gzdoom/src/sound
Christoph Oelckers 1574799683 - moved most parts of the Doom specific lump setup out of the file format implementations into the main class.
This is to keep as much higher level logic out of these as possible. The presentation of the data should be a concern of the file system, not the data containers.
2020-04-11 14:00:16 +02:00
..
backend - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
music - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory. 2020-04-11 14:00:13 +02:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - moved most parts of the Doom specific lump setup out of the file format implementations into the main class. 2020-04-11 14:00:16 +02:00
s_doomsound.cpp - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
s_doomsound.h - fix debug assertion, cleanup vestigial A_PlaySound addition 2020-03-03 22:50:01 -05:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG. 2020-04-11 14:00:14 +02:00
s_music.h - removed CD audio support. 2020-02-18 21:53:30 +01:00
s_reverbedit.cpp - fixed a few compilation warnings 2020-01-04 12:59:26 +02:00
s_sndseq.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.cpp - add checking in S_StartSound for startTime length 2020-03-02 22:15:37 +01:00
s_sound.h Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 17:11:26 +01:00
s_soundinternal.h - ported over Nash's startTime for A_StartSound 2020-03-02 22:15:37 +01:00