gzdoom/tools
Randy Heit 12b066ef2e - Fixed: When building GL nodes for Deathkings MAP42, one polyobject had one
of its segs thrown away, so the map could not start. This was because the
  nodebuilder assumed all subsectors would be 2D and could not handle the
  case where a degenerate 1D subsector is created. In this case, that happens
  because that map has three polyobjects in the middle of the void, so the only
  way to assign them to a subsector is to use a 1D subsector.


SVN r153 (trunk)
2006-05-29 03:27:32 +00:00
..
dehsupp - Fixed: When building GL nodes for Deathkings MAP42, one polyobject had one 2006-05-29 03:27:32 +00:00
lemon - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
makewad - Changed makewad's zip routines so that it simply stores files that cannot be 2006-05-27 02:17:30 +00:00
re2c - Fixed: When building GL nodes for Deathkings MAP42, one polyobject had one 2006-05-29 03:27:32 +00:00
xlatcc - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00