gzdoom/wadsrc/mapinfo/hexen.txt
Randy Heit c694c55afd - Fixed: When starting a teamplay netgame, players who did not specify a team
were not informed about which team they ended up joining.
- Added Skulltag's DF2_SAME_SPAWN_SPOT flags.
- Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync
  because it used gametic for timing.
- Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag.
- Renumbered the dmflags2 entries to match Skulltag's again.
- Added Karate Chris's infinite ammo patch.


SVN r683 (trunk)
2008-01-09 02:53:38 +00:00

90 lines
1.8 KiB
Text

// A bare-bones MAPINFO for Hexen.
// Most of the MAPINFO is still in hexen.wad.
skill baby
AmmoFactor 1.5
DoubleAmmoFactor 1.5
DamageFactor 0.5
EasyBossBrain
SpawnFilter "Easy"
Name "MNU_WETNURSE"
PlayerClassName "fighter" "MNU_SQUIRE"
PlayerClassName "cleric" "MNU_ALTARBOY"
PlayerClassName "mage" "MNU_APPRENTICE"
skill easy
DoubleAmmoFactor 1.5
SpawnFilter "Easy"
Name "MNU_YELLOWBELLIES"
PlayerClassName "fighter" "MNU_KNIGHT"
PlayerClassName "cleric" "MNU_ACOLYTE"
PlayerClassName "mage" "MNU_ENCHANTER"
skill normal
DoubleAmmoFactor 1.5
SpawnFilter "Normal"
Name "MNU_BRINGEST"
PlayerClassName "fighter" "MNU_WARRIOR"
PlayerClassName "cleric" "MNU_PRIEST"
PlayerClassName "mage" "MNU_SORCERER"
skill hard
DoubleAmmoFactor 1.5
SpawnFilter "Hard"
Name "MNU_SMITE"
PlayerClassName "fighter" "MNU_BERSERKER"
PlayerClassName "cleric" "MNU_CARDINAL"
PlayerClassName "mage" "MNU_WARLOCK"
skill nightmare
AmmoFactor 1.5
DoubleAmmoFactor 1.5
FastMonsters
DisableCheats
SpawnFilter "Hard"
Name "MNU_BLACKPLAGUE"
PlayerClassName "fighter" "MNU_TITAN"
PlayerClassName "cleric" "MNU_POPE"
PlayerClassName "mage" "MNU_ARCHMAGE"
clusterdef 1
hub
exittext clus1msg
exittextislump
music hub
pic interpic
clusterdef 2
hub
exittext clus2msg
exittextislump
music hub
pic interpic
clusterdef 3
hub
exittext clus3msg
exittextislump
music hub
pic interpic
clusterdef 4
hub
exittext clus4msg
exittextislump
music hub
pic interpic
defaultmap
activateowndeathspecials
infiniteflightpowerup
fallingdamage
nointermission
noautosequences
missilesactivateimpactlines
// There is also support for showing a clus5msg after cluster 5, but
// since it isn't used, and it would intefere with the finale if I
// included it here, I'm leaving out the clusterdef for cluster 5.