mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 13:01:48 +00:00
f9523a01e3
SVN r2552 (trunk)
132 lines
2.1 KiB
Text
132 lines
2.1 KiB
Text
// Same as Doom weapons, but the obituaries are removed.
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actor Bootspoon : Fist
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{
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game Chex
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obituary "$OB_MPSPOON"
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Tag "$TAG_SPOON"
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}
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actor SuperBootspork : Chainsaw 2005
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{
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game Chex
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obituary "$OB_MPBOOTSPORK"
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Inventory.PickupMessage "$GOTSUPERBOOTSPORK"
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Tag "$TAG_SPORK"
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}
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actor MiniZorcher : Pistol
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{
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game Chex
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obituary "$OP_MPZORCH"
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inventory.pickupmessage "$GOTMINIZORCHER"
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Tag "$TAG_MINIZORCHER"
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states
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{
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Spawn:
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stop
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}
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}
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actor LargeZorcher : Shotgun 2001
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{
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game Chex
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obituary "$OP_MPZORCH"
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inventory.pickupmessage "$GOTLARGEZORCHER"
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Tag "$TAG_LARGEZORCHER"
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}
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actor SuperLargeZorcher : SuperShotgun 82
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{
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game Chex
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obituary "$OB_MPMEGAZORCH"
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inventory.pickupmessage "$GOTSUPERLARGEZORCHER"
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Tag "$TAG_SUPERLARGEZORCHER"
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}
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actor RapidZorcher : Chaingun 2002
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{
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game Chex
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obituary "$OB_MPRAPIDZORCH"
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inventory.pickupmessage "$GOTRAPIDZORCHER"
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Tag "$TAG_RAPIDZORCHER"
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}
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actor ZorchPropulsor : RocketLauncher 2003
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{
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game Chex
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obituary ""
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inventory.pickupmessage "$GOTZORCHPROPULSOR"
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Tag "$TAG_ZORCHPROPULSOR"
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States
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{
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Fire:
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MISG B 8 A_GunFlash
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MISG B 12 A_FireCustomMissile("PropulsorMissile")
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MISG B 0 A_ReFire
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Goto Ready
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}
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}
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actor PropulsorMissile : Rocket
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{
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-ROCKETTRAIL
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-DEHEXPLOSION
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RenderStyle Translucent
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Obituary "$OB_MPPROPULSOR"
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Alpha 0.75
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}
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actor PhasingZorcher : PlasmaRifle 2004
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{
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game Chex
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obituary ""
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inventory.pickupmessage "$GOTPHASINGZORCHER"
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Tag "$TAG_PHASINGZORCHER"
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states
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{
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Fire:
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PLSG A 0 A_GunFlash
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PLSG A 3 A_FireCustomMissile("PhaseZorchMissile")
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PLSG B 20 A_ReFire
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Goto Ready
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Flash:
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PLSF A 0 A_Jump(128, "Flash2")
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PLSF A 3 Bright A_Light1
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Goto LightDone
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Flash2:
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PLSF B 3 Bright A_Light1
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Goto LightDone
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}
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}
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actor PhaseZorchMissile : PlasmaBall
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{
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RenderStyle Translucent
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Obituary "$OB_MPPHASEZORCH"
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Alpha 0.75
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}
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actor LAZDevice : BFG9000 2006
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{
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game Chex
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obituary ""
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inventory.pickupmessage "$GOTLAZDEVICE"
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Tag "$TAG_LAZDEVICE"
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states
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{
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Fire:
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BFGG A 20 A_BFGsound
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BFGG B 10 A_GunFlash
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BFGG B 10 A_FireCustomMissile("LAZBall")
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BFGG B 20 A_ReFire
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Goto Ready
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}
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}
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actor LAZBall : BFGBall
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{
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RenderStyle Translucent
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Obituary "$OB_MPLAZ_BOOM"
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Alpha 0.75
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}
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