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bones.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
desaturate.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_2d.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_2d_stencil.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_burn.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_fogboundary.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_stencil.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_surface.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
frag_surface_stencil.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
grayscale.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
layout_frag_scene.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
layout_vert_scene.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
light_shadow.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
light_spot.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lighteffect_default.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lightmodel_default.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lightmodel_nolights.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lightmodel_normal.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lightmodel_pbr.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lightmodel_software.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
lightmodel_specular.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
mateffect_default.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
mateffect_warp1.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
mateffect_warp2.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
mateffect_warp3.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
mateffect_wavex.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_default.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_jagged.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_noise.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_smooth.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_smoothnoise.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_smoothtranslucent.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_software.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_standard.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_fuzz_swirly.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_gettexel.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_legacy_pmaterial.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_legacy_ptexel.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_normalmap.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_notexture.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_paletted.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_pbr.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
material_spec.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |
vert_scene.glsl
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Begin refactor the shaders
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2023-09-25 21:18:57 +02:00 |