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Since they mess around with the texture coordinates, these need to be backed up and restored afterward. There was also an issue with the ValidNormal check that was suffering from imprecisions that cause walls to be skipped, so the check was removed because it was mostly pointless. |
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compatibility | ||
data | ||
dynlights | ||
models | ||
renderer | ||
scene | ||
shaders | ||
stereo3d | ||
system | ||
textures |