gzdoom/src/gl/data
Christoph Oelckers 4d7be0e20e - added software interpolation as a fallback for models.
This is not tested yet so no guarantees!
2016-05-03 13:10:00 +02:00
..
gl_data.cpp - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_data.h - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_matrix.cpp - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_setup.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_vertexbuffer.cpp - enable shader-less rendering. Still very incomplete, but at least the basics are working. 2016-04-26 16:44:03 +02:00
gl_vertexbuffer.h - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00