gzdoom/Makefile.mingw
Randy Heit 10c0d67b78 - Changed the MIDIStreamer to send the all notes off controller to each
channel when restarting the song, rather than emitting a single note off
  event which only has a 1 in 127 chance of being for a note that's playing
  on that channel. Then I decided it would probably be a good idea to reset
  all the controllers as well.
- Increasing the size of the internal Timidity stream buffer from 1/14 sec
  (copied from the OPL player) improved its sound dramatically, so apparently
  Timidity has issues with short stream buffers. It's now at 1/2 sec in
  length. However, there seems to be something weird going on with
  corazonazul_ff6boss.mid near the beginning where it stops and immediately
  restarts a guitar on the exact same note.
- Added a new sound debugging cvar: snd_drawoutput, which can show various
  oscilloscopes and spectrums.
- Internal TiMidity now plays music.
- Changed the progdir global variable into an FString.

SVN r900 (trunk)
2008-04-11 04:59:23 +00:00

158 lines
5 KiB
Text

# This makefile makes zdoom(d).exe only.
# Makefile.mgw builds this plus everything else.
# Sub-makefile autogenerated by premake
# And then tweaked by hand
# Where did you install the FMOD API to? Change this line so that the build process can find it.
FMODDIR = "e:/program files (x86)/FMOD SoundSystem/FMOD Programmers API Win32"
ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
WINCMD=0
else
WINCMD=1
endif
CC ?= gcc
CXX ?= g++
CONFIG ?= Release
OPTLEVEL ?= 2
ARCH_TYPE ?= pentium
TUNE_TYPE ?= i686
RELEASETARGET ?= zdoomgcc.exe
DEBUGTARGET ?= zdoomgccd.exe
DEBUGOBJDIR ?= debugobj
RELEASEOBJDIR ?= releaseobj
CCDV ?= @ccdv
RE2C = tools/re2c/re2c
LEMON = tools/lemon/lemon
CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef -Isnes_spc/snes_spc
LDFLAGS += zlib/libz.a jpeg-6b/libjpeg.a snes_spc/libsnes_spc.a -lfmodex -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
ifdef FMODDIR
CPPFLAGS += -I$(FMODDIR)/api/inc
LDFLAGS += -L$(FMODDIR)/api/lib
endif
CFLAGS += -fno-strict-aliasing
ifeq ($(CONFIG),Debug)
OBJDIR = $(DEBUGOBJDIR)
CFLAGS += $(CPPFLAGS) -Wall -Wno-unused -g3
CPPFLAGS += -D_DEBUG
CXXFLAGS = $(CFLAGS)
TARGET = $(DEBUGTARGET)
endif
ifeq ($(CONFIG),Release)
OBJDIR = $(RELEASEOBJDIR)
CFLAGS += $(CPPFLAGS) -march=$(ARCH_TYPE) -mtune=$(TUNE_TYPE) -Wall -Wno-unused -O$(OPTLEVEL) -fomit-frame-pointer -pipe
CFLAGS += -ffunction-sections -fno-rtti
CPPFLAGS += -DNDEBUG
CXXFLAGS = $(CFLAGS)
LDFLAGS += -s -Wl,-Map=zdoomgcc.map -Wl,--gc-sections
TARGET = $(RELEASETARGET)
endif
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ win32/ textures/ thingdef/ timidity/)
VPATH = $(SRCDIRS)
CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS))) src/xlat/parse_xlat.cpp
CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
RCSRCS = $(wildcard $(addsuffix *.rc,$(SRCDIRS)))
ifdef NOASM
CFLAGS += -DNOASM
else
ASRCS = $(wildcard src/*.nas)
CFLAGS += -DUSEASM=1
endif
SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
CPPOBJFILES = $(notdir $(CPPSRCS:%.cpp=%.o))
COBJFILES = $(notdir $(CSRCS:%.c=%.o))
# win32/wrappers.nas should be built *only* for Visual C++ 2005 to enable execution on Windows 95
AOBJFILES = $(filter-out %/wrappers.o,$(notdir $(ASRCS:%.nas=%.o)))
RCOBJFILES = $(notdir $(RCSRCS:%.rc=%.o))
COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES) $(RCOBJFILES))
DEPS = $(patsubst %.o,%.d,$(COBJS))
UNORDEREDOBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
OBJS = $(OBJDIR)/autostart.o $(filter-out %/autostart.o %/autozend.o,$(UNORDEREDOBJS)) $(OBJDIR)/autozend.o
all: $(TARGET)
# This file needs special handling so that it actually gets compiled with SSE2 support.
$(OBJDIR)/nodebuild_classify_sse2.o: src/nodebuild_classify_sse2.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
# This file needs special handling because GCC misoptimizes it otherwise.
$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
src/sc_man_scanner.h: src/sc_man_scanner.re
$(CCDV) $(RE2C) -s -o $@ $<
src/xlat/xlat_parser.c: src/xlat/xlat_parser.y
$(CCDV) $(LEMON) -s src/xlat/xlat_parser.y
# Dunno why make isn't picking this stuff up automatically for this file.
$(OBJDIR)/parse_xlat.o: src/xlat/parse_xlat.cpp src/xlat/xlat.h src/xlat/xlat_parser.c src/xlat/xlat_parser.h
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o : %.cpp
$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
$(OBJDIR)/%.o : %.nas
$(CCDV) nasm -o $@ -f win32 $<
@tools/fixrtext/fixrtext $@
$(OBJDIR)/%.o : %.rc
$(CCDV) windres --include-dir=src/win32 -o $@ -i $<
$(TARGET): testobjdir updaterev $(OBJS)
$(CCDV) $(CXX) -o $@ $(OBJS) $(LDFLAGS)
ifeq (1,$(WINCMD))
clean:
-del /q /f $(RELEASETARGET) 2>nul
-del /q /f $(DEBUGTARGET) 2>nul
-del /q /f $(DEBUGOBJDIR) 2>nul
-del /q /f $(RELEASEOBJDIR) 2>nul
cleandep:
-del /q /f $(DEBUGOBJDIR)\*.d 2>nul
-del /q /f $(RELEASEOBJDIR)\*.d 2>nul
else
clean:
rm -f $(RELEASETARGET)
rm -f $(DEBUGTARGET)
rm -fr $(DEBUGOBJDIR)
rm -fr $(RELEASEOBJDIR)
cleandep:
rm -f $(DEBUGOBJDIR)/*.d
rm -f $(RELEASEOBJDIR)/*.d
endif
testobjdir:
ifeq (1,$(WINCMD))
-@if not exist $(OBJDIR) mkdir $(OBJDIR)
else
-@if [ ! -e $(OBJDIR) ]; then mkdir $(OBJDIR); fi
endif
updaterev: tools/updaterevision/updaterevision.exe
@tools/updaterevision/updaterevision . src/svnrevision.h
tools/updaterevision/updaterevision.exe:
$(MAKE) -C tools/updaterevision
ifeq (,$(findstring $(MAKECMDGOALS),clean cleandep updaterev))
-include $(DEPS)
endif
.PHONY: clean all updaterev testobjdir cleandep