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0d7c2527f2
Decals will now be processed into a list in the processing pass, allowing to use the vertex buffer even on GL3 hardware and to offload this part of the work to a multithreaded worker task. |
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compatibility | ||
data | ||
dynlights | ||
models | ||
renderer | ||
scene | ||
shaders | ||
stereo3d | ||
system | ||
textures |