gzdoom/src/gl
Christoph Oelckers 852c42bbd4 - fixed dynamic lights in legacy mode.
Since they mess around with the texture coordinates, these need to be backed up and restored afterward.
There was also an issue with the ValidNormal check that was suffering from imprecisions that cause walls to be skipped, so the check was removed because it was mostly pointless.
2018-04-29 19:00:17 +02:00
..
compatibility - fixed dynamic lights in legacy mode. 2018-04-29 19:00:17 +02:00
data - removed empty gl_wall.h. 2018-04-29 11:40:47 +02:00
dynlights - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
models - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
renderer - moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs. 2018-04-29 13:10:30 +02:00
scene - fixed dynamic lights in legacy mode. 2018-04-29 19:00:17 +02:00
shaders - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
stereo3d - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
system - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00
textures - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00