mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 00:20:51 +00:00
081658d3d5
which caused roundoff errors that made it less than 1/3 effective. - Added support for "RRGGBB" strings to V_GetColor. - Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly. - Changed GetSpriteIndex to cache the last used sprite name so that the code using this function doesn't have to do it itself. - Moved some more code for the state parser into p_states.cpp. - Fixed: TDeletingArray should not try to delete NULL pointers. SVN r1312 (trunk)
49 lines
812 B
Text
49 lines
812 B
Text
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ACTOR MetalArmor : BasicArmorPickup 2019
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{
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Game Strife
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SpawnID 69
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ConversationID 129, 125, 128
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Radius 20
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Height 16
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+FLOORCLIP
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.INVBAR
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Inventory.MaxAmount 3
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Inventory.Icon "I_ARM1"
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Inventory.PickupMessage "$TXT_METALARMOR"
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Armor.SaveAmount 200
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Armor.SavePercent 50
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Tag "Metal_Armor"
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States
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{
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Spawn:
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ARM3 A -1
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Stop
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}
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}
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ACTOR LeatherArmor : BasicArmorPickup 2018
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{
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Game Strife
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SpawnID 68
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ConversationID 130, 126, 129
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Radius 20
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Height 16
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+FLOORCLIP
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+INVENTORY.AUTOACTIVATE
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+INVENTORY.INVBAR
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Inventory.MaxAmount 5
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Inventory.Icon "I_ARM2"
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Inventory.PickupMessage "$TXT_LEATHERARMOR"
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Armor.SaveAmount 100
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Armor.SavePercent 33.335
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Tag "Leather_Armor"
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States
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{
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Spawn:
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ARM4 A -1
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Stop
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}
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}
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