gzdoom/src/gl
2016-12-30 05:58:57 -05:00
..
compatibility - added explicit fog density as a sector property, accessible through UDMF and ACS. 2016-12-29 01:12:17 +01:00
data - made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set. 2016-12-07 23:17:18 +01:00
dynlights Merge https://github.com/coelckers/gzdoom 2016-12-28 17:38:00 -05:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Merge https://github.com/coelckers/gzdoom 2016-12-28 21:16:14 -05:00
scene - fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good. 2016-12-29 22:19:09 +01:00
shaders Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Move renders into folders 2016-12-27 06:31:55 +01:00
textures - fixed: FGLTexture::CreateTexBuffer needs to be more careful with setting the texture's translucency information. 2016-12-29 14:33:53 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h