mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
b07542ddd6
SVN r1225 (trunk)
113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
/*
|
|
** i_music.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __I_MUSIC_H__
|
|
#define __I_MUSIC_H__
|
|
|
|
#include "doomdef.h"
|
|
|
|
class FileReader;
|
|
|
|
//
|
|
// MUSIC I/O
|
|
//
|
|
void I_InitMusic ();
|
|
void I_ShutdownMusic ();
|
|
void I_BuildMIDIMenuList (struct value_t **values, float *numValues);
|
|
void I_UpdateMusic ();
|
|
|
|
// Volume.
|
|
void I_SetMusicVolume (float volume);
|
|
|
|
// PAUSE game handling.
|
|
void I_PauseSong (void *handle);
|
|
void I_ResumeSong (void *handle);
|
|
|
|
// Registers a song handle to song data.
|
|
class MusInfo;
|
|
MusInfo *I_RegisterSong (const char *file, char * musiccache, int offset, int length, int device);
|
|
MusInfo *I_RegisterCDSong (int track, int cdid = 0);
|
|
MusInfo *I_RegisterURLSong (const char *url);
|
|
|
|
// Called by anything that wishes to start music.
|
|
// Plays a song, and when the song is done,
|
|
// starts playing it again in an endless loop.
|
|
void I_PlaySong (void *handle, int looping, float relative_vol=1.f, int subsong=0);
|
|
|
|
// Stops a song.
|
|
void I_StopSong (void *handle);
|
|
|
|
// See above (register), then think backwards
|
|
void I_UnRegisterSong (void *handle);
|
|
|
|
// Set the current order (position) for a MOD
|
|
bool I_SetSongPosition (void *handle, int order);
|
|
|
|
// Is the song still playing?
|
|
bool I_QrySongPlaying (void *handle);
|
|
|
|
// The base music class. Everything is derived from this --------------------
|
|
|
|
class MusInfo
|
|
{
|
|
public:
|
|
MusInfo ();
|
|
virtual ~MusInfo ();
|
|
virtual void MusicVolumeChanged(); // snd_musicvolume changed
|
|
virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
|
|
virtual void Play (bool looping, int subsong) = 0;
|
|
virtual void Pause () = 0;
|
|
virtual void Resume () = 0;
|
|
virtual void Stop () = 0;
|
|
virtual bool IsPlaying () = 0;
|
|
virtual bool IsMIDI () const = 0;
|
|
virtual bool IsValid () const = 0;
|
|
virtual bool SetPosition (unsigned int ms);
|
|
virtual bool SetSubsong (int subsong);
|
|
virtual void Update();
|
|
virtual FString GetStats();
|
|
virtual MusInfo *GetOPLDumper(const char *filename);
|
|
virtual MusInfo *GetWaveDumper(const char *filename, int rate);
|
|
|
|
enum EState
|
|
{
|
|
STATE_Stopped,
|
|
STATE_Playing,
|
|
STATE_Paused
|
|
} m_Status;
|
|
bool m_Looping;
|
|
bool m_NotStartedYet; // Song has been created but not yet played
|
|
};
|
|
|
|
|
|
#endif //__I_MUSIC_H__
|