gzdoom/wadsrc/static/filter
Marisa Heit e4281454ce Split ANIMATED into three parts, filtered by game that uses them
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
  crammed into a single file. This meant that animations from one game
  could erroneously make their way into maps for another game that
  provided custom textures with names that matched textures that animated
  in the other game. There are now three separate ANIMATED lumps with only
  the animations defined for the original game and no others. The one
  that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
  FTextureManager::InitAnimated(), since I had to figure it out from the
  code.
2016-10-15 21:40:24 -05:00
..
doom.freedoom Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
game-doom/graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
game-doomchex Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
game-heretic Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
game-hexen Externalized default key bindings 2015-04-05 21:40:53 -05:00
game-raven/graphics Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
game-strife Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
strifeteaser1/mapinfo Normalize line endings 2016-03-01 09:47:10 -06:00
strifeteaser2/mapinfo Normalize line endings 2016-03-01 09:47:10 -06:00