gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 14f2c39e58 - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
2017-01-17 17:34:39 +01:00
..
ammo.txt - scriptified the health items. 2017-01-15 01:02:38 +01:00
armor.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00
health.txt - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
inv_misc.txt - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
inventory.txt - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
powerups.txt - scriptified APowerup. 2017-01-17 17:34:07 +01:00
weapons.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00