gzdoom/wadsrc/static/fontdefs.txt

113 lines
1.2 KiB
Text

// Fonts used by the alternative HUD
HUDFONT_DOOM
{
- STTMINUS
% STTPRCNT
0 STTNUM0
1 STTNUM1
2 STTNUM2
3 STTNUM3
4 STTNUM4
5 STTNUM5
6 STTNUM6
7 STTNUM7
8 STTNUM8
9 STTNUM9
NOTRANSLATION 109 // don't touch the shadow color!
}
HUDFONT_RAVEN
{
- NEGNUM
0 IN0
1 IN1
2 IN2
3 IN3
4 IN4
5 IN5
6 IN6
7 IN7
8 IN8
9 IN9
}
INDEXFONT_RAVEN
{
0 SMALLIN0
1 SMALLIN1
2 SMALLIN2
3 SMALLIN3
4 SMALLIN4
5 SMALLIN5
6 SMALLIN6
7 SMALLIN7
8 SMALLIN8
9 SMALLIN9
}
INDEXFONT_DOOM
{
0 STYSNUM0
1 STYSNUM1
2 STYSNUM2
3 STYSNUM3
4 STYSNUM4
5 STYSNUM5
6 STYSNUM6
7 STYSNUM7
8 STYSNUM8
9 STYSNUM9
}
INDEXFONT_STRIFE_YELLOW
{
% INVFONY%
0 INVFONY0
1 INVFONY1
2 INVFONY2
3 INVFONY3
4 INVFONY4
5 INVFONY5
6 INVFONY6
7 INVFONY7
8 INVFONY8
9 INVFONY9
}
INDEXFONT_STRIFE_GREEN
{
% INVFONG%
0 INVFONG0
1 INVFONG1
2 INVFONG2
3 INVFONG3
4 INVFONG4
5 INVFONG5
6 INVFONG6
7 INVFONG7
8 INVFONG8
9 INVFONG9
}
// Doom and Chex intermissions use special text glyphs. The Raven and Strife
// games just use the standard big font.
IntermissionFont_Doom
{
% WIPCNT
: WICOLON
0 WINUM0
1 WINUM1
2 WINUM2
3 WINUM3
4 WINUM4
5 WINUM5
6 WINUM6
7 WINUM7
8 WINUM8
9 WINUM9
- WIMINUS
/ WISLASH
}