gzdoom/src/g_doom
2016-04-03 22:31:45 +02:00
..
a_arachnotron.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_archvile.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_bossbrain.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_bruiser.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cacodemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cyberdemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_demon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomimp.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doommisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomweaps.cpp - partially undid the 'repeated flash state' fix, because it didn't work with the stock weapons. I'm still not sure if a compatibility setting is needed. 2016-04-03 22:31:45 +02:00
a_fatso.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_keen.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_lostsoul.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_painelemental.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_possessed.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_revenant.cpp - fixed z-offset handling of A_SkelMissile. 2016-03-20 02:08:05 +01:00
a_scriptedmarine.cpp - made P_AimLineAttack work through sector portals. 2016-03-02 20:44:02 +01:00
a_spidermaster.cpp Normalize line endings 2016-03-01 09:47:10 -06:00