gzdoom/src/sc_man.h
Christoph Oelckers ab6b5e337e - Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife
  railing handling and shooting lines with a non-zero but unassigned tag.)
  With UDMF such semantics have to be handled diffently. 
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.


SVN r987 (trunk)
2008-05-22 19:35:38 +00:00

214 lines
3.7 KiB
C++

#ifndef __SC_MAN_H__
#define __SC_MAN_H__
class FScanner
{
public:
struct SavedPos
{
const char *SavedScriptPtr;
int SavedScriptLine;
};
// Methods ------------------------------------------------------
FScanner();
FScanner(const FScanner &other);
FScanner(int lumpnum);
~FScanner();
FScanner &operator=(const FScanner &other);
void Open(const char *lumpname);
void OpenFile(const char *filename);
void OpenMem(const char *name, char *buffer, int size);
void OpenLumpNum(int lump);
void Close();
void SetCMode(bool cmode);
void SetEscape(bool esc);
const SavedPos SavePos();
void RestorePos(const SavedPos &pos);
FString TokenName(int token, const char *string=NULL);
bool GetString();
void MustGetString();
void MustGetStringName(const char *name);
bool CheckString(const char *name);
bool GetToken();
void MustGetAnyToken();
void TokenMustBe(int token);
void MustGetToken(int token);
bool CheckToken(int token);
bool CheckTokenId(ENamedName id);
bool GetNumber();
void MustGetNumber();
bool CheckNumber();
bool GetFloat();
void MustGetFloat();
bool CheckFloat();
void UnGet();
bool Compare(const char *text);
int MatchString(const char **strings);
int MustMatchString(const char **strings);
void ScriptError(const char *message, ...);
void ScriptMessage(const char *message, ...);
// Members ------------------------------------------------------
char *String;
int StringLen;
int TokenType;
int Number;
double Float;
FName Name;
int Line;
bool End;
bool Crossed;
protected:
void PrepareScript();
void CheckOpen();
bool ScanString(bool tokens);
// Strings longer than this minus one will be dynamically allocated.
static const int MAX_STRING_SIZE = 128;
bool ScriptOpen;
FString ScriptName;
FString ScriptBuffer;
const char *ScriptPtr;
const char *ScriptEndPtr;
char StringBuffer[MAX_STRING_SIZE];
FString BigStringBuffer;
bool AlreadyGot;
int AlreadyGotLine;
bool LastGotToken;
const char *LastGotPtr;
int LastGotLine;
bool CMode;
bool Escape;
};
enum
{
TK_Identifier = 257,
TK_StringConst,
TK_NameConst,
TK_IntConst,
TK_FloatConst,
TK_Ellipsis, // ...
TK_RShiftEq, // >>=
TK_URShiftEq, // >>>=
TK_LShiftEq, // <<=
TK_AddEq, // +=
TK_SubEq, // -=
TK_MulEq, // *=
TK_DivEq, // /=
TK_ModEq, // %=
TK_AndEq, // &=
TK_XorEq, // ^=
TK_OrEq, // |=
TK_RShift, // >>
TK_URShift, // >>>
TK_LShift, // <<
TK_Incr, // ++
TK_Decr, // --
TK_AndAnd, // &&
TK_OrOr, // ||
TK_Leq, // <=
TK_Geq, // >=
TK_Eq, // ==
TK_Neq, // !=
TK_Action,
TK_Break,
TK_Case,
TK_Const,
TK_Continue,
TK_Default,
TK_Do,
TK_Else,
TK_For,
TK_If,
TK_Return,
TK_Switch,
TK_Until,
TK_While,
TK_Bool,
TK_Float,
TK_Double,
TK_Char,
TK_Byte,
TK_SByte,
TK_Short,
TK_UShort,
TK_Int,
TK_UInt,
TK_Long,
TK_ULong,
TK_Void,
TK_Struct,
TK_Class,
TK_Mode,
TK_Enum,
TK_Name,
TK_String,
TK_Sound,
TK_State,
TK_Color,
TK_Goto,
TK_Abstract,
TK_ForEach,
TK_True,
TK_False,
TK_None,
TK_New,
TK_InstanceOf,
TK_Auto,
TK_Exec,
TK_DefaultProperties,
TK_Native,
TK_Out,
TK_Ref,
TK_Event,
TK_Static,
TK_Transient,
TK_Volatile,
TK_Final,
TK_Throws,
TK_Extends,
TK_Public,
TK_Protected,
TK_Private,
TK_Dot,
TK_Cross,
TK_Ignores,
TK_Localized,
TK_Latent,
TK_Singular,
TK_Config,
TK_Coerce,
TK_Iterator,
TK_Optional,
TK_Export,
TK_Virtual,
TK_Super,
TK_Global,
TK_Self,
TK_Stop,
TK_Eval,
TK_EvalNot,
TK_Pickup,
TK_Breakable,
TK_Projectile,
TK_Include,
TK_LastToken
};
#endif //__SC_MAN_H__