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https://github.com/ZDoom/gzdoom.git
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10c0d67b78
channel when restarting the song, rather than emitting a single note off event which only has a 1 in 127 chance of being for a note that's playing on that channel. Then I decided it would probably be a good idea to reset all the controllers as well. - Increasing the size of the internal Timidity stream buffer from 1/14 sec (copied from the OPL player) improved its sound dramatically, so apparently Timidity has issues with short stream buffers. It's now at 1/2 sec in length. However, there seems to be something weird going on with corazonazul_ff6boss.mid near the beginning where it stops and immediately restarts a guitar on the exact same note. - Added a new sound debugging cvar: snd_drawoutput, which can show various oscilloscopes and spectrums. - Internal TiMidity now plays music. - Changed the progdir global variable into an FString. SVN r900 (trunk)
228 lines
4.8 KiB
C++
228 lines
4.8 KiB
C++
/*
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** i_sound.cpp
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** Stubs for sound interfaces.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include "resource.h"
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extern HWND Window;
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extern HINSTANCE g_hInst;
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#define USE_WINDOWS_DWORD
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#else
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#define FALSE 0
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#define TRUE 1
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "doomtype.h"
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#include "m_alloc.h"
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#include <math.h>
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#include "fmodsound.h"
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#include "m_swap.h"
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#include "stats.h"
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#include "files.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "w_wad.h"
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#include "i_video.h"
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#include "s_sound.h"
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#include "v_text.h"
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#include "gi.h"
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#include "doomdef.h"
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EXTERN_CVAR (Float, snd_sfxvolume)
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CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// killough 2/21/98: optionally use varying pitched sounds
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CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE)
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SoundRenderer *GSnd;
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//
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// SFX API
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//
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//==========================================================================
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//
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// CVAR snd_sfxvolume
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//
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// Maximum volume of a sound effect.
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//==========================================================================
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CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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if (self < 0.f)
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self = 0.f;
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else if (self > 1.f)
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self = 1.f;
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else if (GSnd != NULL)
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{
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GSnd->SetSfxVolume (self);
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}
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}
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void I_InitSound ()
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{
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/* Get command line options: */
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bool nosound = !!Args->CheckParm ("-nosfx") || !!Args->CheckParm ("-nosound");
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if (nosound)
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{
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I_InitMusic ();
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return;
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}
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GSnd = new FMODSoundRenderer;
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if (!GSnd->IsValid ())
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{
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delete GSnd;
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GSnd = NULL;
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Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n");
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}
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I_InitMusic ();
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snd_sfxvolume.Callback ();
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}
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void I_ShutdownSound (void)
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{
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if (GSnd != NULL)
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{
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delete GSnd;
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GSnd = NULL;
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}
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}
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CCMD (snd_status)
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{
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if (GSnd == NULL)
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{
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Printf ("sound is not active\n");
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}
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else
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{
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GSnd->PrintStatus ();
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}
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}
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CCMD (snd_reset)
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{
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SoundRenderer *snd = GSnd;
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if (snd != NULL)
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{
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snd->MovieDisableSound ();
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GSnd = NULL;
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}
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I_InitSound ();
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S_Init ();
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S_RestartMusic ();
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if (snd != NULL) delete snd;
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}
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CCMD (snd_listdrivers)
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{
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if (GSnd != NULL)
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{
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GSnd->PrintDriversList ();
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}
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else
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{
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Printf ("Sound is inactive.\n");
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}
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}
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ADD_STAT (sound)
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{
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if (GSnd != NULL)
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{
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return GSnd->GatherStats ();
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}
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else
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{
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return "No sound";
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}
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}
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SoundRenderer::SoundRenderer ()
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{
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}
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SoundRenderer::~SoundRenderer ()
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{
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}
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FString SoundRenderer::GatherStats ()
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{
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return "No stats for this sound renderer.";
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}
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void SoundRenderer::DrawWaveDebug(int mode)
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{
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}
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void SoundRenderer::ResetEnvironment ()
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{
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}
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SoundStream::~SoundStream ()
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{
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}
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bool SoundStream::SetPosition(int pos)
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{
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return false;
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}
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FString SoundStream::GetStats()
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{
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return "No stream stats available.";
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}
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