gzdoom/wadsrc/static/shaders/scene
2023-09-25 21:18:57 +02:00
..
bones.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
desaturate.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_2d.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_2d_stencil.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_burn.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_fogboundary.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_stencil.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_surface.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
frag_surface_stencil.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
grayscale.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
layout_frag_scene.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
layout_vert_scene.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
light_shadow.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
light_spot.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lighteffect_default.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_default.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_nolights.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_normal.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_pbr.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_software.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
lightmodel_specular.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_default.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_warp1.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_warp2.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_warp3.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
mateffect_wavex.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_default.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_jagged.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_noise.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_smooth.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_smoothnoise.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_smoothtranslucent.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_software.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_standard.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_fuzz_swirly.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_gettexel.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_legacy_pmaterial.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_legacy_ptexel.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_normalmap.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_notexture.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_paletted.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_pbr.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
material_spec.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00
vert_scene.glsl Begin refactor the shaders 2023-09-25 21:18:57 +02:00