gzdoom/src/gl
2016-05-09 00:58:55 +02:00
..
compatibility - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
data - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - use glMapBuffer instead of glMapBufferRange on older hardware. 2016-05-04 19:16:07 +02:00
renderer - initial work on textured dynamic light processing. 2016-05-04 22:14:39 +02:00
scene - added a missing break in the wall draw dispatcher. 2016-05-09 00:58:55 +02:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
textures - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00