gzdoom/src/gl/renderer
Christoph Oelckers 1768508c80 - first adjustments to decal code.
- moved texture mode constants to a global header and consolidated with the variants of the 2D drawer.
2018-10-21 08:14:48 +02:00
..
gl_lightdata.cpp - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
gl_lightdata.h - moved the color/fog setters to hwrenderer. 2018-10-20 23:33:07 +02:00
gl_postprocess.cpp - fixed dither math. 2018-08-11 09:27:35 +02:00
gl_postprocessstate.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_renderbuffers.cpp - creation of dither texture no longer affects active unit 2018-08-12 10:55:24 +03:00
gl_renderbuffers.h - use a texture for the dither matrix 2018-08-08 00:54:12 +02:00
gl_renderer.cpp - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
gl_renderer.h - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
gl_renderstate.cpp - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
gl_renderstate.h - first adjustments to decal code. 2018-10-21 08:14:48 +02:00
gl_stereo3d.cpp - fixed dither math. 2018-08-11 09:27:35 +02:00