys);
ERRCHECK(result);
result = Sys->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
Printf (" "TEXTCOLOR_ORANGE"Error! You are using an old version of FMOD (%x.%02x.%02x).\n"
" "TEXTCOLOR_ORANGE"This program requires version %x.%02x.%02x\n",
version >> 16, (version >> 8) & 255, version & 255,
FMOD_VERSION >> 16, (FMOD_VERSION >> 8) & 255, FMOD_VERSION & 255);
return false;
}
#ifdef _WIN32
if (OSPlatform == os_WinNT4)
{
// The following was true as of FMOD 3. I don't know if it still
// applies to FMOD Ex, nor do I have an NT 4 install anymore, but
// there's no reason to get rid of it yet.
//
// If running Windows NT 4, we need to initialize DirectSound before
// using WinMM. If we don't, then FSOUND_Close will corrupt a
// heap. This might just be the Audigy's drivers--I don't know why
// it happens. At least the fix is simple enough. I only need to
// initialize DirectSound once, and then I can initialize/close
// WinMM as many times as I want.
//
// Yes, using WinMM under NT 4 is a good idea. I can get latencies as
// low as 20 ms with WinMM, but with DirectSound I need to have the
// latency as high as 120 ms to avoid crackling--quite the opposite
// from the other Windows versions with real DirectSound support.
static bool inited_dsound = false;
if (!inited_dsound)
{
if (Sys->setOutput(FMOD_OUTPUTTYPE_DSOUND) == FMOD_OK)
{
if (Sys->init(1, FMOD_INIT_NORMAL, 0) == FMOD_OK)
{
inited_dsound = true;
Sleep(50);
Sys->close();
}
Sys->setOutput(FMOD_OUTPUTTYPE_WINMM);
}
}
}
#endif
// Set the user specified output mode.
eval = Enum_NumForName(OutputNames, snd_output);
if (eval >= 0)
{
result = Sys->setOutput(FMOD_OUTPUTTYPE(eval));
ERRCHECK(result);
}
result = Sys->getNumDrivers(&driver);
if (result == FMOD_OK)
{
if (snd_driver >= driver)
{
Printf (TEXTCOLOR_BLUE"Driver %d does not exist. Using 0.\n", *snd_driver);
driver = 0;
}
else
{
driver = snd_driver;
}
result = Sys->setDriver(driver);
}
result = Sys->getDriver(&driver);
result = Sys->getDriverCaps(driver, &Driver_Caps, &Driver_MinFrequency, &Driver_MaxFrequency, &speakermode);
ERRCHECK(result);
// Set the user selected speaker mode.
eval = Enum_NumForName(SpeakerModeNames, snd_speakermode);
if (eval >= 0)
{
speakermode = FMOD_SPEAKERMODE(eval);
}
result = Sys->setSpeakerMode(speakermode < 9000 ? speakermode : FMOD_SPEAKERMODE_STEREO);
ERRCHECK(result);
// Set software format
eval = Enum_NumForName(SoundFormatNames, snd_output_format);
format = eval >= 0 ? FMOD_SOUND_FORMAT(eval) : FMOD_SOUND_FORMAT_PCM16;
eval = Enum_NumForName(ResamplerNames, snd_resampler);
resampler = eval >= 0 ? FMOD_DSP_RESAMPLER(eval) : FMOD_DSP_RESAMPLER_LINEAR;
samplerate = clamp<int>(snd_samplerate, Driver_MinFrequency, Driver_MaxFrequency);
if (samplerate == 0 || snd_samplerate == 0)
{ // Creative's ASIO drivers report the only supported frequency as 0!
if (FMOD_OK != Sys->getSoftwareFormat(&samplerate, NULL, NULL, NULL, NULL, NULL))
{
samplerate = 48000;
}
}
if (samplerate != snd_samplerate && snd_samplerate != 0)
{
Printf(TEXTCOLOR_BLUE"Sample rate %d is unsupported. Trying %d\n", *snd_samplerate, samplerate);
}
result = Sys->setSoftwareFormat(samplerate, format, 0, 0, resampler);
// Set software channels according to snd_channels
result = Sys->setSoftwareChannels(snd_channels + NUM_EXTRA_SOFTWARE_CHANNELS);
ERRCHECK(result);
if (Driver_Caps & FMOD_CAPS_HARDWARE_EMULATED)
{ // The user has the 'Acceleration' slider set to off!
// This is really bad for latency!
Printf (TEXTCOLOR_BLUE"Warning: The sound acceleration slider has been set to off.\n");
Printf (TEXTCOLOR_BLUE"Please turn it back on if you want decent sound.\n");
result = Sys->setDSPBufferSize(1024, 10); // At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms.
ERRCHECK(result);
}
else if (snd_buffersize != 0 || snd_buffercount != 0)
{
int buffersize = snd_buffersize ? snd_buffersize : 1024;
int buffercount = snd_buffercount ? snd_buffercount : 4;
result = Sys->setDSPBufferSize(buffersize, buffercount);
}
// Try to init
initflags = FMOD_INIT_NORMAL;
if (snd_hrtf)
{
initflags |= FMOD_INIT_SOFTWARE_HRTF;
}
if (snd_dspnet)
{
initflags |= FMOD_INIT_ENABLE_DSPNET;
}
for (;;)
{
result = Sys->init(snd_channels + NUM_EXTRA_SOFTWARE_CHANNELS, initflags, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{ // The speaker mode selected isn't supported by this soundcard. Switch it back to stereo.
result = Sys->getSpeakerMode(&speakermode);
if (result == FMOD_OK && FMOD_OK == Sys->setSpeakerMode(FMOD_SPEAKERMODE_STEREO))
{
continue;
}
}
#ifdef _WIN32
else if (result == FMOD_ERR_OUTPUT_INIT)
{
FMOD_OUTPUTTYPE output;
result = Sys->getOutput(&output);
if (result == FMOD_OK && output != FMOD_OUTPUTTYPE_DSOUND)
{
Printf(TEXTCOLOR_BLUE" Init failed for output type %s. Retrying with DirectSound.\n",
Enum_NameForNum(OutputNames, output));
if (FMOD_OK == Sys->setOutput(FMOD_OUTPUTTYPE_DSOUND))
{
continue;
}
}
}
#endif
break;
}
if (result != FMOD_OK)
{ // Initializing FMOD failed. Cry cry.
Printf (" System::init returned error code %d\n", result);
return false;
}
// Create channel groups
result = Sys->createChannelGroup("Music", &MusicGroup);
ERRCHECK(result);
result = Sys->createChannelGroup("SFX", &SfxGroup);
ERRCHECK(result);
result = Sys->createChannelGroup("Pausable SFX", &PausableSfx);
ERRCHECK(result);
result = SfxGroup->addGroup(PausableSfx);
ERRCHECK(result);
result = SPC_CreateCodec(Sys);
Sys->set3DSettings(0.5f, 96.f, 1.f);
Sys->set3DRolloffCallback(RolloffCallback);
snd_sfxvolume.Callback ();
return true;
}
//==========================================================================
//
// FMODSoundRenderer :: Shutdown
//
//==========================================================================
void FMODSoundRenderer::Shutdown()
{
if (Sys != NULL)
{
unsigned int i;
S_StopAllChannels();
if (MusicGroup != NULL)
{
MusicGroup->release();
MusicGroup = NULL;
}
if (PausableSfx != NULL)
{
PausableSfx->release();
PausableSfx = NULL;
}
if (SfxGroup != NULL)
{
SfxGroup->release();
SfxGroup = NULL;
}
// Free all loaded samples
for (i = 0; i < S_sfx.Size(); i++)
{
if (S_sfx[i].data != NULL)
{
((FMOD::Sound *)S_sfx[i].data)->release();
S_sfx[i].data = NULL;
}
}
Sys->close();
Sys = NULL;
}
}
//==========================================================================
//
// FMODSoundRenderer :: PrintStatus
//
//==========================================================================
void FMODSoundRenderer::PrintStatus()
{
FMOD_OUTPUTTYPE output;
FMOD_SPEAKERMODE speakermode;
FMOD_SOUND_FORMAT format;
FMOD_DSP_RESAMPLER resampler;
int driver;
int samplerate;
int numoutputchannels;
int num2d, num3d, total;
unsigned int bufferlength;
int numbuffers;
if (FMOD_OK == Sys->getOutput(&output))
{
Printf ("Output type: "TEXTCOLOR_GREEN"%s\n", Enum_NameForNum(OutputNames, output));
}
if (FMOD_OK == Sys->getSpeakerMode(&speakermode))
{
Printf ("Speaker mode: "TEXTCOLOR_GREEN"%s\n", Enum_NameForNum(SpeakerModeNames, speakermode));
}
if (FMOD_OK == Sys->getDriver(&driver))
{
char name[256];
if (FMOD_OK != Sys->getDriverInfo(driver, name, sizeof(name), NULL))
{
strcpy(name, "Unknown");
}
Printf ("Driver: "TEXTCOLOR_GREEN"%d"TEXTCOLOR_NORMAL" ("TEXTCOLOR_ORANGE"%s"TEXTCOLOR_NORMAL")\n", driver, name);
DumpDriverCaps(Driver_Caps, Driver_MinFrequency, Driver_MaxFrequency);
}
if (FMOD_OK == Sys->getHardwareChannels(&num2d, &num3d, &total))
{
Printf (TEXTCOLOR_YELLOW "Hardware 2D channels: "TEXTCOLOR_GREEN"%d\n", num2d);
Printf (TEXTCOLOR_YELLOW "Hardware 3D channels: "TEXTCOLOR_GREEN"%d\n", num3d);
Printf (TEXTCOLOR_YELLOW "Total hardware channels: "TEXTCOLOR_GREEN"%d\n", total);
}
if (FMOD_OK == Sys->getSoftwareFormat(&samplerate, &format, &numoutputchannels, NULL, &resampler, NULL))
{
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer sample rate: "TEXTCOLOR_GREEN"%d\n", samplerate);
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer format: "TEXTCOLOR_GREEN"%s\n", Enum_NameForNum(SoundFormatNames, format));
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer channels: "TEXTCOLOR_GREEN"%d\n", numoutputchannels);
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer resampler: "TEXTCOLOR_GREEN"%s\n", Enum_NameForNum(ResamplerNames, resampler));
}
if (FMOD_OK == Sys->getDSPBufferSize(&bufferlength, &numbuffers))
{
Printf (TEXTCOLOR_LIGHTBLUE "DSP buffers: "TEXTCOLOR_GREEN"%u samples x %d\n", bufferlength, numbuffers);
}
}
//==========================================================================
//
// FMODSoundRenderer :: DumpDriverCaps
//
//==========================================================================
void FMODSoundRenderer::DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency)
{
Printf (TEXTCOLOR_OLIVE " Min. frequency: "TEXTCOLOR_GREEN"%d\n", minfrequency);
Printf (TEXTCOLOR_OLIVE " Max. frequency: "TEXTCOLOR_GREEN"%d\n", maxfrequency);
Printf (" Features:\n");
if (caps == 0) Printf(TEXTCOLOR_OLIVE " None\n");
if (caps & FMOD_CAPS_HARDWARE) Printf(TEXTCOLOR_OLIVE " Hardware mixing\n");
if (caps & FMOD_CAPS_HARDWARE_EMULATED) Printf(TEXTCOLOR_OLIVE " Hardware acceleration is turned off!\n");
if (caps & FMOD_CAPS_OUTPUT_MULTICHANNEL) Printf(TEXTCOLOR_OLIVE " Multichannel\n");
if (caps & FMOD_CAPS_OUTPUT_FORMAT_PCM8) Printf(TEXTCOLOR_OLIVE " PCM-8");
if (caps & FMOD_CAPS_OUTPUT_FORMAT_PCM16) Printf(TEXTCOLOR_OLIVE " PCM-16");
if (caps & FMOD_CAPS_OUTPUT_FORMAT_PCM24) Printf(TEXTCOLOR_OLIVE " PCM-24");
if (caps & FMOD_CAPS_OUTPUT_FORMAT_PCM32) Printf(TEXTCOLOR_OLIVE " PCM-32");
if (caps & FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT) Printf(TEXTCOLOR_OLIVE " PCM-Float");
if (caps & (FMOD_CAPS_OUTPUT_FORMAT_PCM8 | FMOD_CAPS_OUTPUT_FORMAT_PCM16 | FMOD_CAPS_OUTPUT_FORMAT_PCM24 | FMOD_CAPS_OUTPUT_FORMAT_PCM32 | FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT))
{
Printf("\n");
}
if (caps & FMOD_CAPS_REVERB_EAX2) Printf(TEXTCOLOR_OLIVE " EAX2");
if (caps & FMOD_CAPS_REVERB_EAX3) Printf(TEXTCOLOR_OLIVE " EAX3");
if (caps & FMOD_CAPS_REVERB_EAX4) Printf(TEXTCOLOR_OLIVE " EAX4");
if (caps & FMOD_CAPS_REVERB_EAX5) Printf(TEXTCOLOR_OLIVE " EAX5");
if (caps & FMOD_CAPS_REVERB_I3DL2) Printf(TEXTCOLOR_OLIVE " I3DL2");
if (caps & (FMOD_CAPS_REVERB_EAX2 | FMOD_CAPS_REVERB_EAX3 | FMOD_CAPS_REVERB_EAX4 | FMOD_CAPS_REVERB_EAX5 | FMOD_CAPS_REVERB_I3DL2))
{
Printf("\n");
}
if (caps & FMOD_CAPS_REVERB_LIMITED) Printf("TEXTCOLOR_OLIVE Limited reverb\n");
}
//==========================================================================
//
// FMODSoundRenderer :: PrintDriversList
//
//==========================================================================
void FMODSoundRenderer::PrintDriversList()
{
int numdrivers;
int i;
char name[256];
if (FMOD_OK == Sys->getNumDrivers(&numdrivers))
{
for (i = 0; i < numdrivers; ++i)
{
if (FMOD_OK == Sys->getDriverInfo(i, name, sizeof(name), NULL))
{
Printf("%d. %s\n", i, name);
}
}
}
}
//==========================================================================
//
// FMODSoundRenderer :: GatherStats
//
//==========================================================================
FString FMODSoundRenderer::GatherStats()
{
int channels;
float dsp, stream, update, total;
FString out;
channels = 0;
total = update = stream = dsp = 0;
Sys->getChannelsPlaying(&channels);
Sys->getCPUUsage(&dsp, &stream, &update, &total);
out.Format ("%d channels,%5.2f%% CPU (%.2f%% DSP %.2f%% Stream %.2f%% Update)",
channels, total, dsp, stream, update);
return out;
}
//==========================================================================
//
// FMODSoundRenderer :: MovieDisableSound
//
//==========================================================================
void FMODSoundRenderer::MovieDisableSound()
{
I_ShutdownMusic();
Shutdown();
}
//==========================================================================
//
// FMODSoundRenderer :: MovieResumeSound
//
//==========================================================================
void FMODSoundRenderer::MovieResumeSound()
{
Init();
S_Init();
S_RestartMusic();
}
//==========================================================================
//
// FMODSoundRenderer :: SetSfxVolume
//
//==========================================================================
void FMODSoundRenderer::SetSfxVolume(float volume)
{
SfxGroup->setVolume(volume);
}
//==========================================================================
//
// FMODSoundRenderer :: SetMusicVolume
//
//==========================================================================
void FMODSoundRenderer::SetMusicVolume(float volume)
{
MusicGroup->setVolume(volume);
}
//==========================================================================
//
// FMODSoundRenderer :: CreateStream
//
// Creates a streaming sound that receives PCM data through a callback.
//
//==========================================================================
SoundStream *FMODSoundRenderer::CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata)
{
FMODStreamCapsule *capsule;
FMOD::Sound *sound;
FMOD_RESULT result;
FMOD_CREATESOUNDEXINFO exinfo = { sizeof(exinfo), };
FMOD_MODE mode;
int sample_shift;
int channel_shift;
capsule = new FMODStreamCapsule (userdata, callback, this);
mode = FMOD_2D | FMOD_OPENUSER | FMOD_LOOP_NORMAL | FMOD_SOFTWARE | FMOD_CREATESTREAM | FMOD_OPENONLY;
sample_shift = (flags & (SoundStream::Bits32 | SoundStream::Float)) ? 2 : (flags & SoundStream::Bits8) ? 0 : 1;
channel_shift = (flags & SoundStream::Mono) ? 0 : 1;
// Chunk size of stream update in samples. This will be the amount of data
// passed to the user callback.
exinfo.decodebuffersize = buffbytes >> (sample_shift + channel_shift);
// Number of channels in the sound.
exinfo.numchannels = 1 << channel_shift;
// Length of PCM data in bytes of whole song (for Sound::getLength).
// This pretends it's 5 seconds long.
exinfo.length = (samplerate * 5) << (sample_shift + channel_shift);
// Default playback rate of sound. */
exinfo.defaultfrequency = samplerate;
// Data format of sound.
if (flags & SoundStream::Float)
{
exinfo.format = FMOD_SOUND_FORMAT_PCMFLOAT;
}
else if (flags & SoundStream::Bits32)
{
exinfo.format = FMOD_SOUND_FORMAT_PCM32;
}
else if (flags & SoundStream::Bits8)
{
exinfo.format = FMOD_SOUND_FORMAT_PCM8;
}
else
{
exinfo.format = FMOD_SOUND_FORMAT_PCM16;
}
// User callback for reading.
exinfo.pcmreadcallback = FMODStreamCapsule::PCMReadCallback;
// User callback for seeking.
exinfo.pcmsetposcallback = FMODStreamCapsule::PCMSetPosCallback;
// User data to be attached to the sound during creation. Access via Sound::getUserData.
exinfo.userdata = capsule;
result = Sys->createSound(NULL, mode, &exinfo, &sound);
if (result != FMOD_OK)
{
delete capsule;
return NULL;
}
capsule->SetStream(sound);
return capsule;
}
//==========================================================================
//
// FMODSoundRenderer :: OpenStream
//
// Creates a streaming sound from a file on disk.
//
//==========================================================================
SoundStream *FMODSoundRenderer::OpenStream(const char *filename_or_data, int flags, int offset, int length)
{
FMOD_MODE mode;
FMOD_CREATESOUNDEXINFO exinfo = { sizeof(exinfo), };
FMOD::Sound *stream;
FMOD_RESULT result;
mode = FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM;
if (flags & SoundStream::Loop)
{
mode |= FMOD_LOOP_NORMAL;
}
if (offset == -1)
{
mode |= FMOD_OPENMEMORY;
offset = 0;
}
exinfo.length = length;
exinfo.fileoffset = offset;
if ((*snd_midipatchset)[0] != '\0')
{
exinfo.dlsname = snd_midipatchset;
}
result = Sys->createSound(filename_or_data, mode, &exinfo, &stream);
if (result == FMOD_ERR_FORMAT && exinfo.dlsname != NULL)
{
// FMOD_ERR_FORMAT could refer to either the main sound file or
// to the DLS instrument set. Try again without special DLS
// instruments to see if that lets it succeed.
exinfo.dlsname = NULL;
result = Sys->createSound(filename_or_data, mode, &exinfo, &stream);
if (result == FMOD_OK)
{
Printf("%s is an unsupported format.\n", *snd_midipatchset);
}
}
if (result == FMOD_OK)
{
return new FMODStreamCapsule(stream, this);
}
return NULL;
}
//==========================================================================
//
// FMODSoundRenderer :: StartSound
//
//==========================================================================
FSoundChan *FMODSoundRenderer::StartSound(sfxinfo_t *sfx, float vol, int pitch, int chanflags)
{
int id = int(sfx - &S_sfx[0]);
FMOD_RESULT result;
FMOD_MODE mode;
FMOD::Channel *chan;
float freq;
if (FMOD_OK == ((FMOD::Sound *)sfx->data)->getDefaults(&freq, NULL, NULL, NULL))
{
freq = PITCH(freq, pitch);
}
else
{
freq = 0;
}
GSfxInfo = sfx;
result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx->data, true, &chan);
if (FMOD_OK == result)
{
result = chan->getMode(&mode);
if (result != FMOD_OK)
{
assert(0);
mode = FMOD_SOFTWARE;
}
mode = (mode & ~FMOD_3D) | FMOD_2D;
if (chanflags & CHAN_LOOP)
{
mode = (mode & ~FMOD_LOOP_OFF) | FMOD_LOOP_NORMAL;
}
chan->setMode(mode);
chan->setChannelGroup((!(chanflags & CHAN_NOPAUSE) && !SFXPaused) ? PausableSfx : SfxGroup);
if (freq != 0)
{
chan->setFrequency(freq);
}
chan->setVolume(vol);
chan->setPaused(false);
return CommonChannelSetup(chan);
}
DPrintf ("Sound %s failed to play: %d\n", sfx->name.GetChars(), result);
return 0;
}
//==========================================================================
//
// FMODSoundRenderer :: StartSound3D
//
//==========================================================================
FSoundChan *FMODSoundRenderer::StartSound3D(sfxinfo_t *sfx, float vol, float distscale,
int pitch, int priority, float pos[3], float vel[3], int chanflags)
{
int id = int(sfx - &S_sfx[0]);
FMOD_RESULT result;
FMOD_MODE mode;
FMOD::Channel *chan;
float freq;
float def_freq, def_vol, def_pan;
int def_priority;
if (FMOD_OK == ((FMOD::Sound *)sfx->data)->getDefaults(&def_freq, &def_vol, &def_pan, &def_priority))
{
freq = PITCH(def_freq, pitch);
// Change the sound's default priority before playing it.
((FMOD::Sound *)sfx->data)->setDefaults(def_freq, def_vol, def_pan, clamp(def_priority - priority, 1, 256));
}
else
{
freq = 0;
def_priority = -1;
}
// Play it.
GSfxInfo = sfx;
GDistScale = distscale;
result = Sys->playSound(FMOD_CHANNEL_FREE, (FMOD::Sound *)sfx->data, true, &chan);
// Then set the priority back.
if (def_priority >= 0)
{
((FMOD::Sound *)sfx->data)->setDefaults(def_freq, def_vol, def_pan, def_priority);
}
if (FMOD_OK == result)
{
result = chan->getMode(&mode);
if (result != FMOD_OK)
{
mode = FMOD_3D | FMOD_SOFTWARE;
}
if (chanflags & CHAN_LOOP)
{
mode = (mode & ~FMOD_LOOP_OFF) | FMOD_LOOP_NORMAL;
}
mode = SetChanHeadSettings(chan, sfx, pos, chanflags, mode);
chan->setMode(mode);
chan->setChannelGroup((!(chanflags & CHAN_NOPAUSE) && !SFXPaused) ? PausableSfx : SfxGroup);
if (freq != 0)
{
chan->setFrequency(freq);
}
chan->setVolume(vol);
chan->set3DAttributes((FMOD_VECTOR *)pos, (FMOD_VECTOR *)vel);
chan->setPaused(false);
FSoundChan *schan = CommonChannelSetup(chan);
schan->DistanceScale = distscale;
return schan;
}
DPrintf ("Sound %s failed to play: %d\n", sfx->name.GetChars(), result);
return 0;
}
//==========================================================================
//
// FMODSound :: SetChanHeadSettings
//
// If this sound is played at the same coordinates as the listener, make
// it head relative. Also, area sounds should use no 3D panning if close
// enough to the listener.
//
//==========================================================================
FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const
{
if (players[consoleplayer].camera == NULL)
{
return oldmode;
}
float cpos[3];
cpos[0] = FIXED2FLOAT(players[consoleplayer].camera->x);
cpos[2] = FIXED2FLOAT(players[consoleplayer].camera->y);
cpos[1] = FIXED2FLOAT(players[consoleplayer].camera->z);
if (chanflags & CHAN_AREA)
{
const double interp_range = 512.0;
double dx = cpos[0] - pos[0], dy = cpos[1] - pos[1], dz = cpos[2] - pos[2];
double min_dist = sfx->MinDistance == 0 ? (S_MinDistance == 0 ? 200 : S_MinDistance) : sfx->MinDistance;
double dist_sqr = dx*dx + dy*dy + dz*dz;
float level, old_level;
if (dist_sqr <= min_dist*min_dist)
{ // Within min distance: No 3D panning.
level = 0;
}
else if (dist_sqr <= (min_dist + interp_range) * (min_dist + interp_range))
{ // Within interp_range units of min distance: Interpolate between none and full 3D panning.
level = float(1 - (min_dist + interp_range - sqrt(dist_sqr)) / interp_range);
}
else
{ // Beyond 256 units of min distance: Normal 3D panning.
level = 1;
}
if (chan->get3DPanLevel(&old_level) == FMOD_OK && old_level != level)
{ // Only set it if it's different.
chan->set3DPanLevel(level);
if (level < 1)
{ // Let the noise come from all speakers, not just the front ones.
chan->setSpeakerMix(1,1,1,1,1,1,1,1);
}
}
return oldmode;
}
else if (cpos[0] == pos[0] && cpos[1] == pos[1] && cpos[2] == pos[2])
{ // Head relative
return (oldmode & ~FMOD_3D) | FMOD_2D;
}
// World relative
return (oldmode & ~FMOD_2D) | FMOD_3D;
}
//==========================================================================
//
// FMODSoundRenderer :: CommonChannelSetup
//
// Assign an end callback to the channel and allocates a game channel for
// it.
//
//==========================================================================
FSoundChan *FMODSoundRenderer::CommonChannelSetup(FMOD::Channel *chan) const
{
FSoundChan *schan = S_GetChannel(chan);
chan->setUserData(schan);
chan->setCallback(FMOD_CHANNEL_CALLBACKTYPE_END, ChannelEndCallback, 0);
GSfxInfo = NULL;
return schan;
}
//==========================================================================
//
// FMODSoundRenderer :: StopSound
//
//==========================================================================
void FMODSoundRenderer::StopSound(FSoundChan *chan)
{
if (chan == NULL)
return;
if (chan->SysChannel != NULL)
{
((FMOD::Channel *)chan->SysChannel)->stop();
}
}
//==========================================================================
//
// FMODSoundRenderer :: SetSfxPaused
//
//==========================================================================
void FMODSoundRenderer::SetSfxPaused(bool paused)
{
if (SFXPaused != paused)
{
PausableSfx->setPaused(paused);
SFXPaused = paused;
}
}
//==========================================================================
//
// FMODSoundRenderer :: UpdateSoundParams3D
//
//==========================================================================
void FMODSoundRenderer::UpdateSoundParams3D(FSoundChan *chan, float pos[3], float vel[3])
{
if (chan == NULL || chan->SysChannel == NULL)
return;
FMOD::Channel *fchan = (FMOD::Channel *)chan->SysChannel;
FMOD_MODE oldmode, mode;
if (fchan->getMode(&oldmode) != FMOD_OK)
{
oldmode = FMOD_3D | FMOD_SOFTWARE;
}
mode = SetChanHeadSettings(fchan, chan->SfxInfo, pos, chan->ChanFlags, oldmode);
if (mode != oldmode)
{ // Only set the mode if it changed.
fchan->setMode(mode);
}
fchan->set3DAttributes((FMOD_VECTOR *)pos, (FMOD_VECTOR *)vel);
}
//==========================================================================
//
// FMODSoundRenderer :: ResetEnvironment
//
//==========================================================================
void FMODSoundRenderer::ResetEnvironment()
{
PrevEnvironment = NULL;
}
//==========================================================================
//
// FMODSoundRenderer :: UpdateListener
//
//==========================================================================
void FMODSoundRenderer::UpdateListener()
{
AActor *listener = players[consoleplayer].camera;
float angle;
FMOD_VECTOR pos, vel;
FMOD_VECTOR forward;
FMOD_VECTOR up;
if (listener == NULL)
{
return;
}
vel.x = listener->momx * (TICRATE/65536.f);
vel.y = listener->momz * (TICRATE/65536.f);
vel.z = listener->momy * (TICRATE/65536.f);
pos.x = listener->x / 65536.f;
pos.y = listener->z / 65536.f;
pos.z = listener->y / 65536.f;
angle = (float)(listener->angle) * ((float)PI / 2147483648.f);
forward.x = cosf(angle);
forward.y = 0;
forward.z = sinf(angle);
up.x = 0;
up.y = 1;
up.z = 0;
Sys->set3DListenerAttributes(0, &pos, &vel, &forward, &up);
bool underwater = false;
const ReverbContainer *env;
if (ForcedEnvironment)
{
env = ForcedEnvironment;
}
else
{
underwater = (listener->waterlevel == 3 && snd_waterreverb);
assert (zones != NULL);
env = zones[listener->Sector->ZoneNumber].Environment;
if (env == NULL)
{
env = DefaultEnvironments[0];
}
if (env == DefaultEnvironments[0] && underwater)
{
env = DefaultEnvironments[22];
}
}
if (env != PrevEnvironment || env->Modified)
{
DPrintf ("Reverb Environment %s\n", env->Name);
const_cast<ReverbContainer*>(env)->Modified = false;
Sys->setReverbProperties((FMOD_REVERB_PROPERTIES *)(&env->Properties));
PausableSfx->setPitch(underwater ? 0.64171f : 1);
PrevEnvironment = env;
}
}
//==========================================================================
//
// FMODSoundRenderer :: UpdateSounds
//
//==========================================================================
void FMODSoundRenderer::UpdateSounds()
{
Sys->update();
}
//==========================================================================
//
// FMODSoundRenderer :: LoadSound
//
//==========================================================================
void FMODSoundRenderer::LoadSound(sfxinfo_t *sfx)
{
if (sfx->data == NULL)
{
DPrintf("loading sound \"%s\" (%d) ", sfx->name.GetChars(), sfx - &S_sfx[0]);
getsfx(sfx);
}
}
//==========================================================================
//
// FMODSoundRenderer :: UnloadSound
//
//==========================================================================
void FMODSoundRenderer::UnloadSound(sfxinfo_t *sfx)
{
if (sfx->data != NULL)
{
((FMOD::Sound *)sfx->data)->release();
sfx->data = NULL;
DPrintf("Unloaded sound \"%s\" (%d)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
}
}
//==========================================================================
//
// FMODSoundRenderer :: GetMSLength
//
//==========================================================================
unsigned int FMODSoundRenderer::GetMSLength(sfxinfo_t *sfx)
{
if (sfx->data == NULL)
{
LoadSound(sfx);
}
if (sfx->data != NULL)
{
unsigned int length;
if (((FMOD::Sound *)sfx->data)->getLength(&length, FMOD_TIMEUNIT_MS) == FMOD_OK)
{
return length;
}
}
return 0; // Don't know.
}
//==========================================================================
//
// FMODSoundRenderer :: DoLoad
//
//==========================================================================
void FMODSoundRenderer::DoLoad(void **slot, sfxinfo_t *sfx)
{
BYTE *sfxdata;
BYTE *sfxstart;
int size;
int errcount;
FMOD_RESULT result;
FMOD_MODE samplemode;
FMOD_CREATESOUNDEXINFO exinfo = { sizeof(exinfo), };
FMOD::Sound *sample;
int rolloff;
float mindist, maxdist;
samplemode = FMOD_3D | FMOD_OPENMEMORY | FMOD_SOFTWARE;
if (sfx->MaxDistance == 0)
{
mindist = S_MinDistance;
maxdist = S_MaxDistanceOrRolloffFactor;
rolloff = S_RolloffType;
}
else
{
mindist = sfx->MinDistance;
maxdist = sfx->MaxDistance;
rolloff = sfx->RolloffType;
}
sfxdata = NULL;
errcount = 0;
while (errcount < 2)
{
if (sfxdata != NULL)
{
delete[] sfxdata;
sfxdata = NULL;
}
if (errcount)
sfx->lumpnum = Wads.GetNumForName("dsempty", ns_sounds);
size = Wads.LumpLength(sfx->lumpnum);
if (size == 0)
{
errcount++;
continue;
}
FWadLump wlump = Wads.OpenLumpNum(sfx->lumpnum);
sfxstart = sfxdata = new BYTE[size];
wlump.Read(sfxdata, size);
SDWORD len = ((SDWORD *)sfxdata)[1];
// If the sound is raw, just load it as such.
// Otherwise, try the sound as DMX format.
// If that fails, let FMOD try and figure it out.
if (sfx->bLoadRAW ||
(((BYTE *)sfxdata)[0] == 3 && ((BYTE *)sfxdata)[1] == 0 && len <= size - 8))
{
int frequency;
if (sfx->bLoadRAW)
{
len = Wads.LumpLength (sfx->lumpnum);
frequency = (sfx->bForce22050 ? 22050 : 11025);
}
else
{
frequency = ((WORD *)sfxdata)[1];
if (frequency == 0)
{
frequency = 11025;
}
sfxstart = sfxdata + 8;
}
exinfo.length = len;
exinfo.numchannels = 1;
exinfo.defaultfrequency = frequency;
exinfo.format = FMOD_SOUND_FORMAT_PCM8;
samplemode |= FMOD_OPENRAW;
// Need to convert sample data from unsigned to signed.
for (int i = 0; i < len; ++i)
{
sfxstart[i] = sfxstart[i] - 128;
}
}
else
{
exinfo.length = size;
}
result = Sys->createSound((char *)sfxstart, samplemode, &exinfo, &sample);
if (result != FMOD_OK)
{
DPrintf("Failed to allocate sample: Error %d\n", result);
errcount++;
continue;
}
*slot = sample;
break;
}
if (sample != NULL)
{
if (rolloff == ROLLOFF_Log)
{
maxdist = 10000.f;
}
sample->set3DMinMaxDistance(mindist, maxdist);
sample->setUserData(sfx);
}
if (sfxdata != NULL)
{
delete[] sfxdata;
}
}
//==========================================================================
//
// FMODSoundRenderer :: getsfx
//
// Get the sound data from the WAD and register it with sound library
//
//==========================================================================
void FMODSoundRenderer::getsfx(sfxinfo_t *sfx)
{
unsigned int i;
// If the sound doesn't exist, replace it with the empty sound.
if (sfx->lumpnum == -1)
{
sfx->lumpnum = Wads.GetNumForName("dsempty", ns_sounds);
}
// See if there is another sound already initialized with this lump. If so,
// then set this one up as a link, and don't load the sound again.
for (i = 0; i < S_sfx.Size(); i++)
{
if (S_sfx[i].data && S_sfx[i].link == sfxinfo_t::NO_LINK && S_sfx[i].lumpnum == sfx->lumpnum)
{
DPrintf ("Linked to %s (%d)\n", S_sfx[i].name.GetChars(), i);
sfx->link = i;
return;
}
}
DoLoad(&sfx->data, sfx);
}
//==========================================================================
//
// FMODSoundRenderer :: ChannelEndCallback static
//
// Called when the channel finishes playing.
//
//==========================================================================
FMOD_RESULT F_CALLBACK FMODSoundRenderer::ChannelEndCallback
(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type,
int cmd, unsigned int data1, unsigned int data2)
{
assert(type == FMOD_CHANNEL_CALLBACKTYPE_END);
FMOD::Channel *chan = (FMOD::Channel *)channel;
FSoundChan *schan;
if (chan->getUserData((void **)&schan) == FMOD_OK && schan != NULL)
{
S_ReturnChannel(schan);
}
return FMOD_OK;
}
//==========================================================================
//
// FMODSoundRenderer :: RolloffCallback static
//
// Calculates a volume for the sound based on distance.
//
//==========================================================================
float F_CALLBACK FMODSoundRenderer::RolloffCallback(FMOD_CHANNEL *channel, float distance)
{
FMOD::Channel *chan = (FMOD::Channel *)channel;
FSoundChan *schan;
// Defaults for Doom.
int type = ROLLOFF_Doom;
sfxinfo_t *sfx;
float min;
float max;
float factor;
float volume;
type = S_RolloffType;
factor = S_MaxDistanceOrRolloffFactor;
min = S_MinDistance;
max = S_MaxDistanceOrRolloffFactor;
if (GSfxInfo != NULL)
{
sfx = GSfxInfo;
distance *= GDistScale;
}
else if (chan->getUserData((void **)&schan) == FMOD_OK && schan != NULL)
{
sfx = schan->SfxInfo;
distance *= schan->DistanceScale;
}
else
{
return 0;
}
if (sfx == NULL)
{
return 0;
}
if (sfx->MaxDistance == 0)
{
type = sfx->RolloffType;
factor = sfx->RolloffFactor;
}
chan->get3DMinMaxDistance(&min, &max);
if (distance <= min)
{
return 1;
}
if (type == ROLLOFF_Log)
{ // Logarithmic rolloff has no max distance where it goes silent.
return min / (min + factor * (distance - min));
}
if (distance >= max)
{
return 0;
}
volume = (max - distance) / (max - min);
if (type == ROLLOFF_Custom && S_SoundCurve != NULL)
{
volume = S_SoundCurve[int(S_SoundCurveSize * (1 - volume))] / 127.f;
}
if (type == ROLLOFF_Linear)
{
return volume;
}
else
{
return (powf(10.f, volume) - 1.f) / 9.f;
}
}