gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 9bffe4ee50 - scriptified the main statusbar interface and the Strife status bar.
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.

Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
..
ammo.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
armor.txt - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
health.txt - forgot to save the last fix for the previous commit. 2017-03-02 11:58:30 +01:00
inv_misc.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
inventory.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
powerups.txt - looks like the last commit missed a few files. 2017-03-19 11:35:24 +01:00
stateprovider.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - fixed generic class type properties to handle "" and "none" as 'no class'. 2017-03-19 12:02:17 +01:00