mirror of
https://github.com/ZDoom/gzdoom.git
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fd2af54724
SVN r3524 (trunk)
934 lines
22 KiB
C++
934 lines
22 KiB
C++
/*
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** tarray.h
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** Templated, automatically resizing array
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __TARRAY_H__
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#define __TARRAY_H__
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#include <new>
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#if !defined(_WIN32)
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#include <inttypes.h> // for intptr_t
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#elif !defined(_MSC_VER)
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#include <stdint.h> // for mingw
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#endif
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#include "m_alloc.h"
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class FArchive;
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// TArray -------------------------------------------------------------------
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// T is the type stored in the array.
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// TT is the type returned by operator().
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template <class T, class TT=T>
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class TArray
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{
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template<class U, class UU> friend FArchive &operator<< (FArchive &arc, TArray<U,UU> &self);
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public:
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////////
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// This is a dummy constructor that does nothing. The purpose of this
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// is so you can create a global TArray in the data segment that gets
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// used by code before startup without worrying about the constructor
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// resetting it after it's already been used. You MUST NOT use it for
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// heap- or stack-allocated TArrays.
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enum ENoInit
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{
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NoInit
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};
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TArray (ENoInit dummy)
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{
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}
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////////
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TArray ()
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{
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Most = 0;
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Count = 0;
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Array = NULL;
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}
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TArray (int max)
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{
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Most = max;
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Count = 0;
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Array = (T *)M_Malloc (sizeof(T)*max);
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}
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TArray (const TArray<T> &other)
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{
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DoCopy (other);
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}
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TArray<T> &operator= (const TArray<T> &other)
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{
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if (&other != this)
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{
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if (Array != NULL)
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{
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if (Count > 0)
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{
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DoDelete (0, Count-1);
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}
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M_Free (Array);
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}
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DoCopy (other);
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}
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return *this;
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}
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~TArray ()
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{
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if (Array)
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{
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if (Count > 0)
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{
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DoDelete (0, Count-1);
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}
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M_Free (Array);
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Array = NULL;
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Count = 0;
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Most = 0;
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}
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}
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// Return a reference to an element
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T &operator[] (size_t index) const
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{
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return Array[index];
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}
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// Returns the value of an element
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TT operator() (size_t index) const
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{
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return Array[index];
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}
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// Returns a reference to the last element
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T &Last() const
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{
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return Array[Count-1];
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}
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unsigned int Push (const T &item)
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{
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Grow (1);
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::new((void*)&Array[Count]) T(item);
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return Count++;
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}
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bool Pop ()
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{
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if (Count > 0)
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{
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Array[--Count].~T();
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return true;
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}
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return false;
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}
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bool Pop (T &item)
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{
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if (Count > 0)
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{
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item = Array[--Count];
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Array[Count].~T();
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return true;
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}
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return false;
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}
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void Delete (unsigned int index)
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{
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if (index < Count)
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{
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Array[index].~T();
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if (index < --Count)
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{
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memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index));
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}
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}
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}
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void Delete (unsigned int index, int deletecount)
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{
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if (index + deletecount > Count)
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{
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deletecount = Count - index;
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}
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if (deletecount > 0)
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{
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for (int i = 0; i < deletecount; i++)
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{
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Array[index + i].~T();
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}
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Count -= deletecount;
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if (index < Count)
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{
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memmove (&Array[index], &Array[index+deletecount], sizeof(T)*(Count - index));
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}
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}
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}
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// Inserts an item into the array, shifting elements as needed
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void Insert (unsigned int index, const T &item)
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{
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if (index >= Count)
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{
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// Inserting somewhere past the end of the array, so we can
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// just add it without moving things.
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Resize (index + 1);
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::new ((void *)&Array[index]) T(item);
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}
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else
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{
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// Inserting somewhere in the middle of the array,
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// so make room for it
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Resize (Count + 1);
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// Now move items from the index and onward out of the way
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memmove (&Array[index+1], &Array[index], sizeof(T)*(Count - index - 1));
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// And put the new element in
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::new ((void *)&Array[index]) T(item);
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}
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}
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void ShrinkToFit ()
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{
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if (Most > Count)
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{
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Most = Count;
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if (Most == 0)
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{
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if (Array != NULL)
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{
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M_Free (Array);
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Array = NULL;
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}
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}
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else
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{
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DoResize ();
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}
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}
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}
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// Grow Array to be large enough to hold amount more entries without
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// further growing.
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void Grow (unsigned int amount)
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{
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if (Count + amount > Most)
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{
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const unsigned int choicea = Count + amount;
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const unsigned int choiceb = Most = (Most >= 16) ? Most + Most / 2 : 16;
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Most = (choicea > choiceb ? choicea : choiceb);
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DoResize ();
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}
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}
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// Resize Array so that it has exactly amount entries in use.
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void Resize (unsigned int amount)
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{
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if (Count < amount)
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{
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// Adding new entries
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Grow (amount - Count);
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for (unsigned int i = Count; i < amount; ++i)
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{
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::new((void *)&Array[i]) T;
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}
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}
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else if (Count != amount)
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{
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// Deleting old entries
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DoDelete (amount, Count - 1);
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}
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Count = amount;
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}
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// Reserves amount entries at the end of the array, but does nothing
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// with them.
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unsigned int Reserve (unsigned int amount)
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{
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Grow (amount);
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unsigned int place = Count;
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Count += amount;
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for (unsigned int i = place; i < Count; ++i)
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{
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::new((void *)&Array[i]) T;
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}
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return place;
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}
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unsigned int Size () const
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{
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return Count;
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}
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unsigned int Max () const
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{
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return Most;
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}
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void Clear ()
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{
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if (Count > 0)
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{
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DoDelete (0, Count-1);
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Count = 0;
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}
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}
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private:
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T *Array;
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unsigned int Most;
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unsigned int Count;
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void DoCopy (const TArray<T> &other)
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{
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Most = Count = other.Count;
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if (Count != 0)
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{
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Array = (T *)M_Malloc (sizeof(T)*Most);
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for (unsigned int i = 0; i < Count; ++i)
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{
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::new(&Array[i]) T(other.Array[i]);
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}
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}
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else
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{
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Array = NULL;
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}
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}
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void DoResize ()
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{
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size_t allocsize = sizeof(T)*Most;
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Array = (T *)M_Realloc (Array, allocsize);
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}
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void DoDelete (unsigned int first, unsigned int last)
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{
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assert (last != ~0u);
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for (unsigned int i = first; i <= last; ++i)
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{
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Array[i].~T();
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}
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}
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};
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// TDeletingArray -----------------------------------------------------------
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// An array that deletes its elements when it gets deleted.
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template<class T, class TT=T>
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class TDeletingArray : public TArray<T, TT>
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{
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public:
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~TDeletingArray<T, TT> ()
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{
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for (unsigned int i = 0; i < TArray<T,TT>::Size(); ++i)
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{
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if ((*this)[i] != NULL)
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delete (*this)[i];
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}
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}
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};
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// TAutoGrowArray -----------------------------------------------------------
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// An array with accessors that automatically grow the array as needed.
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// It can still be used as a normal TArray if needed. ACS uses this for
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// world and global arrays.
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template <class T, class TT=T>
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class TAutoGrowArray : public TArray<T, TT>
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{
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public:
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T GetVal (unsigned int index)
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{
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if (index >= this->Size())
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{
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return 0;
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}
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return (*this)[index];
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}
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void SetVal (unsigned int index, T val)
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{
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if ((int)index < 0) return; // These always result in an out of memory condition.
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if (index >= this->Size())
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{
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this->Resize (index + 1);
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}
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(*this)[index] = val;
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}
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};
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// TMap ---------------------------------------------------------------------
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// An associative array, similar in concept to the STL extension
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// class hash_map. It is implemented using Lua's table algorithm:
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/*
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** Hash uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** Hence even when the load factor reaches 100%, performance remains good.
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*/
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/******************************************************************************
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* Copyright (C) 1994-2006 Lua.org, PUC-Rio. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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******************************************************************************/
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typedef unsigned int hash_t;
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template<class KT> struct THashTraits
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{
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// Returns the hash value for a key.
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hash_t Hash(const KT key) { return (hash_t)(intptr_t)key; }
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// Compares two keys, returning zero if they are the same.
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int Compare(const KT left, const KT right) { return left != right; }
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};
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template<class VT> struct TValueTraits
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{
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// Initializes a value for TMap. If a regular constructor isn't
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// good enough, you can override it.
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void Init(VT &value)
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{
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::new(&value) VT;
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}
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};
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template<class KT, class VT, class MapType> class TMapIterator;
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template<class KT, class VT, class MapType> class TMapConstIterator;
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template<class KT, class VT, class HashTraits=THashTraits<KT>, class ValueTraits=TValueTraits<VT> >
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class TMap
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{
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template<class KTa, class VTa, class MTa> friend class TMapIterator;
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template<class KTb, class VTb, class MTb> friend class TMapConstIterator;
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public:
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typedef class TMap<KT, VT, HashTraits, ValueTraits> MyType;
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typedef class TMapIterator<KT, VT, MyType> Iterator;
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typedef class TMapConstIterator<KT, VT, MyType> ConstIterator;
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typedef struct { const KT Key; VT Value; } Pair;
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typedef const Pair ConstPair;
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TMap() { NumUsed = 0; SetNodeVector(1); }
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TMap(hash_t size) { NumUsed = 0; SetNodeVector(size); }
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~TMap() { ClearNodeVector(); }
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TMap(const TMap &o)
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{
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NumUsed = 0;
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SetNodeVector(o.CountUsed());
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CopyNodes(o.Nodes, o.Size);
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}
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TMap &operator= (const TMap &o)
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{
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NumUsed = 0;
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ClearNodeVector();
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SetNodeVector(o.CountUsed());
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CopyNodes(o.Nodes, o.Size);
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return *this;
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}
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//=======================================================================
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//
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// Clear
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//
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// Empties out the table and resizes it with room for count entries.
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//
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//=======================================================================
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void Clear(hash_t count=1)
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{
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ClearNodeVector();
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SetNodeVector(count);
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}
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//=======================================================================
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//
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// CountUsed
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//
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// Returns the number of entries in use in the table.
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//
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//=======================================================================
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hash_t CountUsed() const
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{
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#ifdef _DEBUG
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hash_t used = 0;
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hash_t ct = Size;
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for (Node *n = Nodes; ct-- > 0; ++n)
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{
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if (!n->IsNil())
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{
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++used;
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}
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}
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assert (used == NumUsed);
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#endif
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return NumUsed;
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}
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//=======================================================================
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//
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// operator[]
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//
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// Returns a reference to the value associated with a particular key,
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// creating the pair if the key isn't already in the table.
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//
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//=======================================================================
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VT &operator[] (const KT key)
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{
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return GetNode(key)->Pair.Value;
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}
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const VT &operator[] (const KT key) const
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{
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return GetNode(key)->Pair.Value;
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}
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//=======================================================================
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//
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// CheckKey
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//
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// Returns a pointer to the value associated with a particular key, or
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// NULL if the key isn't in the table.
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//
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//=======================================================================
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VT *CheckKey (const KT key)
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{
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Node *n = FindKey(key);
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return n != NULL ? &n->Pair.Value : NULL;
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}
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|
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const VT *CheckKey (const KT key) const
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|
{
|
|
const Node *n = FindKey(key);
|
|
return n != NULL ? &n->Pair.Value : NULL;
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}
|
|
|
|
//=======================================================================
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|
//
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|
// Insert
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|
//
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// Adds a key/value pair to the table if key isn't in the table, or
|
|
// replaces the value for the existing pair if the key is in the table.
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//
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|
// This is functionally equivalent to (*this)[key] = value; but can be
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|
// slightly faster if the pair needs to be created because it doesn't run
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|
// the constructor on the value part twice.
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//
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//=======================================================================
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|
VT &Insert(const KT key, const VT &value)
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|
{
|
|
Node *n = FindKey(key);
|
|
if (n != NULL)
|
|
{
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|
n->Pair.Value = value;
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|
}
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|
else
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|
{
|
|
n = NewKey(key);
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|
::new(&n->Pair.Value) VT(value);
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|
}
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|
return n->Pair.Value;
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|
}
|
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|
|
//=======================================================================
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|
//
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// Remove
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//
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// Removes the key/value pair for a particular key if it is in the table.
|
|
//
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//=======================================================================
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|
|
|
void Remove(const KT key)
|
|
{
|
|
DelKey(key);
|
|
}
|
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|
|
protected:
|
|
struct IPair // This must be the same as Pair above, but with a
|
|
{ // non-const Key.
|
|
KT Key;
|
|
VT Value;
|
|
};
|
|
struct Node
|
|
{
|
|
Node *Next;
|
|
IPair Pair;
|
|
void SetNil()
|
|
{
|
|
Next = (Node *)1;
|
|
}
|
|
bool IsNil() const
|
|
{
|
|
return Next == (Node *)1;
|
|
}
|
|
};
|
|
|
|
/* This is used instead of memcpy, because Node is likely to be small,
|
|
* such that the time spent calling a function would eclipse the time
|
|
* spent copying. */
|
|
struct NodeSizedStruct { unsigned char Pads[sizeof(Node)]; };
|
|
|
|
Node *Nodes;
|
|
Node *LastFree; /* any free position is before this position */
|
|
hash_t Size; /* must be a power of 2 */
|
|
hash_t NumUsed;
|
|
|
|
const Node *MainPosition(const KT k) const
|
|
{
|
|
HashTraits Traits;
|
|
return &Nodes[Traits.Hash(k) & (Size - 1)];
|
|
}
|
|
|
|
Node *MainPosition(const KT k)
|
|
{
|
|
HashTraits Traits;
|
|
return &Nodes[Traits.Hash(k) & (Size - 1)];
|
|
}
|
|
|
|
void SetNodeVector(hash_t size)
|
|
{
|
|
// Round size up to nearest power of 2
|
|
for (Size = 1; Size < size; Size <<= 1)
|
|
{ }
|
|
Nodes = (Node *)M_Malloc(Size * sizeof(Node));
|
|
LastFree = &Nodes[Size]; /* all positions are free */
|
|
for (hash_t i = 0; i < Size; ++i)
|
|
{
|
|
Nodes[i].SetNil();
|
|
}
|
|
}
|
|
|
|
void ClearNodeVector()
|
|
{
|
|
for (hash_t i = 0; i < Size; ++i)
|
|
{
|
|
if (!Nodes[i].IsNil())
|
|
{
|
|
Nodes[i].~Node();
|
|
}
|
|
}
|
|
M_Free(Nodes);
|
|
Nodes = NULL;
|
|
Size = 0;
|
|
LastFree = NULL;
|
|
NumUsed = 0;
|
|
}
|
|
|
|
void Resize(hash_t nhsize)
|
|
{
|
|
hash_t i, oldhsize = Size;
|
|
Node *nold = Nodes;
|
|
/* create new hash part with appropriate size */
|
|
SetNodeVector(nhsize);
|
|
/* re-insert elements from hash part */
|
|
NumUsed = 0;
|
|
for (i = 0; i < oldhsize; ++i)
|
|
{
|
|
if (!nold[i].IsNil())
|
|
{
|
|
Node *n = NewKey(nold[i].Pair.Key);
|
|
::new(&n->Pair.Value) VT(nold[i].Pair.Value);
|
|
nold[i].~Node();
|
|
}
|
|
}
|
|
M_Free(nold);
|
|
}
|
|
|
|
void Rehash()
|
|
{
|
|
Resize (Size << 1);
|
|
}
|
|
|
|
Node *GetFreePos()
|
|
{
|
|
while (LastFree-- > Nodes)
|
|
{
|
|
if (LastFree->IsNil())
|
|
{
|
|
return LastFree;
|
|
}
|
|
}
|
|
return NULL; /* could not find a free place */
|
|
}
|
|
|
|
/*
|
|
** Inserts a new key into a hash table; first, check whether key's main
|
|
** position is free. If not, check whether colliding node is in its main
|
|
** position or not: if it is not, move colliding node to an empty place and
|
|
** put new key in its main position; otherwise (colliding node is in its main
|
|
** position), new key goes to an empty position.
|
|
**
|
|
** The Value field is left unconstructed.
|
|
*/
|
|
Node *NewKey(const KT key)
|
|
{
|
|
Node *mp = MainPosition(key);
|
|
if (!mp->IsNil())
|
|
{
|
|
Node *othern;
|
|
Node *n = GetFreePos(); /* get a free place */
|
|
if (n == NULL) /* cannot find a free place? */
|
|
{
|
|
Rehash(); /* grow table */
|
|
return NewKey(key); /* re-insert key into grown table */
|
|
}
|
|
othern = MainPosition(mp->Pair.Key);
|
|
if (othern != mp) /* is colliding node out of its main position? */
|
|
{ /* yes; move colliding node into free position */
|
|
while (othern->Next != mp) /* find previous */
|
|
{
|
|
othern = othern->Next;
|
|
}
|
|
othern->Next = n; /* redo the chain with 'n' in place of 'mp' */
|
|
CopyNode(n, mp); /* copy colliding node into free pos. (mp->Next also goes) */
|
|
mp->Next = NULL; /* now 'mp' is free */
|
|
}
|
|
else /* colliding node is in its own main position */
|
|
{ /* new node will go into free position */
|
|
n->Next = mp->Next; /* chain new position */
|
|
mp->Next = n;
|
|
mp = n;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mp->Next = NULL;
|
|
}
|
|
++NumUsed;
|
|
::new(&mp->Pair.Key) KT(key);
|
|
return mp;
|
|
}
|
|
|
|
void DelKey(const KT key)
|
|
{
|
|
Node *mp = MainPosition(key), **mpp;
|
|
HashTraits Traits;
|
|
|
|
if (mp->IsNil())
|
|
{
|
|
/* the key is definitely not present, because there is nothing at its main position */
|
|
}
|
|
else if (!Traits.Compare(mp->Pair.Key, key)) /* the key is in its main position */
|
|
{
|
|
if (mp->Next != NULL) /* move next node to its main position */
|
|
{
|
|
Node *n = mp->Next;
|
|
mp->~Node(); /* deconstruct old node */
|
|
CopyNode(mp, n); /* copy next node */
|
|
n->SetNil(); /* next node is now nil */
|
|
}
|
|
else
|
|
{
|
|
mp->~Node();
|
|
mp->SetNil(); /* there is no chain, so main position is nil */
|
|
}
|
|
--NumUsed;
|
|
}
|
|
else /* the key is either not present or not in its main position */
|
|
{
|
|
for (mpp = &mp->Next, mp = *mpp; mp != NULL && Traits.Compare(mp->Pair.Key, key); mpp = &mp->Next, mp = *mpp)
|
|
{ } /* look for the key */
|
|
if (mp != NULL) /* found it */
|
|
{
|
|
*mpp = mp->Next; /* rechain so this node is skipped */
|
|
mp->~Node();
|
|
mp->SetNil(); /* because this node is now nil */
|
|
--NumUsed;
|
|
}
|
|
}
|
|
}
|
|
|
|
Node *FindKey(const KT key)
|
|
{
|
|
HashTraits Traits;
|
|
Node *n = MainPosition(key);
|
|
while (n != NULL && !n->IsNil() && Traits.Compare(n->Pair.Key, key))
|
|
{
|
|
n = n->Next;
|
|
}
|
|
return n == NULL || n->IsNil() ? NULL : n;
|
|
}
|
|
|
|
const Node *FindKey(const KT key) const
|
|
{
|
|
HashTraits Traits;
|
|
const Node *n = MainPosition(key);
|
|
while (n != NULL && !n->IsNil() && Traits.Compare(n->Pair.Key, key))
|
|
{
|
|
n = n->Next;
|
|
}
|
|
return n == NULL || n->IsNil() ? NULL : n;
|
|
}
|
|
|
|
Node *GetNode(const KT key)
|
|
{
|
|
Node *n = FindKey(key);
|
|
if (n != NULL)
|
|
{
|
|
return n;
|
|
}
|
|
n = NewKey(key);
|
|
ValueTraits traits;
|
|
traits.Init(n->Pair.Value);
|
|
return n;
|
|
}
|
|
|
|
/* Perform a bit-wise copy of the node. Used when relocating a node in the table. */
|
|
void CopyNode(Node *dst, const Node *src)
|
|
{
|
|
*(NodeSizedStruct *)dst = *(const NodeSizedStruct *)src;
|
|
}
|
|
|
|
/* Copy all nodes in the node vector to this table. */
|
|
void CopyNodes(const Node *nodes, hash_t numnodes)
|
|
{
|
|
for (; numnodes-- > 0; ++nodes)
|
|
{
|
|
if (!nodes->IsNil())
|
|
{
|
|
Node *n = NewKey(nodes->Pair.Key);
|
|
::new(&n->Pair.Value) VT(nodes->Pair.Value);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
// TMapIterator -------------------------------------------------------------
|
|
// A class to iterate over all the pairs in a TMap.
|
|
|
|
template<class KT, class VT, class MapType=TMap<KT,VT> >
|
|
class TMapIterator
|
|
{
|
|
public:
|
|
TMapIterator(MapType &map)
|
|
: Map(map), Position(0)
|
|
{
|
|
}
|
|
|
|
//=======================================================================
|
|
//
|
|
// NextPair
|
|
//
|
|
// Returns false if there are no more entries in the table. Otherwise, it
|
|
// returns true, and pair is filled with a pointer to the pair in the
|
|
// table.
|
|
//
|
|
//=======================================================================
|
|
|
|
bool NextPair(typename MapType::Pair *&pair)
|
|
{
|
|
if (Position >= Map.Size)
|
|
{
|
|
return false;
|
|
}
|
|
do
|
|
{
|
|
if (!Map.Nodes[Position].IsNil())
|
|
{
|
|
pair = reinterpret_cast<typename MapType::Pair *>(&Map.Nodes[Position].Pair);
|
|
Position += 1;
|
|
return true;
|
|
}
|
|
} while (++Position < Map.Size);
|
|
return false;
|
|
}
|
|
|
|
//=======================================================================
|
|
//
|
|
// Reset
|
|
//
|
|
// Restarts the iteration so you can do it all over again.
|
|
//
|
|
//=======================================================================
|
|
|
|
void Reset()
|
|
{
|
|
Position = 0;
|
|
}
|
|
|
|
protected:
|
|
MapType ⤅
|
|
hash_t Position;
|
|
};
|
|
|
|
// TMapConstIterator --------------------------------------------------------
|
|
// Exactly the same as TMapIterator, but it works with a const TMap.
|
|
|
|
template<class KT, class VT, class MapType=TMap<KT,VT> >
|
|
class TMapConstIterator
|
|
{
|
|
public:
|
|
TMapConstIterator(const MapType &map)
|
|
: Map(map), Position(0)
|
|
{
|
|
}
|
|
|
|
bool NextPair(typename MapType::ConstPair *&pair)
|
|
{
|
|
if (Position >= Map.Size)
|
|
{
|
|
return false;
|
|
}
|
|
do
|
|
{
|
|
if (!Map.Nodes[Position].IsNil())
|
|
{
|
|
pair = reinterpret_cast<typename MapType::Pair *>(&Map.Nodes[Position].Pair);
|
|
Position += 1;
|
|
return true;
|
|
}
|
|
} while (++Position < Map.Size);
|
|
return false;
|
|
}
|
|
|
|
protected:
|
|
const MapType ⤅
|
|
hash_t Position;
|
|
};
|
|
|
|
#endif //__TARRAY_H__
|