gzdoom/wadsrc/static/shaders/glsl
2017-04-06 23:34:42 -04:00
..
bloomcombine.fp
bloomextract.fp
burn.fp
colormap.fp
depthblur.fp SSAO math bug fixes 2016-10-06 07:36:49 +02:00
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp Removed unused input from fog boundary fragment program 2017-02-01 10:05:38 +02:00
func_brightmap.fp
func_defaultlight.fp
func_normal.fp
func_notexture.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_standard.fp - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
fuzz_swirly.fp
fxaa.fp Added FXAA post-processing 2016-10-03 00:15:45 +02:00
lensdistortion.fp
lineardepth.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
main.fp - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
main.vp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
present.fp
present_checker3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
present_column3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
present_row3d.fp Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
screenquad.vp
screenquadscale.vp
shaderdefs.i - objectcolor stuff. 2017-01-28 19:06:21 +01:00
shadowmap.fp Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00
ssao.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
ssaocombine.fp Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
stencil.fp
swshader.fp Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
swshader.vp Add wipes 2016-10-11 14:37:57 +02:00
tonemap.fp