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bloomcombine.fp
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Added bloom and tonemap to menus
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2016-07-29 21:31:20 +02:00 |
bloomextract.fp
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
burn.fp
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
colormap.fp
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- draw the colormap blend after postprocessing, not before it.
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2016-09-01 17:14:51 +02:00 |
depthblur.fp
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SSAO math bug fixes
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2016-10-06 07:36:49 +02:00 |
exposureaverage.fp
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
exposurecombine.fp
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
exposureextract.fp
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
fogboundary.fp
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- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
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2014-07-17 02:37:18 +02:00 |
func_brightmap.fp
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- changed deprecated texture sampler access function names.
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2014-11-28 12:28:45 +01:00 |
func_defaultlight.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_normal.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_warp1.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
func_warp2.fp
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- make the warp2 shader's formula match the software renderer's.
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2016-05-04 13:47:40 +02:00 |
func_warp3.fp
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- make the warp2 shader's formula match the software renderer's.
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2016-05-04 13:47:40 +02:00 |
func_wavex.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_jagged.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_noise.fp
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Added declaration in the shader that was missing
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2016-09-17 00:30:03 +02:00 |
fuzz_smooth.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smoothnoise.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_smoothtranslucent.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fuzz_standard.fp
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Added declaration in the shader that was missing
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2016-09-17 00:30:03 +02:00 |
fuzz_swirly.fp
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- remove use of builtin deprecated varyings in shaders.
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2014-07-15 00:19:41 +02:00 |
fxaa.fp
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Added FXAA post-processing
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2016-10-03 00:15:45 +02:00 |
lensdistortion.fp
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Fix aspect ratio and texture clipping in lens shader
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2016-08-04 15:47:15 +02:00 |
lineardepth.fp
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
main.fp
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Fix AmbientOcclusionColor bug where pixelpos was assumed to be in eye space coordinates
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2016-10-13 18:08:04 +02:00 |
main.vp
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- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
present.fp
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Quick fix: prevents negative values being passed to pow.
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2016-09-22 09:23:26 +02:00 |
present_row3d.fp
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Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
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2016-10-02 16:10:58 -04:00 |
screenquad.vp
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Moved state to FGLPostProcessState and merged vertex shaders
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2016-08-06 11:51:08 +02:00 |
screenquadscale.vp
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- use static buffer data and a uniform to handle the texture positioning of the present shader.
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2016-08-08 16:06:02 +02:00 |
shaderdefs.i
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- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
ssao.fp
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
ssaocombine.fp
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
stencil.fp
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Mark portals in scene alpha channel for the SSAO pass
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2016-09-25 00:22:31 +02:00 |
tonemap.fp
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |