gzdoom/src/g_strife
2012-05-13 11:17:27 +00:00
..
a_acolyte.cpp
a_alienspectres.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_coin.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_crusader.cpp
a_entityboss.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_inquisitor.cpp
a_loremaster.cpp
a_oracle.cpp
a_programmer.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_reaver.cpp
a_rebels.cpp - Fix spelling error in comment. 2010-01-08 02:17:49 +00:00
a_sentinel.cpp
a_spectral.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_stalker.cpp
a_strifeglobal.h
a_strifeitems.cpp
a_strifestuff.cpp - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
a_strifeweapons.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_templar.cpp
a_thingstoblowup.cpp
strife_sbar.cpp