mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 01:11:50 +00:00
f9088bd2cf
SVN r1756 (trunk)
1479 lines
55 KiB
Text
1479 lines
55 KiB
Text
/* U.S. English. (Sorry, it's not English English.) */
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[enu default]
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D_DEVSTR = "Useless mode ON.\n";
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D_CDROM = "CD-ROM Version: zdoom.ini from c:\\zdoomdat\n";
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PRESSKEY = "press a key.";
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PRESSYN = "press y or n.";
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QUITMSG = "are you sure you want to\nquit this great game?";
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TXT_YES = "Yes";
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TXT_NO = "No";
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// Quit Doom 1 messages
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QUITMSG1 = "please don't leave, there's more\ndemons to toast!";
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QUITMSG2 = "let's beat it -- this is turning\ninto a bloodbath!";
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QUITMSG3 = "i wouldn't leave if i were you.\ndos is much worse.";
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QUITMSG4 = "you're trying to say you like dos\nbetter than me, right?";
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QUITMSG5 = "don't leave yet -- there's a\ndemon around that corner!";
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QUITMSG6 = "ya know, next time you come in here\ni'm gonna toast ya.";
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QUITMSG7 = "go ahead and leave. see if i care.";
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// Quit Doom II messages
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QUITMSG8 = "you want to quit?\nthen, thou hast lost an eighth!";
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QUITMSG9 = "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!";
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QUITMSG10 = "get outta here and go back\nto your boring programs.";
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QUITMSG11 = "if i were your boss, i'd \n deathmatch ya in a minute!";
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QUITMSG12 = "look, bud. you leave now\nand you forfeit your body count!";
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QUITMSG13 = "just leave. when you come\nback, i'll be waiting with a bat.";
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QUITMSG14 = "you're lucky i don't smack\nyou for thinking about leaving.";
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// Quit Strife messages
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QUITMSG15 = "where are you going?!\nwhat about the rebellion?";
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QUITMSG16 = "carnage interruptus...\nwhat a tease!";
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QUITMSG17 = "but you're the hope\n-- my only chance!!";
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QUITMSG18 = "nobody walks out on blackbird.";
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QUITMSG19 = "i thought you were different...";
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QUITMSG20 = "fine! just kill and run!";
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QUITMSG21 = "you can quit...\nbut you can't hide...";
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QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";
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// Quit Chex messages
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QUITMSG23 = "Don't quit now, there are still\nflemoids on the loose!";
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QUITMSG24 = "Don't give up -- the flemoids will\nget the upper hand!";
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QUITMSG25 = "Don't leave now.\nWe need your help!";
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QUITMSG26 = "I hope you're just taking a\nbreak for Chex(R) party mix.";
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QUITMSG27 = "Don't quit now!\nWe need your help!";
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QUITMSG28 = "Don't abandon the\nIntergalactic Federation of Cereals!";
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QUITMSG29 = "The real Chex(R) Warrior\nwouldn't give up so fast!";
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LOADNET = "you can't do load while in a net game!\n\npress a key.";
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QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
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QSAVESPOT = "you haven't picked a quicksave slot yet!\n\npress a key.";
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SAVEDEAD = "you can't save if you aren't playing!\n\npress a key.";
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QSPROMPT = "quicksave over your game named\n\n'%s'?\n\npress y or n.";
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QLPROMPT = "do you want to quickload the game named\n\n'%s'?\n\npress y or n.";
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NEWGAME = "you can't start a new game\nwhile in a network game.\n\npress a key.";
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NIGHTMARE = "are you sure? this skill level\nisn't even remotely fair.\n\npress y or n.";
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SWSTRING = "this is the shareware version of doom.\n\nyou need to order the entire trilogy.\n\npress a key.";
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MSGOFF = "Messages OFF";
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MSGON = "Messages ON";
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NETEND = "you can't end a netgame!\n\npress a key.";
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ENDGAME = "are you sure you want to end the game?\n\npress y or n.";
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DOSY = "(press y to quit)";
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EMPTYSTRING = "empty slot";
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GOTARMOR = "Picked up the armor.";
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GOTMEGA = "Picked up the MegaArmor!";
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GOTHTHBONUS = "Picked up a health bonus.";
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GOTARMBONUS = "Picked up an armor bonus.";
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GOTSTIM = "Picked up a stimpack.";
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GOTMEDINEED = "Picked up a medikit that you REALLY need!";
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GOTMEDIKIT = "Picked up a medikit.";
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GOTSUPER = "Supercharge!";
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GOTBLUECARD = "Picked up a blue keycard.";
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GOTYELWCARD = "Picked up a yellow keycard.";
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GOTREDCARD = "Picked up a red keycard.";
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GOTBLUESKUL = "Picked up a blue skull key.";
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GOTYELWSKUL = "Picked up a yellow skull key.";
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GOTREDSKUL = "Picked up a red skull key.";
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GOTINVUL = "Invulnerability!";
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GOTBERSERK = "Berserk!";
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GOTINVIS = "Partial Invisibility";
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GOTSUIT = "Radiation Shielding Suit";
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GOTMAP = "Computer Area Map";
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GOTVISOR = "Light Amplification Visor";
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GOTMSPHERE = "MegaSphere!";
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GOTCLIP = "Picked up a clip.";
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GOTCLIPBOX = "Picked up a box of bullets.";
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GOTROCKET = "Picked up a rocket.";
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GOTROCKBOX = "Picked up a box of rockets.";
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GOTCELL = "Picked up an energy cell.";
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GOTCELLBOX = "Picked up an energy cell pack.";
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GOTSHELLS = "Picked up 4 shotgun shells.";
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GOTSHELLBOX = "Picked up a box of shotgun shells.";
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GOTBACKPACK = "Picked up a backpack full of ammo!";
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GOTBFG9000 = "You got the BFG9000! Oh, yes.";
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GOTCHAINGUN = "You got the chaingun!";
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GOTCHAINSAW = "A chainsaw! Find some meat!";
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GOTLAUNCHER = "You got the rocket launcher!";
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GOTPLASMA = "You got the plasma gun!";
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GOTSHOTGUN = "You got the shotgun!";
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GOTSHOTGUN2 = "You got the super shotgun!";
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PD_BLUEO = "You need a blue key to activate this object";
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PD_REDO = "You need a red key to activate this object";
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PD_YELLOWO = "You need a yellow key to activate this object";
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PD_BLUEK = "You need a blue key to open this door";
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PD_REDK = "You need a red key to open this door";
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PD_YELLOWK = "You need a yellow key to open this door";
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PD_BLUECO = "You need a blue card to activate this object";
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PD_REDCO = "You need a red card to activate this object";
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PD_YELLOWCO = "You need a yellow card to activate this object";
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PD_BLUESO = "You need a blue skull to activate this object";
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PD_REDSO = "You need a red skull to activate this object";
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PD_YELLOWSO = "You need a yellow skull to activate this object";
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GGSAVED = "game saved.";
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HUSTR_MSGU = "[Message unsent]";
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PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
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// Level names
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HUSTR_E1M1 = "E1M1: Hangar";
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HUSTR_E1M2 = "E1M2: Nuclear Plant";
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HUSTR_E1M3 = "E1M3: Toxin Refinery";
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HUSTR_E1M4 = "E1M4: Command Control";
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HUSTR_E1M5 = "E1M5: Phobos Lab";
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HUSTR_E1M6 = "E1M6: Central Processing";
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HUSTR_E1M7 = "E1M7: Computer Station";
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HUSTR_E1M8 = "E1M8: Phobos Anomaly";
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HUSTR_E1M9 = "E1M9: Military Base";
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HUSTR_E2M1 = "E2M1: Deimos Anomaly";
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HUSTR_E2M2 = "E2M2: Containment Area";
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HUSTR_E2M3 = "E2M3: Refinery";
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HUSTR_E2M4 = "E2M4: Deimos Lab";
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HUSTR_E2M5 = "E2M5: Command Center";
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HUSTR_E2M6 = "E2M6: Halls of the Damned";
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HUSTR_E2M7 = "E2M7: Spawning Vats";
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HUSTR_E2M8 = "E2M8: Tower of Babel";
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HUSTR_E2M9 = "E2M9: Fortress of Mystery";
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HUSTR_E3M1 = "E3M1: Hell Keep";
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HUSTR_E3M2 = "E3M2: Slough of Despair";
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HUSTR_E3M3 = "E3M3: Pandemonium";
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HUSTR_E3M4 = "E3M4: House of Pain";
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HUSTR_E3M5 = "E3M5: Unholy Cathedral";
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HUSTR_E3M6 = "E3M6: Mt. Erebus";
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HUSTR_E3M7 = "E3M7: Limbo";
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HUSTR_E3M8 = "E3M8: Dis";
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HUSTR_E3M9 = "E3M9: Warrens";
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HUSTR_E4M1 = "E4M1: Hell Beneath";
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HUSTR_E4M2 = "E4M2: Perfect Hatred";
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HUSTR_E4M3 = "E4M3: Sever The Wicked";
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HUSTR_E4M4 = "E4M4: Unruly Evil";
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HUSTR_E4M5 = "E4M5: They Will Repent";
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HUSTR_E4M6 = "E4M6: Against Thee Wickedly";
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HUSTR_E4M7 = "E4M7: And Hell Followed";
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HUSTR_E4M8 = "E4M8: Unto The Cruel";
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HUSTR_E4M9 = "E4M9: Fear";
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HUSTR_1 = "level 1: entryway";
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HUSTR_2 = "level 2: underhalls";
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HUSTR_3 = "level 3: the gantlet";
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HUSTR_4 = "level 4: the focus";
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HUSTR_5 = "level 5: the waste tunnels";
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HUSTR_6 = "level 6: the crusher";
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HUSTR_7 = "level 7: dead simple";
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HUSTR_8 = "level 8: tricks and traps";
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HUSTR_9 = "level 9: the pit";
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HUSTR_10 = "level 10: refueling base";
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HUSTR_11 = "level 11: 'o' of destruction!";
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HUSTR_12 = "level 12: the factory";
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HUSTR_13 = "level 13: downtown";
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HUSTR_14 = "level 14: the inmost dens";
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HUSTR_15 = "level 15: industrial zone";
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HUSTR_16 = "level 16: suburbs";
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HUSTR_17 = "level 17: tenements";
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HUSTR_18 = "level 18: the courtyard";
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HUSTR_19 = "level 19: the citadel";
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HUSTR_20 = "level 20: gotcha!";
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HUSTR_21 = "level 21: nirvana";
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HUSTR_22 = "level 22: the catacombs";
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HUSTR_23 = "level 23: barrels o' fun";
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HUSTR_24 = "level 24: the chasm";
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HUSTR_25 = "level 25: bloodfalls";
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HUSTR_26 = "level 26: the abandoned mines";
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HUSTR_27 = "level 27: monster condo";
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HUSTR_28 = "level 28: the spirit world";
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HUSTR_29 = "level 29: the living end";
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HUSTR_30 = "level 30: icon of sin";
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HUSTR_31 = "level 31: wolfenstein";
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HUSTR_32 = "level 32: grosse";
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PHUSTR_1 = "level 1: congo";
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PHUSTR_2 = "level 2: well of souls";
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PHUSTR_3 = "level 3: aztec";
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PHUSTR_4 = "level 4: caged";
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PHUSTR_5 = "level 5: ghost town";
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PHUSTR_6 = "level 6: baron's lair";
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PHUSTR_7 = "level 7: caughtyard";
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PHUSTR_8 = "level 8: realm";
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PHUSTR_9 = "level 9: abattoire";
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PHUSTR_10 = "level 10: onslaught";
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PHUSTR_11 = "level 11: hunted";
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PHUSTR_12 = "level 12: speed";
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PHUSTR_13 = "level 13: the crypt";
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PHUSTR_14 = "level 14: genesis";
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PHUSTR_15 = "level 15: the twilight";
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PHUSTR_16 = "level 16: the omen";
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PHUSTR_17 = "level 17: compound";
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PHUSTR_18 = "level 18: neurosphere";
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PHUSTR_19 = "level 19: nme";
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PHUSTR_20 = "level 20: the death domain";
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PHUSTR_21 = "level 21: slayer";
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PHUSTR_22 = "level 22: impossible mission";
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PHUSTR_23 = "level 23: tombstone";
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PHUSTR_24 = "level 24: the final frontier";
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PHUSTR_25 = "level 25: the temple of darkness";
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PHUSTR_26 = "level 26: bunker";
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PHUSTR_27 = "level 27: anti-christ";
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PHUSTR_28 = "level 28: the sewers";
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PHUSTR_29 = "level 29: odyssey of noises";
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PHUSTR_30 = "level 30: the gateway of hell";
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PHUSTR_31 = "level 31: cyberden";
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PHUSTR_32 = "level 32: go 2 it";
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THUSTR_1 = "level 1: system control";
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THUSTR_2 = "level 2: human bbq";
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THUSTR_3 = "level 3: power control";
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THUSTR_4 = "level 4: wormhole";
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THUSTR_5 = "level 5: hanger";
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THUSTR_6 = "level 6: open season";
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THUSTR_7 = "level 7: prison";
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THUSTR_8 = "level 8: metal";
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THUSTR_9 = "level 9: stronghold";
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THUSTR_10 = "level 10: redemption";
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THUSTR_11 = "level 11: storage facility";
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THUSTR_12 = "level 12: crater";
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THUSTR_13 = "level 13: nukage processing";
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THUSTR_14 = "level 14: steel works";
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THUSTR_15 = "level 15: dead zone";
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THUSTR_16 = "level 16: deepest reaches";
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THUSTR_17 = "level 17: processing area";
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THUSTR_18 = "level 18: mill";
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THUSTR_19 = "level 19: shipping/respawning";
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THUSTR_20 = "level 20: central processing";
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THUSTR_21 = "level 21: administration center";
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THUSTR_22 = "level 22: habitat";
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THUSTR_23 = "level 23: lunar mining project";
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THUSTR_24 = "level 24: quarry";
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THUSTR_25 = "level 25: baron's den";
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THUSTR_26 = "level 26: ballistyx";
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THUSTR_27 = "level 27: mount pain";
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THUSTR_28 = "level 28: heck";
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THUSTR_29 = "level 29: river styx";
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THUSTR_30 = "level 30: last call";
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THUSTR_31 = "level 31: pharaoh";
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THUSTR_32 = "level 32: caribbean";
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HUSTR_TALKTOSELF1 = "You mumble to yourself";
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HUSTR_TALKTOSELF2 = "Who's there?";
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HUSTR_TALKTOSELF3 = "You scare yourself";
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HUSTR_TALKTOSELF4 = "You start to rave";
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HUSTR_TALKTOSELF5 = "You've lost it...";
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HUSTR_MESSAGESENT = "[Message Sent]";
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AMSTR_FOLLOWON = "Follow Mode ON";
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AMSTR_FOLLOWOFF = "Follow Mode OFF";
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AMSTR_GRIDON = "Grid ON";
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AMSTR_GRIDOFF = "Grid OFF";
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AMSTR_MARKEDSPOT = "Marked Spot";
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AMSTR_MARKSCLEARED = "All Marks Cleared";
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STSTR_MUS = "Music Change";
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STSTR_NOMUS = "IMPOSSIBLE SELECTION";
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STSTR_DQDON = "Degreelessness Mode ON";
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STSTR_DQDOFF = "Degreelessness Mode OFF";
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STSTR_KFAADDED = "Very Happy Ammo Added";
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STSTR_FAADDED = "Ammo (no keys) Added";
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STSTR_NCON = "No Clipping Mode ON";
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STSTR_NCOFF = "No Clipping Mode OFF";
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STSTR_BEHOLD = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp";
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STSTR_BEHOLDX = "Power-up Toggled";
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STSTR_CHOPPERS = "... doesn't suck - GM";
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STSTR_CLEV = "Changing Level...\n";
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TXT_BUDDHAON = "Buddha mode ON";
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TXT_BUDDHAOFF = "Buddha mode OFF";
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E1TEXT =
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"Once you beat the big badasses and\n"
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"clean out the moon base you're supposed\n"
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"to win, aren't you? Aren't you? Where's\n"
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"your fat reward and ticket home? What\n"
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"the hell is this? It's not supposed to\n"
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"end this way!\n"
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"\n"
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"It stinks like rotten meat, but looks\n"
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"like the lost Deimos base. Looks like\n"
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"you're stuck on The Shores of Hell.\n"
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"The only way out is through.\n"
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"\n"
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"To continue the DOOM experience, play\n"
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"The Shores of Hell and its amazing\n"
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"sequel, Inferno!\n";
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E2TEXT =
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"You've done it! The hideous cyber-\n"
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"demon lord that ruled the lost Deimos\n"
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"moon base has been slain and you\n"
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"are triumphant! But ... where are\n"
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"you? You clamber to the edge of the\n"
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"moon and look down to see the awful\n"
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"truth.\n"
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"\n"
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"Deimos floats above Hell itself!\n"
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"You've never heard of anyone escaping\n"
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"from Hell, but you'll make the bastards\n"
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"sorry they ever heard of you! Quickly,\n"
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"you rappel down to the surface of\n"
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"Hell.\n"
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"\n"
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"Now, it's on to the final chapter of\n"
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"DOOM! -- Inferno.";
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E3TEXT =
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"The loathsome spiderdemon that\n"
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"masterminded the invasion of the moon\n"
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"bases and caused so much death has had\n"
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"its ass kicked for all time.\n"
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"\n"
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"A hidden doorway opens and you enter.\n"
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"You've proven too tough for Hell to\n"
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"contain, and now Hell at last plays\n"
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"fair -- for you emerge from the door\n"
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"to see the green fields of Earth!\n"
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"Home at last.\n"
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"\n"
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"You wonder what's been happening on\n"
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"Earth while you were battling evil\n"
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"unleashed. It's good that no Hell-\n"
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"spawn could have come through that\n"
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"door with you ...";
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E4TEXT =
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"the spider mastermind must have sent forth\n"
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"its legions of hellspawn before your\n"
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"final confrontation with that terrible\n"
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"beast from hell. but you stepped forward\n"
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"and brought forth eternal damnation and\n"
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"suffering upon the horde as a true hero\n"
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"would in the face of something so evil.\n"
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"\n"
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"besides, someone was gonna pay for what\n"
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"happened to daisy, your pet rabbit.\n"
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"\n"
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"but now, you see spread before you more\n"
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"potential pain and gibbitude as a nation\n"
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"of demons run amok among our cities.\n"
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"\n"
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"next stop, hell on earth!";
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C1TEXT =
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"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n"
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"STARPORT. BUT SOMETHING IS WRONG. THE\n"
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"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n"
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"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n"
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"IS BEING SUBVERTED BY THEIR PRESENCE.\n"
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"\n"
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"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n"
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"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n"
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"YOU CAN PENETRATE INTO THE HAUNTED HEART\n"
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"OF THE STARBASE AND FIND THE CONTROLLING\n"
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"SWITCH WHICH HOLDS EARTH'S POPULATION\n"
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"HOSTAGE.";
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C2TEXT =
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"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
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"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
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"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
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"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
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"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
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"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"
|
|
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
|
|
"THAT YOU HAVE SAVED YOUR SPECIES.\n"
|
|
"\n"
|
|
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
|
|
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
|
|
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
|
|
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
|
|
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
|
|
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
|
|
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
|
|
"UP AND RETURN TO THE FRAY.";
|
|
C3TEXT =
|
|
"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"
|
|
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"
|
|
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"
|
|
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"
|
|
"TEETH AND PLUNGE THROUGH IT.\n"
|
|
"\n"
|
|
"THERE MUST BE A WAY TO CLOSE IT ON THE\n"
|
|
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"
|
|
"GOT TO GO THROUGH HELL TO GET TO IT?";
|
|
C4TEXT =
|
|
"THE HORRENDOUS VISAGE OF THE BIGGEST\n"
|
|
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"
|
|
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"
|
|
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"
|
|
"UP AND DIES, ITS THRASHING LIMBS\n"
|
|
"DEVASTATING UNTOLD MILES OF HELL'S\n"
|
|
"SURFACE.\n"
|
|
"\n"
|
|
"YOU'VE DONE IT. THE INVASION IS OVER.\n"
|
|
"EARTH IS SAVED. HELL IS A WRECK. YOU\n"
|
|
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"
|
|
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"
|
|
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"
|
|
"HOME. REBUILDING EARTH OUGHT TO BE A\n"
|
|
"LOT MORE FUN THAN RUINING IT WAS.\n";
|
|
C5TEXT =
|
|
"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"
|
|
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"
|
|
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"
|
|
"WHO THE INMATES OF THIS CORNER OF HELL\n"
|
|
"WILL BE.";
|
|
C6TEXT =
|
|
"CONGRATULATIONS, YOU'VE FOUND THE\n"
|
|
"SUPER SECRET LEVEL! YOU'D BETTER\n"
|
|
"BLAZE THROUGH THIS ONE!\n";
|
|
P1TEXT =
|
|
"You gloat over the steaming carcass of the\n"
|
|
"Guardian. With its death, you've wrested\n"
|
|
"the Accelerator from the stinking claws\n"
|
|
"of Hell. You relax and glance around the\n"
|
|
"room. Damn! There was supposed to be at\n"
|
|
"least one working prototype, but you can't\n"
|
|
"see it. The demons must have taken it.\n"
|
|
"\n"
|
|
"You must find the prototype, or all your\n"
|
|
"struggles will have been wasted. Keep\n"
|
|
"moving, keep fighting, keep killing.\n"
|
|
"Oh yes, keep living, too.";
|
|
P2TEXT =
|
|
"Even the deadly Arch-Vile labyrinth could\n"
|
|
"not stop you, and you've gotten to the\n"
|
|
"prototype Accelerator which is soon\n"
|
|
"efficiently and permanently deactivated.\n"
|
|
"\n"
|
|
"You're good at that kind of thing.";
|
|
P3TEXT =
|
|
"You've bashed and battered your way into\n"
|
|
"the heart of the devil-hive. Time for a\n"
|
|
"Search-and-Destroy mission, aimed at the\n"
|
|
"Gatekeeper, whose foul offspring is\n"
|
|
"cascading to Earth. Yeah, he's bad. But\n"
|
|
"you know who's worse!\n"
|
|
"\n"
|
|
"Grinning evilly, you check your gear, and\n"
|
|
"get ready to give the bastard a little Hell\n"
|
|
"of your own making!";
|
|
P4TEXT =
|
|
"The Gatekeeper's evil face is splattered\n"
|
|
"all over the place. As its tattered corpse\n"
|
|
"collapses, an inverted Gate forms and\n"
|
|
"sucks down the shards of the last\n"
|
|
"prototype Accelerator, not to mention the\n"
|
|
"few remaining demons. You're done. Hell\n"
|
|
"has gone back to pounding bad dead folks \n"
|
|
"instead of good live ones. Remember to\n"
|
|
"tell your grandkids to put a rocket\n"
|
|
"launcher in your coffin. If you go to Hell\n"
|
|
"when you die, you'll need it for some\n"
|
|
"final cleaning-up ...";
|
|
P5TEXT =
|
|
"You've found the second-hardest level we\n"
|
|
"got. Hope you have a saved game a level or\n"
|
|
"two previous. If not, be prepared to die\n"
|
|
"aplenty. For master marines only.";
|
|
P6TEXT =
|
|
"Betcha wondered just what WAS the hardest\n"
|
|
"level we had ready for ya? Now you know.\n"
|
|
"No one gets out alive.";
|
|
T1TEXT =
|
|
"You've fought your way out of the infested\n"
|
|
"experimental labs. It seems that UAC has\n"
|
|
"once again gulped it down. With their\n"
|
|
"high turnover, it must be hard for poor\n"
|
|
"old UAC to buy corporate health insurance\n"
|
|
"nowadays..\n"
|
|
"\n"
|
|
"Ahead lies the military complex, now\n"
|
|
"swarming with diseased horrors hot to get\n"
|
|
"their teeth into you. With luck, the\n"
|
|
"complex still has some warlike ordnance\n"
|
|
"laying around.";
|
|
T2TEXT =
|
|
"You hear the grinding of heavy machinery\n"
|
|
"ahead. You sure hope they're not stamping\n"
|
|
"out new hellspawn, but you're ready to\n"
|
|
"ream out a whole herd if you have to.\n"
|
|
"They might be planning a blood feast, but\n"
|
|
"you feel about as mean as two thousand\n"
|
|
"maniacs packed into one mad killer.\n"
|
|
"\n"
|
|
"You don't plan to go down easy.";
|
|
T3TEXT =
|
|
"The vista opening ahead looks real damn\n"
|
|
"familiar. Smells familiar, too -- like\n"
|
|
"fried excrement. You didn't like this\n"
|
|
"place before, and you sure as hell ain't\n"
|
|
"planning to like it now. The more you\n"
|
|
"brood on it, the madder you get.\n"
|
|
"Hefting your gun, an evil grin trickles\n"
|
|
"onto your face. Time to take some names.";
|
|
T4TEXT =
|
|
"Suddenly, all is silent, from one horizon\n"
|
|
"to the other. The agonizing echo of Hell\n"
|
|
"fades away, the nightmare sky turns to\n"
|
|
"blue, the heaps of monster corpses start \n"
|
|
"to evaporate along with the evil stench \n"
|
|
"that filled the air. Jeeze, maybe you've\n"
|
|
"done it. Have you really won?\n"
|
|
"\n"
|
|
"Something rumbles in the distance.\n"
|
|
"A blue light begins to glow inside the\n"
|
|
"ruined skull of the demon-spitter.";
|
|
T5TEXT =
|
|
"What now? Looks totally different. Kind\n"
|
|
"of like King Tut's condo. Well,\n"
|
|
"whatever's here can't be any worse\n"
|
|
"than usual. Can it? Or maybe it's best\n"
|
|
"to let sleeping gods lie..";
|
|
T6TEXT =
|
|
"Time for a vacation. You've burst the\n"
|
|
"bowels of hell and by golly you're ready\n"
|
|
"for a break. You mutter to yourself,\n"
|
|
"Maybe someone else can kick Hell's ass\n"
|
|
"next time around. Ahead lies a quiet town,\n"
|
|
"with peaceful flowing water, quaint\n"
|
|
"buildings, and presumably no Hellspawn.\n"
|
|
"\n"
|
|
"As you step off the transport, you hear\n"
|
|
"the stomp of a cyberdemon's iron shoe.";
|
|
|
|
// Cast list (must appear in this order)
|
|
CC_ZOMBIE = "ZOMBIEMAN";
|
|
CC_SHOTGUN = "SHOTGUN GUY";
|
|
CC_HEAVY = "HEAVY WEAPON DUDE";
|
|
CC_IMP = "IMP";
|
|
CC_DEMON = "DEMON";
|
|
CC_LOST = "LOST SOUL";
|
|
CC_CACO = "CACODEMON";
|
|
CC_HELL = "HELL KNIGHT";
|
|
CC_BARON = "BARON OF HELL";
|
|
CC_ARACH = "ARACHNOTRON";
|
|
CC_PAIN = "PAIN ELEMENTAL";
|
|
CC_REVEN = "REVENANT";
|
|
CC_MANCU = "MANCUBUS";
|
|
CC_ARCH = "ARCH-VILE";
|
|
CC_SPIDER = "THE SPIDER MASTERMIND";
|
|
CC_CYBER = "THE CYBERDEMON";
|
|
CC_HERO = "OUR HERO";
|
|
|
|
// New strings from BOOM
|
|
PD_BLUEC = "You need a blue card to open this door";
|
|
PD_REDC = "You need a red card to open this door";
|
|
PD_YELLOWC = "You need a yellow card to open this door";
|
|
PD_BLUES = "You need a blue skull to open this door";
|
|
PD_REDS = "You need a red skull to open this door";
|
|
PD_YELLOWS = "You need a yellow skull to open this door";
|
|
PD_ANY = "Any key will open this door";
|
|
PD_ANYOBJ = "Any key will activate this object";
|
|
PD_ALL3 = "You need all three keys to open this door";
|
|
PD_ALL3O = "You need all three keys to activate this object";
|
|
PD_ALL6 = "You need all six keys to open this door";
|
|
PD_ALL6O = "You need all six keys to activate this object";
|
|
PD_ALLKEYS = "You need all the keys";
|
|
|
|
// Gameflow messages
|
|
TXT_FRAGLIMIT = "Fraglimit hit.";
|
|
TXT_TIMELIMIT = "Timelimit hit.";
|
|
|
|
// Spree messages
|
|
SPREEKILLSELF = "%o was looking good until %g killed %hself!";
|
|
SPREEOVER = "%o's killing spree was ended by %k";
|
|
SPREE5 = "%k is on a killing spree!";
|
|
SPREE10 = "%k is on a rampage!";
|
|
SPREE15 = "%k is dominating!";
|
|
SPREE20 = "%k is unstoppable!";
|
|
SPREE25 = "%k is Godlike!";
|
|
|
|
// Mulitkill messages
|
|
MULTI2 = "Double kill!";
|
|
MULTI3 = "Multi kill!";
|
|
MULTI4 = "Ultra kill!";
|
|
MULTI5 = "Monster kill!";
|
|
|
|
// Obituary strings
|
|
// First the self-kills, then the other-kills
|
|
OB_SUICIDE = "%o suicides.";
|
|
OB_FALLING = "%o fell too far.";
|
|
OB_CRUSH = "%o was squished.";
|
|
OB_EXIT = "%o tried to leave.";
|
|
OB_WATER = "%o can't swim.";
|
|
OB_SLIME = "%o mutated.";
|
|
OB_LAVA = "%o melted.";
|
|
OB_BARREL = "%o went boom.";
|
|
OB_SPLASH = "%o stood in the wrong spot.";
|
|
OB_R_SPLASH = "%o should have stood back.";
|
|
OB_ROCKET = "%o should have stood back.";
|
|
OB_KILLEDSELF = "%o killed %hself.";
|
|
|
|
OB_STEALTHBABY = "%o thought %g saw an arachnotron.";
|
|
OB_STEALTHVILE = "%o thought %g saw an archvile.";
|
|
OB_STEALTHBARON = "%o thought %g saw a Baron of Hell.";
|
|
OB_STEALTHCACO = "%o thought %g saw a cacodemon.";
|
|
OB_STEALTHCHAINGUY = "%o thought %g saw a chaingunner.";
|
|
OB_STEALTHDEMON = "%o thought %g saw a demon.";
|
|
OB_STEALTHKNIGHT = "%o thought %g saw a Hell Knight.";
|
|
OB_STEALTHIMP = "%o thought %g saw an imp.";
|
|
OB_STEALTHFATSO = "%o thought %g saw a mancubus.";
|
|
OB_STEALTHUNDEAD = "%o thought %g saw a revenant.";
|
|
OB_STEALTHSHOTGUY = "%o thought %g saw a sergeant.";
|
|
OB_STEALTHZOMBIE = "%o thought %g saw a zombieman.";
|
|
OB_UNDEADHIT = "%o was punched by a revenant.";
|
|
OB_IMPHIT = "%o was slashed by an imp.";
|
|
OB_CACOHIT = "%o got too close to a cacodemon.";
|
|
OB_DEMONHIT = "%o was bit by a demon.";
|
|
OB_SPECTREHIT = "%o was eaten by a spectre.";
|
|
OB_BARONHIT = "%o was ripped open by a Baron of Hell.";
|
|
OB_KNIGHTHIT = "%o was gutted by a Hell Knight.";
|
|
OB_ZOMBIE = "%o was killed by a zombieman.";
|
|
OB_SHOTGUY = "%o was shot by a sergeant.";
|
|
OB_VILE = "%o was incinerated by an archvile.";
|
|
OB_UNDEAD = "%o couldn't evade a revenant's fireball.";
|
|
OB_FATSO = "%o was squashed by a mancubus.";
|
|
OB_CHAINGUY = "%o was perforated by a chaingunner.";
|
|
OB_SKULL = "%o was spooked by a lost soul.";
|
|
OB_IMP = "%o was burned by an imp.";
|
|
OB_CACO = "%o was smitten by a cacodemon.";
|
|
OB_BARON = "%o was bruised by a Baron of Hell.";
|
|
OB_KNIGHT = "%o was splayed by a Hell Knight.";
|
|
OB_SPIDER = "%o stood in awe of the spider demon.";
|
|
OB_BABY = "%o let an arachnotron get %h.";
|
|
OB_CYBORG = "%o was splattered by a cyberdemon.";
|
|
OB_WOLFSS = "%o met a Nazi.";
|
|
|
|
OB_CHICKEN = "%o was pecked to death.";
|
|
OB_BEAST = "%o was charred by a weredragon.";
|
|
OB_CLINK = "%o was slashed by a sabreclaw.";
|
|
OB_DSPARIL1 = "%o was scalded by D'Sparil's serpent.";
|
|
OB_DSPARIL1HIT = "%o was chewed up by D'Sparil's serpent.";
|
|
OB_DSPARIL2 = "%o was no match for D'Sparil.";
|
|
OB_DSPARIL2HIT = "%o was smacked down by D'Sparil.";
|
|
OB_HERETICIMP = "%o was scarred by a gargoyle.";
|
|
OB_HERETICIMPHIT = "%o was hacked by a gargoyle.";
|
|
OB_IRONLICH = "%o was devastated by an ironlich.";
|
|
OB_IRONLICHHIT = "%o got up-close and personal with an ironlich.";
|
|
OB_BONEKNIGHT = "%o was axed by an undead warrior.";
|
|
OB_BONEKNIGHTHIT = "%o was slain by an undead warrior.";
|
|
OB_MUMMY = "%o was smashed by a golem.";
|
|
OB_MUMMYLEADER = "%o was shrieked to death by a nitrogolem.";
|
|
OB_SNAKE = "%o was rattled by an ophidian.";
|
|
OB_WIZARD = "%o was cursed by a wizard.";
|
|
OB_WIZARDHIT = "%o was palpated by a wizard.";
|
|
|
|
OB_FIREDEMON = "%o tasted an Afrit's fire.";
|
|
OB_DEMON1 = "%o was scalded by a Serpent.";
|
|
OB_DEMON2 = "%o was poisoned by a Serpent.";
|
|
OB_ETTIN = "%o was mashed by an Ettin.";
|
|
OB_CENTAUR = "%o was cut up by a Centaur.";
|
|
OB_SLAUGHTAURHIT = "%o was cut up by a Slaughtaur.";
|
|
OB_SLAUGHTAUR = "%o was struck down by a Slaughtaur's fireball.";
|
|
OB_BISHOP = "%o succumbed to a Bishop's dark power.";
|
|
OB_ICEGUY = "%o was frozen solid by a Wendigo.";
|
|
OB_SERPENTHIT = "%o was mauled by a Stalker.";
|
|
OB_SERPENT = "%o was melted by a Stalker.";
|
|
OB_WRAITH = "%o was charred by a Reiver.";
|
|
OB_WRAITHHIT = "%o had %p life stolen by a Reiver.";
|
|
OB_DRAGON = "%o was incinerated by the Death Wyvern.";
|
|
OB_KORAX = "%o was swept from the board by Korax.";
|
|
OB_FBOSS = "%o was slain by Zedek.";
|
|
OB_MBOSS = "%o couldn't absorb Menelkir's Mana.";
|
|
OB_CBOSS = "%o was baptized by Traductus.";
|
|
OB_HERESIARCH = "%o had %p bones rolled by the Heresiarch.";
|
|
|
|
OB_ACOLYTE = "%o was zealously shot down by an Acolyte.";
|
|
OB_MACIL = "%o should have never rebelled against Macil.";
|
|
OB_REBEL = "%o was gunned down by a Rebel.";
|
|
OB_BEGGAR = "%o was beaten to death by the poor.";
|
|
OB_PEASANT = "%o should have never picked a fight with a civilian.";
|
|
OB_ALIENSPECTE = "%o was struck down by the Spectre.";
|
|
OB_ENTITY = "%o felt the wrath of The One God.";
|
|
OB_LOREMASTER = "%o couldn't escape from the Lore Master's grasp.";
|
|
OB_PROGRAMMER = "%o was deleted by the Programmer.";
|
|
OB_STFBISHOP = "%o was blown away by the Bishop.";
|
|
OB_SENTINEL = "%o was shot down by a Sentinel.";
|
|
OB_CRUSADER = "%o was swept away by a Crusader.";
|
|
OB_INQUISITOR = "%o was sentenced by an Inquisitor.";
|
|
OB_STALKER = "%o was bugged by a Stalker.";
|
|
OB_TURRET = "%o triggered the automatic defenses.";
|
|
OB_TEMPLARHIT = "%o was clawed by a Templar.";
|
|
OB_TEMPLAR = "%o was vaporized by a Templar.";
|
|
OB_REAVERHIT = "%o was sliced open by a Reaver.";
|
|
OB_REAVER = "%o was shot down by a Reaver.";
|
|
|
|
OB_MPFIST = "%o chewed on %k's fist.";
|
|
OB_MPCHAINSAW = "%o was mowed over by %k's chainsaw.";
|
|
OB_MPPISTOL = "%o was tickled by %k's pea shooter.";
|
|
OB_MPSHOTGUN = "%o chewed on %k's boomstick.";
|
|
OB_MPSSHOTGUN = "%o was splattered by %k's super shotgun.";
|
|
OB_MPCHAINGUN = "%o was mowed down by %k's chaingun.";
|
|
OB_MPROCKET = "%o rode %k's rocket.";
|
|
OB_MPR_SPLASH = "%o almost dodged %k's rocket.";
|
|
OB_MPPLASMARIFLE = "%o was melted by %k's plasma gun.";
|
|
OB_MPBFG_BOOM = "%o was splintered by %k's BFG.";
|
|
OB_MPBFG_SPLASH = "%o couldn't hide from %k's BFG.";
|
|
OB_MPTELEFRAG = "%o was telefragged by %k.";
|
|
OB_RAILGUN = "%o was railed by %k.";
|
|
|
|
// Same as OB_MPTELEFRAG, but shown when a monster telefrags you
|
|
OB_MONTELEFRAG = "%o was telefragged.";
|
|
|
|
OB_DEFAULT = "%o died.";
|
|
OB_FRIENDLY1 = "%k mows down a teammate.";
|
|
OB_FRIENDLY2 = "%k checks %p glasses.";
|
|
OB_FRIENDLY3 = "%k gets a frag for the other team.";
|
|
OB_FRIENDLY4 = "%k loses another friend.";
|
|
|
|
SAVEGAMENAME = "zdoomsv";
|
|
STARTUP1 = "";
|
|
STARTUP2 = "";
|
|
STARTUP3 = "";
|
|
STARTUP4 = "";
|
|
STARTUP5 = "";
|
|
|
|
// Heretic strings
|
|
HE1TEXT =
|
|
"with the destruction of the iron\n"
|
|
"liches and their minions, the last\n"
|
|
"of the undead are cleared from this\n"
|
|
"plane of existence.\n\n"
|
|
"those creatures had to come from\n"
|
|
"somewhere, though, and you have the\n"
|
|
"sneaky suspicion that the fiery\n"
|
|
"portal of hell's maw opens onto\n"
|
|
"their home dimension.\n\n"
|
|
"to make sure that more undead\n"
|
|
"(or even worse things) don't come\n"
|
|
"through, you'll have to seal hell's\n"
|
|
"maw from the other side. of course\n"
|
|
"this means you may get stuck in a\n"
|
|
"very unfriendly world, but no one\n"
|
|
"ever said being a Heretic was easy!";
|
|
HE2TEXT =
|
|
"the mighty maulotaurs have proved\n"
|
|
"to be no match for you, and as\n"
|
|
"their steaming corpses slide to the\n"
|
|
"ground you feel a sense of grim\n"
|
|
"satisfaction that they have been\n"
|
|
"destroyed.\n\n"
|
|
"the gateways which they guarded\n"
|
|
"have opened, revealing what you\n"
|
|
"hope is the way home. but as you\n"
|
|
"step through, mocking laughter\n"
|
|
"rings in your ears.\n\n"
|
|
"was some other force controlling\n"
|
|
"the maulotaurs? could there be even\n"
|
|
"more horrific beings through this\n"
|
|
"gate? the sweep of a crystal dome\n"
|
|
"overhead where the sky should be is\n"
|
|
"certainly not a good sign....";
|
|
HE3TEXT =
|
|
"the death of d'sparil has loosed\n"
|
|
"the magical bonds holding his\n"
|
|
"creatures on this plane, their\n"
|
|
"dying screams overwhelming his own\n"
|
|
"cries of agony.\n\n"
|
|
"your oath of vengeance fulfilled,\n"
|
|
"you enter the portal to your own\n"
|
|
"world, mere moments before the dome\n"
|
|
"shatters into a million pieces.\n\n"
|
|
"but if d'sparil's power is broken\n"
|
|
"forever, why don't you feel safe?\n"
|
|
"was it that last shout just before\n"
|
|
"his death, the one that sounded\n"
|
|
"like a curse? or a summoning? you\n"
|
|
"can't really be sure, but it might\n"
|
|
"just have been a scream.\n\n"
|
|
"then again, what about the other\n"
|
|
"serpent riders?";
|
|
HE4TEXT =
|
|
"you thought you would return to your\n"
|
|
"own world after d'sparil died, but\n"
|
|
"his final act banished you to his\n"
|
|
"own plane. here you entered the\n"
|
|
"shattered remnants of lands\n"
|
|
"conquered by d'sparil. you defeated\n"
|
|
"the last guardians of these lands,\n"
|
|
"but now you stand before the gates\n"
|
|
"to d'sparil's stronghold. until this\n"
|
|
"moment you had no doubts about your\n"
|
|
"ability to face anything you might\n"
|
|
"encounter, but beyond this portal\n"
|
|
"lies the very heart of the evil\n"
|
|
"which invaded your world. d'sparil\n"
|
|
"might be dead, but the pit where he\n"
|
|
"was spawned remains. now you must\n"
|
|
"enter that pit in the hopes of\n"
|
|
"finding a way out. and somewhere,\n"
|
|
"in the darkest corner of d'sparil's\n"
|
|
"demesne, his personal bodyguards\n"
|
|
"await your arrival ...";
|
|
HE5TEXT =
|
|
"as the final maulotaur bellows his\n"
|
|
"death-agony, you realize that you\n"
|
|
"have never come so close to your own\n"
|
|
"destruction. not even the fight with\n"
|
|
"d'sparil and his disciples had been\n"
|
|
"this desperate. grimly you stare at\n"
|
|
"the gates which open before you,\n"
|
|
"wondering if they lead home, or if\n"
|
|
"they open onto some undreamed-of\n"
|
|
"horror. you find yourself wondering\n"
|
|
"if you have the strength to go on,\n"
|
|
"if nothing but death and pain await\n"
|
|
"you. but what else can you do, if\n"
|
|
"the will to fight is gone? can you\n"
|
|
"force yourself to continue in the\n"
|
|
"face of such despair? do you have\n"
|
|
"the courage? you find, in the end,\n"
|
|
"that it is not within you to\n"
|
|
"surrender without a fight. eyes\n"
|
|
"wide, you go to meet your fate.";
|
|
|
|
// EPISODE 1 - THE CITY OF THE DAMNED
|
|
HHUSTR_E1M1 = "THE DOCKS";
|
|
HHUSTR_E1M2 = "THE DUNGEONS";
|
|
HHUSTR_E1M3 = "THE GATEHOUSE";
|
|
HHUSTR_E1M4 = "THE GUARD TOWER";
|
|
HHUSTR_E1M5 = "THE CITADEL";
|
|
HHUSTR_E1M6 = "THE CATHEDRAL";
|
|
HHUSTR_E1M7 = "THE CRYPTS";
|
|
HHUSTR_E1M8 = "HELL'S MAW";
|
|
HHUSTR_E1M9 = "THE GRAVEYARD";
|
|
|
|
// EPISODE 2 - HELL'S MAW
|
|
HHUSTR_E2M1 = "THE CRATER";
|
|
HHUSTR_E2M2 = "THE LAVA PITS";
|
|
HHUSTR_E2M3 = "THE RIVER OF FIRE";
|
|
HHUSTR_E2M4 = "THE ICE GROTTO";
|
|
HHUSTR_E2M5 = "THE CATACOMBS";
|
|
HHUSTR_E2M6 = "THE LABYRINTH";
|
|
HHUSTR_E2M7 = "THE GREAT HALL";
|
|
HHUSTR_E2M8 = "THE PORTALS OF CHAOS";
|
|
HHUSTR_E2M9 = "THE GLACIER";
|
|
|
|
// EPISODE 3 - THE DOME OF D'SPARIL
|
|
HHUSTR_E3M1 = "THE STOREHOUSE";
|
|
HHUSTR_E3M2 = "THE CESSPOOL";
|
|
HHUSTR_E3M3 = "THE CONFLUENCE";
|
|
HHUSTR_E3M4 = "THE AZURE FORTRESS";
|
|
HHUSTR_E3M5 = "THE OPHIDIAN LAIR";
|
|
HHUSTR_E3M6 = "THE HALLS OF FEAR";
|
|
HHUSTR_E3M7 = "THE CHASM";
|
|
HHUSTR_E3M8 = "D'SPARIL'S KEEP";
|
|
HHUSTR_E3M9 = "THE AQUIFER";
|
|
|
|
// EPISODE 4: THE OSSUARY
|
|
HHUSTR_E4M1 = "CATAFALQUE";
|
|
HHUSTR_E4M2 = "BLOCKHOUSE";
|
|
HHUSTR_E4M3 = "AMBULATORY";
|
|
HHUSTR_E4M4 = "SEPULCHER";
|
|
HHUSTR_E4M5 = "GREAT STAIR";
|
|
HHUSTR_E4M6 = "HALLS OF THE APOSTATE";
|
|
HHUSTR_E4M7 = "RAMPARTS OF PERDITION";
|
|
HHUSTR_E4M8 = "SHATTERED BRIDGE";
|
|
HHUSTR_E4M9 = "MAUSOLEUM";
|
|
|
|
// EPISODE 5: THE STAGNANT DEMESNE
|
|
HHUSTR_E5M1 = "OCHRE CLIFFS";
|
|
HHUSTR_E5M2 = "RAPIDS";
|
|
HHUSTR_E5M3 = "QUAY";
|
|
HHUSTR_E5M4 = "COURTYARD";
|
|
HHUSTR_E5M5 = "HYDRATYR";
|
|
HHUSTR_E5M6 = "COLONNADE";
|
|
HHUSTR_E5M7 = "FOETID MANSE";
|
|
HHUSTR_E5M8 = "FIELD OF JUDGEMENT";
|
|
HHUSTR_E5M9 = "SKEIN OF D'SPARIL";
|
|
|
|
// Keys
|
|
|
|
TXT_GOTBLUEKEY = "BLUE KEY";
|
|
TXT_GOTYELLOWKEY = "YELLOW KEY";
|
|
TXT_GOTGREENKEY = "GREEN KEY";
|
|
|
|
// Artifacts
|
|
|
|
TXT_ARTIHEALTH = "QUARTZ FLASK";
|
|
TXT_ARTIFLY = "WINGS OF WRATH";
|
|
TXT_ARTIINVULNERABILITY = "RING OF INVINCIBILITY";
|
|
TXT_ARTITOMEOFPOWER = "TOME OF POWER";
|
|
TXT_ARTIINVISIBILITY = "SHADOWSPHERE";
|
|
TXT_ARTIEGG = "MORPH OVUM";
|
|
TXT_ARTISUPERHEALTH = "MYSTIC URN";
|
|
TXT_ARTITORCH = "TORCH";
|
|
TXT_ARTIFIREBOMB = "TIME BOMB OF THE ANCIENTS";
|
|
TXT_ARTITELEPORT = "CHAOS DEVICE";
|
|
|
|
// Items
|
|
|
|
TXT_ITEMHEALTH = "CRYSTAL VIAL";
|
|
TXT_ITEMBAGOFHOLDING = "BAG OF HOLDING";
|
|
TXT_ITEMSHIELD1 = "SILVER SHIELD";
|
|
TXT_ITEMSHIELD2 = "ENCHANTED SHIELD";
|
|
TXT_ITEMSUPERMAP = "MAP SCROLL";
|
|
|
|
// Ammo
|
|
|
|
TXT_AMMOGOLDWAND1 = "WAND CRYSTAL";
|
|
TXT_AMMOGOLDWAND2 = "CRYSTAL GEODE";
|
|
TXT_AMMOMACE1 = "MACE SPHERES";
|
|
TXT_AMMOMACE2 = "PILE OF MACE SPHERES";
|
|
TXT_AMMOCROSSBOW1 = "ETHEREAL ARROWS";
|
|
TXT_AMMOCROSSBOW2 = "QUIVER OF ETHEREAL ARROWS";
|
|
TXT_AMMOBLASTER1 = "CLAW ORB";
|
|
TXT_AMMOBLASTER2 = "ENERGY ORB";
|
|
TXT_AMMOSKULLROD1 = "LESSER RUNES";
|
|
TXT_AMMOSKULLROD2 = "GREATER RUNES";
|
|
TXT_AMMOPHOENIXROD1 = "FLAME ORB";
|
|
TXT_AMMOPHOENIXROD2 = "INFERNO ORB";
|
|
|
|
// Weapons
|
|
|
|
TXT_WPNMACE = "FIREMACE";
|
|
TXT_WPNCROSSBOW = "ETHEREAL CROSSBOW";
|
|
TXT_WPNBLASTER = "DRAGON CLAW";
|
|
TXT_WPNSKULLROD = "HELLSTAFF";
|
|
TXT_WPNPHOENIXROD = "PHOENIX ROD";
|
|
TXT_WPNGAUNTLETS = "GAUNTLETS OF THE NECROMANCER";
|
|
|
|
TXT_NEEDBLUEKEY = "YOU NEED A BLUE KEY TO OPEN THIS DOOR";
|
|
TXT_NEEDGREENKEY = "YOU NEED A GREEN KEY TO OPEN THIS DOOR";
|
|
TXT_NEEDYELLOWKEY = "YOU NEED A YELLOW KEY TO OPEN THIS DOOR";
|
|
|
|
TXT_CHEATPOWERON = "POWER ON";
|
|
TXT_CHEATPOWEROFF = "POWER OFF";
|
|
TXT_CHEATHEALTH = "FULL HEALTH";
|
|
TXT_CHEATKEYS = "ALL KEYS";
|
|
TXT_CHEATSOUNDON = "SOUND DEBUG ON";
|
|
TXT_CHEATSOUNDOFF = "SOUND DEBUG OFF";
|
|
TXT_CHEATIDDQD = "TRYING TO CHEAT, EH? NOW YOU DIE!";
|
|
TXT_CHEATIDKFA = "CHEATER - YOU DON'T DESERVE WEAPONS";
|
|
TXT_CHEATTICKERON = "TICKER ON";
|
|
TXT_CHEATTICKEROFF = "TICKER OFF";
|
|
TXT_CHEATARTIFACTS3 = "YOU GOT IT";
|
|
TXT_MIDASTOUCH = "YOU GOT THE MIDAS TOUCH, BABY";
|
|
TXT_GOTSTUFF = "You got the stuff!";
|
|
TXT_FREEZEON = "Freeze mode on";
|
|
TXT_FREEZEOFF = "Freeze mode off";
|
|
TXT_STRANGE = "You feel strange...";
|
|
TXT_STRANGER = "You feel even stranger.";
|
|
TXT_NOTSTRANGE = "You feel like yourself again.";
|
|
TXT_LEADBOOTSON = "LEAD BOOTS ON";
|
|
TXT_LEADBOOTSOFF = "LEAD BOOTS OFF";
|
|
TXT_LIGHTER = "You feel lighter";
|
|
TXT_GRAVITY = "Gravity weighs you down";
|
|
|
|
RAVENQUITMSG = "ARE YOU SURE YOU WANT TO QUIT?";
|
|
|
|
// Hexen strings
|
|
|
|
// Mana
|
|
|
|
TXT_MANA_1 = "BLUE MANA";
|
|
TXT_MANA_2 = "GREEN MANA";
|
|
TXT_MANA_BOTH = "COMBINED MANA";
|
|
|
|
// Keys
|
|
|
|
TXT_KEY_STEEL = "STEEL KEY";
|
|
TXT_KEY_CAVE = "CAVE KEY";
|
|
TXT_KEY_AXE = "AXE KEY";
|
|
TXT_KEY_FIRE = "FIRE KEY";
|
|
TXT_KEY_EMERALD = "EMERALD KEY";
|
|
TXT_KEY_DUNGEON = "DUNGEON KEY";
|
|
TXT_KEY_SILVER = "SILVER KEY";
|
|
TXT_KEY_RUSTED = "RUSTED KEY";
|
|
TXT_KEY_HORN = "HORN KEY";
|
|
TXT_KEY_SWAMP = "SWAMP KEY";
|
|
TXT_KEY_CASTLE = "CASTLE KEY";
|
|
|
|
TXT_NEED_KEY_STEEL = "You need the STEEL KEY";
|
|
TXT_NEED_KEY_CAVE = "You need the CAVE KEY";
|
|
TXT_NEED_KEY_AXE = "You need the AXE KEY";
|
|
TXT_NEED_KEY_FIRE = "You need the FIRE KEY";
|
|
TXT_NEED_KEY_EMERALD = "You need the EMERALD KEY";
|
|
TXT_NEED_KEY_DUNGEON = "You need the DUNGEON KEY";
|
|
TXT_NEED_KEY_SILVER = "You need the SILVER KEY";
|
|
TXT_NEED_KEY_RUSTED = "You need the RUSTED KEY";
|
|
TXT_NEED_KEY_HORN = "You need the HORN KEY";
|
|
TXT_NEED_KEY_SWAMP = "You need the SWAMP KEY";
|
|
TXT_NEED_KEY_CASTLE = "You need the CASTLE KEY";
|
|
|
|
// Artifacts
|
|
|
|
TXT_ARTIINVULNERABILITY2 = "ICON OF THE DEFENDER";
|
|
TXT_ARTISUMMON = "DARK SERVANT";
|
|
TXT_ARTIEGG2 = "PORKALATOR";
|
|
TXT_ARTIPOISONBAG = "FLECHETTE";
|
|
TXT_ARTITELEPORTOTHER = "BANISHMENT DEVICE";
|
|
TXT_ARTISPEED = "BOOTS OF SPEED";
|
|
TXT_ARTIBOOSTMANA = "KRATER OF MIGHT";
|
|
TXT_ARTIBOOSTARMOR = "DRAGONSKIN BRACERS";
|
|
TXT_ARTIBLASTRADIUS = "DISC OF REPULSION";
|
|
TXT_ARTIHEALINGRADIUS = "MYSTIC AMBIT INCANT";
|
|
|
|
// Puzzle artifacts
|
|
|
|
TXT_ARTIPUZZSKULL = "YORICK'S SKULL";
|
|
TXT_ARTIPUZZGEMBIG = "HEART OF D'SPARIL";
|
|
TXT_ARTIPUZZGEMRED = "RUBY PLANET";
|
|
TXT_ARTIPUZZGEMGREEN1 = "EMERALD PLANET";
|
|
TXT_ARTIPUZZGEMGREEN2 = "EMERALD PLANET";
|
|
TXT_ARTIPUZZGEMBLUE1 = "SAPPHIRE PLANET";
|
|
TXT_ARTIPUZZGEMBLUE2 = "SAPPHIRE PLANET";
|
|
TXT_ARTIPUZZBOOK1 = "DAEMON CODEX";
|
|
TXT_ARTIPUZZBOOK2 = "LIBER OSCURA";
|
|
TXT_ARTIPUZZSKULL2 = "FLAME MASK";
|
|
TXT_ARTIPUZZFWEAPON = "GLAIVE SEAL";
|
|
TXT_ARTIPUZZCWEAPON = "HOLY RELIC";
|
|
TXT_ARTIPUZZMWEAPON = "SIGIL OF THE MAGUS";
|
|
TXT_ARTIPUZZGEAR = "CLOCK GEAR";
|
|
TXT_USEPUZZLEFAILED = "YOU CANNOT USE THIS HERE";
|
|
|
|
// Items
|
|
|
|
TXT_ARMOR1 = "MESH ARMOR";
|
|
TXT_ARMOR2 = "FALCON SHIELD";
|
|
TXT_ARMOR3 = "PLATINUM HELMET";
|
|
TXT_ARMOR4 = "AMULET OF WARDING";
|
|
|
|
// Weapons
|
|
|
|
TXT_WEAPON_F2 = "TIMON'S AXE";
|
|
TXT_WEAPON_F3 = "HAMMER OF RETRIBUTION";
|
|
TXT_WEAPON_F4 = "QUIETUS ASSEMBLED";
|
|
TXT_WEAPON_C2 = "SERPENT STAFF";
|
|
TXT_WEAPON_C3 = "FIRESTORM";
|
|
TXT_WEAPON_C4 = "WRAITHVERGE ASSEMBLED";
|
|
TXT_WEAPON_M2 = "FROST SHARDS";
|
|
TXT_WEAPON_M3 = "ARC OF DEATH";
|
|
TXT_WEAPON_M4 = "BLOODSCOURGE ASSEMBLED";
|
|
TXT_WEAPONPIECE = "A weapon piece! This is your lucky day!";
|
|
TXT_QUIETUS_PIECE = "SEGMENT OF QUIETUS";
|
|
TXT_WRAITHVERGE_PIECE = "SEGMENT OF WRAITHVERGE";
|
|
TXT_BLOODSCOURGE_PIECE = "SEGMENT OF BLOODSCOURGE";
|
|
|
|
// Strife locks
|
|
|
|
TXT_NEEDKEY = "You don't have the key";
|
|
TXT_NEED_PASSCARD = "You need a passcard";
|
|
TXT_NEED_PASSCARD_DOOR = "You need a pass card key to open this door";
|
|
TXT_NEED_IDCARD = "You need an ID card";
|
|
TXT_NEED_PRISONKEY = "You don't have the key to the prison";
|
|
TXT_NEED_HANDPRINT = "Hand print not on file";
|
|
TXT_NEED_GOLDKEY = "You need the Gold Key";
|
|
TXT_NEED_IDBADGE = "You need an ID Badge";
|
|
TXT_NEED_IDBADGE_DOOR = "You need an ID Badge to open this door";
|
|
TXT_NEED_SILVERKEY = "You need the Silver Key";
|
|
TXT_NEED_BRASSKEY = "You need the Brass Key";
|
|
TXT_NEED_REDCRYSTAL = "You need the Red Crystal";
|
|
TXT_NEED_BLUECRYSTAL = "You need the Blue Crystal";
|
|
|
|
// Strife Quest messages
|
|
|
|
TXT_QUEST_14 = "You've Blown Up the Crystal";
|
|
TXT_QUEST_16 = "You've Blown Up the Gates";
|
|
TXT_QUEST_27 = "You've Blown Up the Computer";
|
|
|
|
TXT_KILLED_BISHOP = "You Killed The Bishop!";
|
|
TXT_KILLED_ORACLE = "You've Killed The Oracle!";
|
|
TXT_KILLED_MACIL = "You Killed Macil!";
|
|
TXT_KILLED_LOREMASTER = "You've Killed the Loremaster!";
|
|
|
|
// Strife pickup messages
|
|
|
|
TXT_METALARMOR = "You picked up the Metal Armor.";
|
|
TXT_LEATHERARMOR = "You picked up the Leather Armor.";
|
|
TXT_MEDPATCH = "You picked up the Med patch.";
|
|
TXT_MEDICALKIT = "You picked up the Medical kit.";
|
|
TXT_SURGERYKIT = "You picked up the Surgery Kit.";
|
|
TXT_STRIFEMAP = "You picked up the map";
|
|
TXT_BELDINSRING = "You picked up the ring.";
|
|
TXT_OFFERINGCHALICE = "You picked up the Offering Chalice.";
|
|
TXT_EAR = "You picked up the ear.";
|
|
TXT_BROKENCOUPLING = "You picked up the broken power coupling.";
|
|
TXT_SHADOWARMOR = "You picked up the Shadow armor.";
|
|
TXT_ENVSUIT = "You picked up the Environmental Suit.";
|
|
TXT_GUARDUNIFORM = "You picked up the Guard Uniform.";
|
|
TXT_OFFICERSUNIFORM = "You picked up the Officer's Uniform.";
|
|
TXT_FTHROWERPARTS = "You picked up the flame thrower parts.";
|
|
TXT_REPORT = "You picked up the report.";
|
|
TXT_INFO = "You picked up the info.";
|
|
TXT_TARGETER = "You picked up the Targeter.";
|
|
TXT_COMMUNICATOR = "You picked up the Communicator";
|
|
TXT_COIN = "You picked up the coin.";
|
|
TXT_XGOLD = "You picked up %d gold.";
|
|
TXT_BEACON = "You picked up the Teleporter Beacon.";
|
|
TXT_DEGNINORE = "You picked up the Degnin Ore.";
|
|
TXT_SCANNER = "You picked up the scanner.";
|
|
TXT_NEEDMAP = "The scanner won't work without a map!\n";
|
|
TXT_PRISONPASS = "You picked up the Prison pass.";
|
|
|
|
TXT_STRIFECROSSBOW = "You picked up the crossbow";
|
|
TXT_ASSAULTGUN = "You picked up the assault gun";
|
|
TXT_MMLAUNCHER = "You picked up the mini missile launcher";
|
|
TXT_FLAMER = "You picked up the flame thrower";
|
|
TXT_MAULER = "You picked up the mauler";
|
|
TXT_GLAUNCHER = "You picked up the Grenade launcher";
|
|
TXT_SIGIL = "You picked up the SIGIL.";
|
|
|
|
|
|
TXT_BASEKEY = "You picked up the Base Key.";
|
|
TXT_GOVSKEY = "You picked up the Govs Key.";
|
|
TXT_PASSCARD = "You picked up the Passcard.";
|
|
TXT_IDBADGE = "You picked up the ID Badge.";
|
|
TXT_PRISONKEY = "You picked up the Prison Key.";
|
|
TXT_SEVEREDHAND = "You picked up the Severed Hand.";
|
|
TXT_POWER1KEY = "You picked up the Power1 Key.";
|
|
TXT_POWER2KEY = "You picked up the Power2 Key.";
|
|
TXT_POWER3KEY = "You picked up the Power3 Key.";
|
|
TXT_GOLDKEY = "You picked up the Gold Key.";
|
|
TXT_IDCARD = "You picked up the ID Card.";
|
|
TXT_SILVERKEY = "You picked up the Silver Key.";
|
|
TXT_ORACLEKEY = "You picked up the Oracle Key.";
|
|
TXT_MILITARYID = "You picked up the Military ID.";
|
|
TXT_ORDERKEY = "You picked up the Order Key.";
|
|
TXT_WAREHOUSEKEY = "You picked up the Warehouse Key.";
|
|
TXT_BRASSKEY = "You picked up the Brass Key.";
|
|
TXT_REDCRYSTAL = "You picked up the Red Crystal Key.";
|
|
TXT_BLUECRYSTAL = "You picked up the Blue Crystal Key.";
|
|
TXT_CHAPELKEY = "You picked up the Chapel Key.";
|
|
TXT_CATACOMBKEY = "You picked up the Catacomb Key.";
|
|
TXT_SECURITYKEY = "You picked up the Security Key.";
|
|
TXT_COREKEY = "You picked up the Core Key.";
|
|
TXT_MAULERKEY = "You picked up the Mauler Key.";
|
|
TXT_FACTORYKEY = "You picked up the Factory Key.";
|
|
TXT_MINEKEY = "You picked up the Mine Key.";
|
|
TXT_NEWKEY5 = "You picked up the New Key5.";
|
|
TXT_ORACLEPASS = "You picked up the Oracle Pass.";
|
|
|
|
TXT_HEGRENADES = "You picked up the HE-Grenade Rounds.";
|
|
TXT_PHGRENADES = "You picked up the Phoshorus-Grenade Rounds.";
|
|
TXT_CLIPOFBULLETS = "You picked up the clip of bullets.";
|
|
TXT_BOXOFBULLETS = "You picked up the box of bullets.";
|
|
TXT_MINIMISSILES = "You picked up the mini missiles.";
|
|
TXT_CRATEOFMISSILES = "You picked up the crate of missiles.";
|
|
TXT_ENERGYPOD = "You picked up the energy pod.";
|
|
TXT_ENERGYPACK = "You picked up the energy pack.";
|
|
TXT_POISONBOLTS = "You picked up the poison bolts.";
|
|
TXT_ELECTRICBOLTS = "You picked up the electric bolts.";
|
|
TXT_AMMOSATCHEL = "You picked up the ammo satchel";
|
|
|
|
// Random dialogs
|
|
|
|
TXT_RANDOM_PEASANT_01 = "Please don't hurt me.";
|
|
TXT_RANDOM_PEASANT_02 = "If you're looking to hurt me, I'm not really worth the effort.";
|
|
TXT_RANDOM_PEASANT_03 = "I don't know anything.";
|
|
TXT_RANDOM_PEASANT_04 = "Go away or I'll call the guards!";
|
|
TXT_RANDOM_PEASANT_05 = "I wish sometimes that all these rebels would just learn their place and stop this nonsense.";
|
|
TXT_RANDOM_PEASANT_06 = "Just leave me alone, OK?";
|
|
TXT_RANDOM_PEASANT_07 = "I'm not sure, but sometimes I think that I know some of the acolytes.";
|
|
TXT_RANDOM_PEASANT_08 = "The order's got everything around here pretty well locked up tight.";
|
|
TXT_RANDOM_PEASANT_09 = "There's no way that this is just a security force.";
|
|
TXT_RANDOM_PEASANT_10 = "I've heard that the order is really nervous about the front's actions around here.";
|
|
|
|
TXT_RANDOM_REBEL_01 = "There's no way the order will stand against us.";
|
|
TXT_RANDOM_REBEL_02 = "We're almost ready to strike. Macil's plans are falling in place.";
|
|
TXT_RANDOM_REBEL_03 = "We're all behind you, don't worry.";
|
|
TXT_RANDOM_REBEL_04 = "Don't get too close to any of those big robots. They'll melt you down for scrap!";
|
|
TXT_RANDOM_REBEL_05 = "The day of our glory will soon come, and those who oppose us will be crushed!";
|
|
TXT_RANDOM_REBEL_06 = "Don't get too comfortable. We've still got our work cut out for us.";
|
|
TXT_RANDOM_REBEL_07 = "Macil says that you're the new hope. Bear that in mind.";
|
|
TXT_RANDOM_REBEL_08 = "Once we've taken these charlatans down, we'll be able to rebuild this world as it should be.";
|
|
TXT_RANDOM_REBEL_09 = "Remember that you aren't fighting just for yourself, but for everyone here and outside.";
|
|
TXT_RANDOM_REBEL_10 = "As long as one of us still stands, we will win.";
|
|
|
|
TXT_RANDOM_AGUARD_01 = "Move along, peasant.";
|
|
TXT_RANDOM_AGUARD_02 = "Follow the true faith, only then will you begin to understand.";
|
|
TXT_RANDOM_AGUARD_03 = "Only through death can one be truly reborn.";
|
|
TXT_RANDOM_AGUARD_04 = "I'm not interested in your useless drivel.";
|
|
TXT_RANDOM_AGUARD_05 = "If I had wanted to talk to you I would have told you so.";
|
|
TXT_RANDOM_AGUARD_06 = "Go and annoy someone else!";
|
|
TXT_RANDOM_AGUARD_07 = "Keep moving!";
|
|
TXT_RANDOM_AGUARD_08 = "If the alarm goes off, just stay out of our way!";
|
|
TXT_RANDOM_AGUARD_09 = "The order will cleanse the world and usher it into the new era.";
|
|
TXT_RANDOM_AGUARD_10 = "Problem? No, I thought not.";
|
|
|
|
TXT_RANDOM_BEGGAR_01 = "Alms for the poor?";
|
|
TXT_RANDOM_BEGGAR_02 = "What are you looking at, surfacer?";
|
|
TXT_RANDOM_BEGGAR_03 = "You wouldn't have any extra food, would you?";
|
|
TXT_RANDOM_BEGGAR_04 = "You surface people will never understand us.";
|
|
TXT_RANDOM_BEGGAR_05 = "Ha, the guards can't find us. Those idiots don't even know we exist.";
|
|
TXT_RANDOM_BEGGAR_06 = "One day everyone but those who serve the order will be forced to join us.";
|
|
TXT_RANDOM_BEGGAR_07 = "Stare now, but you know that this will be your own face one day.";
|
|
TXT_RANDOM_BEGGAR_08 = "There's nothing more annoying than a surfacer with an attitude!";
|
|
TXT_RANDOM_BEGGAR_09 = "The order will make short work of your pathetic front.";
|
|
TXT_RANDOM_BEGGAR_10 = "Watch yourself, surfacer. We know our enemies!";
|
|
|
|
TXT_RANDOM_PGUARD_01 = "We are the hands of fate. To earn our wrath is to find oblivion!";
|
|
TXT_RANDOM_PGUARD_02 = "The order will cleanse the world of the weak and corrupt!";
|
|
TXT_RANDOM_PGUARD_03 = "Obey the will of the masters!";
|
|
TXT_RANDOM_PGUARD_04 = "Long life to the brothers of the order!";
|
|
TXT_RANDOM_PGUARD_05 = "Free will is an illusion that binds the weak minded.";
|
|
TXT_RANDOM_PGUARD_06 = "Power is the path to glory. To follow the order is to walk that path!";
|
|
TXT_RANDOM_PGUARD_07 = "Take your place among the righteous, join us!";
|
|
TXT_RANDOM_PGUARD_08 = "The order protects its own.";
|
|
TXT_RANDOM_PGUARD_09 = "Acolytes? They have yet to see the full glory of the order.";
|
|
TXT_RANDOM_PGUARD_10 = "If there is any honor inside that pathetic shell of a body, you'll enter into the arms of the order.";
|
|
|
|
TXT_RANDOMGOODBYE_1 = "Bye!";
|
|
TXT_RANDOMGOODBYE_2 = "Thanks, bye!";
|
|
TXT_RANDOMGOODBYE_3 = "See you later!";
|
|
|
|
|
|
// Menu
|
|
MNU_NEWGAME = "NEW GAME";
|
|
MNU_OPTIONS = "OPTIONS";
|
|
MNU_GAMEFILES = "GAME FILES";
|
|
MNU_INFO = "INFO";
|
|
MNU_QUITGAME = "QUIT GAME";
|
|
|
|
MNU_FIGHTER = "FIGHTER";
|
|
MNU_CLERIC = "CLERIC";
|
|
MNU_MAGE = "MAGE";
|
|
MNU_RANDOM = "RANDOM";
|
|
|
|
MNU_LOADGAME = "LOAD GAME";
|
|
MNU_SAVEGAME = "SAVE GAME";
|
|
|
|
MNU_COTD = "CITY OF THE DAMNED";
|
|
MNU_HELLSMAW = "HELL'S MAW";
|
|
MNU_DOME = "THE DOME OF D'SPARIL";
|
|
MNU_OSSUARY = "THE OSSUARY";
|
|
MNU_DEMESNE = "THE STAGNANT DEMESNE";
|
|
|
|
MNU_WETNURSE = "THOU NEEDETH A WET-NURSE";
|
|
MNU_YELLOWBELLIES = "YELLOWBELLIES-R-US";
|
|
MNU_BRINGEST = "BRINGEST THEM ONETH";
|
|
MNU_SMITE = "THOU ART A SMITE-MEISTER";
|
|
MNU_BLACKPLAGUE = "BLACK PLAGUE POSSESSES THEE";
|
|
|
|
MNU_NOPICTURE = "No Picture";
|
|
MNU_DIFFVERSION = "Different\nVersion";
|
|
MNU_NOFILES = "No files";
|
|
|
|
MNU_CHOOSECLASS = "CHOOSE CLASS:";
|
|
MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
|
|
|
|
MNU_SQUIRE = "SQUIRE";
|
|
MNU_KNIGHT = "KNIGHT";
|
|
MNU_WARRIOR = "WARRIOR";
|
|
MNU_BERSERKER = "BERSERKER";
|
|
MNU_TITAN = "TITAN";
|
|
|
|
MNU_ALTARBOY = "ALTAR BOY";
|
|
MNU_ACOLYTE = "ACOLYTE";
|
|
MNU_PRIEST = "PRIEST";
|
|
MNU_CARDINAL = "CARDINAL";
|
|
MNU_POPE = "POPE";
|
|
|
|
MNU_APPRENTICE = "APPRENTICE";
|
|
MNU_ENCHANTER = "ENCHANTER";
|
|
MNU_SORCERER = "SORCERER";
|
|
MNU_WARLOCK = "WARLOCK";
|
|
MNU_ARCHMAGE = "ARCHMAGE";
|
|
|
|
MNU_PLAYERSETUP = "PLAYER SETUP";
|
|
|
|
MNU_DELETESG = "Do you really want to delete the savegame\n";
|
|
|
|
MNU_ONLYREGISTERED = "ONLY AVAILABLE IN THE REGISTERED VERSION";
|
|
|
|
// Bloodbath announcer
|
|
|
|
BBA_BONED = "%k boned %o like a fish";
|
|
BBA_CASTRA = "%k castrated %o";
|
|
BBA_CREAMED = "%k creamed %o";
|
|
BBA_DECIMAT = "%k decimated %o";
|
|
BBA_DESTRO = "%k destroyed %o";
|
|
BBA_DICED = "%k diced %o";
|
|
BBA_DISEMBO = "%k disembowled %o";
|
|
BBA_FLATTE = "%k flattened %o";
|
|
BBA_JUSTICE = "%k gave %o Anal Justice";
|
|
BBA_MADNESS = "%k gave AnAl MaDnEsS to %o";
|
|
BBA_KILLED = "%k killed %o";
|
|
BBA_MINCMEAT = "%k made mincemeat out of %o";
|
|
BBA_MASSACR = "%k massacred %o";
|
|
BBA_MUTILA = "%k mutilated %o";
|
|
BBA_REAMED = "%k reamed %o";
|
|
BBA_RIPPED = "%k ripped %o a new orifice";
|
|
BBA_SLAUGHT = "%k slaughtered %o";
|
|
BBA_SMASHED = "%k smashed %o";
|
|
BBA_SODOMIZ = "%k sodomized %o";
|
|
BBA_SPLATT = "%k splattered %o";
|
|
BBA_SQUASH = "%k squashed %o";
|
|
BBA_THROTTL = "%k throttled %o";
|
|
BBA_WASTED = "%k wasted %o";
|
|
BBA_BODYBAG = "%k body bagged %o";
|
|
BBA_HELL = "%k sent %o to Hell";
|
|
BBA_TOAST = "%k toasted %o";
|
|
BBA_SNUFF = "%k snuffed %o";
|
|
BBA_HOSED = "%k hosed %o";
|
|
BBA_SPRAYED = "%k sprayed %o";
|
|
BBA_DOGMEAT = "%k made dog meat out of %o";
|
|
BBA_BEATEN = "%k beat %o like a cur";
|
|
|
|
BBA_EXCREMENT = "%o is excrement";
|
|
BBA_HAMBURGER = "%o is hamburger";
|
|
BBA_SCROTUM = "%o suffered scrotum separation";
|
|
BBA_POPULATION = "%o volunteered for population control";
|
|
BBA_SUICIDE = "%o has suicided";
|
|
BBA_DARWIN = "%o received the Darwin Award";
|
|
|
|
// Chex Quest Strings
|
|
CHUSTR_E1M1 = "E1M1: Landing Zone";
|
|
CHUSTR_E1M2 = "E1M2: Storage Facility";
|
|
CHUSTR_E1M3 = "E1M3: Experimental Lab";
|
|
CHUSTR_E1M4 = "E1M4: Arboretum";
|
|
CHUSTR_E1M5 = "E1M5: Caverns of Bazoik";
|
|
|
|
CE1TEXT =
|
|
"Mission accomplished.\n"
|
|
"\n"
|
|
"Are you prepared for the next mission?\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"Press the escape key to continue...";
|
|
|
|
CE2TEXT = "You've done it!";
|
|
CE3TEXT = "Wonderful Job!";
|
|
CE4TEXT = "Fantastic";
|
|
|
|
CLOADNET = "you can't do load while in a net quest!\n\npress a key.";
|
|
CQSPROMPT = "quicksave over your quest named\n\n'%s'?\n\npress y or n.";
|
|
CQLOADNET = "you can't quickload during a netquest!\n\npress a key.";
|
|
CQLPROMPT = "do you want to quickload the quest named\n\n'%s'?\n\npress y or n.";
|
|
CNEWGAME = "you can't start a new quest\nwhile in a network quest.\n\npress a key.";
|
|
|
|
CNIGHTMARE = "Careful, this will be tough.\nDo you wish to continue?\n\npress y or n.";
|
|
|
|
CSWSTRING = "this is Chex(R) Quest. look for\n\nfuture levels at www.chexquest.com.\n\npress a key.";
|
|
|
|
CNETEND = "you can't end a netquest!\n\npress a key.";
|
|
CENDGAME = "are you sure you want to end the quest?\n\npress y or n.";
|
|
|
|
GOTCHEXARMOR = "Picked up the Chex(R) Armor.";
|
|
GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armor!";
|
|
GOTWATER = "Picked up a glass of water.";
|
|
GOTREPELLENT = "Picked up slime repellent.";
|
|
GOTBREAKFAST = "Supercharge Breakfast!";
|
|
GOTCBLUEKEY = "Picked up a blue key.";
|
|
GOTCYELLOWKEY = "Picked up a yellow key.";
|
|
GOTCREDKEY = "Picked up a red key.";
|
|
GOTFRUIT = "Picked up a bowl of fruit.";
|
|
GOTVEGETABLESNEED = "Vegetables are REALLY good for you!";
|
|
GOTVEGETABLES = "Picked up a bowl of vegetables.";
|
|
GOTSLIMESUIT = "Found a Slime-Proof Suit";
|
|
GOTCHEXMAP = "Found a Computer Area Map";
|
|
|
|
GOTZORCHRECHARGE = "Picked up a mini zorch recharge.";
|
|
GOTMINIZORCHPACK = "Picked up a mini zorch pack.";
|
|
GOTPROPULSORRECHARGE = "Picked up a zorch propulsor recharge.";
|
|
GOTPROPULSORPACK = "Picked up a zorch propulsor pack.";
|
|
GOTPHASINGZORCHERRECHARGE = "Picked up a phasing zorcher recharge";
|
|
GOTPHASINGZORCHERPACK = "Picked up a phasing zorcher pack.";
|
|
GOTLARGEZORCHERRECHARGE = "Picked up a large zorcher recharge.";
|
|
GOTLARGEZORCHERPACK = "Picked up a large zorcher pack.";
|
|
GOTZORCHPACK = "Picked up a Zorchpak!";
|
|
|
|
GOTLAZDEVICE = "You got the LAZ Device! Woot!";
|
|
GOTRAPIDZORCHER = "You got the Rapid Zorcher!";
|
|
GOTSUPERBOOTSPORK = "You got the Super Bootspork!";
|
|
GOTZORCHPROPULSOR = "You got the Zorch Propulsor!";
|
|
GOTPHASINGZORCHER = "You got the Phasing Zorcher!";
|
|
GOTLARGEZORCHER = "You got the Large Zorcher!";
|
|
GOTSUPERLARGEZORCHER = "You got the Mega Zorcher!";
|
|
GOTMINIZORCHER = "Picked up a Mini Zorcher.";
|
|
|
|
STSTR_CDQDON = "Invincible Mode ON";
|
|
STSTR_CDQDOFF = "Invincible Mode OFF";
|
|
STSTR_CFAADDED = "Zorch Added";
|
|
STSTR_CKFAADDED = "Super Zorch Added";
|
|
STSTR_CCHOPPERS = "... Eat Chex(R)!";
|
|
|
|
OB_COMMONUS = "%o was slimed by a flemoid.";
|
|
OB_BIPEDICUS = "%o was slimed by a bipedicus.";
|
|
OB_BIPEDICUS2 = "%o was slimed by an armored bipedicus.";
|
|
OB_CYCLOPTIS = "%o was slimed by a cycloptis.";
|
|
OB_FLEMBRANE = "%o was defeated by the Flembrane.";
|
|
|
|
OB_MPSPOON = "%o was spoon fed by %k.";
|
|
OB_MPBOOTSPORK = "%o was thouroughly mixed with %k's bootspork.";
|
|
OB_MPZORCH = "%o was zorched by %k.";
|
|
OB_MPMEGAZORCH = "%o was hit by %k's mega-zorcher.";
|
|
OB_MPRAPIDZORCH = "%o was rapid zorched by %k.";
|
|
OB_MPPROPULSOR = "%o was zorched by %k's propulsor.";
|
|
OB_MPP_SPLASH = "%o was hit by %k's propulsor.";
|
|
OB_MPPHASEZORCH = "%o was phase zorched by %k.";
|
|
OB_MPLAZ_BOOM = "%o fell prey to %k's LAZ device.";
|
|
OB_MPLAZ_SPLASH = "%o was lazzed by %k.";
|
|
|
|
// Music names for Doom. These are needed in the string table only so that they can
|
|
// be replaced by Dehacked.
|
|
// Note that these names are not prefixed with 'd_' because that's how Dehacked patches
|
|
// expect them.
|
|
|
|
MUSIC_E1M1 = "e1m1";
|
|
MUSIC_E1M2 = "e1m2";
|
|
MUSIC_E1M3 = "e1m3";
|
|
MUSIC_E1M4 = "e1m4";
|
|
MUSIC_E1M5 = "e1m5";
|
|
MUSIC_E1M6 = "e1m6";
|
|
MUSIC_E1M7 = "e1m7";
|
|
MUSIC_E1M8 = "e1m8";
|
|
MUSIC_E1M9 = "e1m9";
|
|
MUSIC_E2M1 = "e2m1";
|
|
MUSIC_E2M2 = "e2m2";
|
|
MUSIC_E2M3 = "e2m3";
|
|
MUSIC_E2M4 = "e2m4";
|
|
MUSIC_E2M5 = "e2m5";
|
|
MUSIC_E2M6 = "e2m6";
|
|
MUSIC_E2M7 = "e2m7";
|
|
MUSIC_E2M8 = "e2m8";
|
|
MUSIC_E2M9 = "e2m9";
|
|
MUSIC_E3M1 = "e3m1";
|
|
MUSIC_E3M2 = "e3m2";
|
|
MUSIC_E3M3 = "e3m3";
|
|
MUSIC_E3M4 = "e3m4";
|
|
MUSIC_E3M5 = "e3m5";
|
|
MUSIC_E3M6 = "e3m6";
|
|
MUSIC_E3M7 = "e3m7";
|
|
MUSIC_E3M8 = "e3m8";
|
|
MUSIC_E3M9 = "e3m9";
|
|
MUSIC_INTER = "inter";
|
|
MUSIC_INTRO = "intro";
|
|
MUSIC_BUNNY = "bunny";
|
|
MUSIC_VICTOR = "victor";
|
|
MUSIC_INTROA = "introa";
|
|
MUSIC_RUNNIN = "runnin";
|
|
MUSIC_STALKS = "stalks";
|
|
MUSIC_COUNTD = "countd";
|
|
MUSIC_BETWEE = "betwee";
|
|
MUSIC_DOOM = "doom";
|
|
MUSIC_THE_DA = "the_da";
|
|
MUSIC_SHAWN = "shawn";
|
|
MUSIC_DDTBLU = "ddtblu";
|
|
MUSIC_IN_CIT = "in_cit";
|
|
MUSIC_DEAD = "dead";
|
|
MUSIC_STLKS2 = "stlks2";
|
|
MUSIC_THEDA2 = "theda2";
|
|
MUSIC_DOOM2 = "doom2";
|
|
MUSIC_DDTBL2 = "ddtbl2";
|
|
MUSIC_RUNNI2 = "runni2";
|
|
MUSIC_DEAD2 = "dead2";
|
|
MUSIC_STLKS3 = "stlks3";
|
|
MUSIC_ROMERO = "romero";
|
|
MUSIC_SHAWN2 = "shawn2";
|
|
MUSIC_MESSAG = "messag";
|
|
MUSIC_COUNT2 = "count2";
|
|
MUSIC_DDTBL3 = "ddtbl3";
|
|
MUSIC_AMPIE = "ampie";
|
|
MUSIC_THEDA3 = "theda3";
|
|
MUSIC_ADRIAN = "adrian";
|
|
MUSIC_MESSG2 = "messg2";
|
|
MUSIC_ROMER2 = "romer2";
|
|
MUSIC_TENSE = "tense";
|
|
MUSIC_SHAWN3 = "shawn3";
|
|
MUSIC_OPENIN = "openin";
|
|
MUSIC_EVIL = "evil";
|
|
MUSIC_ULTIMA = "ultima";
|
|
MUSIC_READ_M = "read_m";
|
|
MUSIC_DM2TTL = "dm2ttl";
|
|
MUSIC_DM2INT = "dm2int";
|