mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-16 17:31:23 +00:00
90db40c70f
- Fixed: The shotgun had spawn ID 21 instead of 27. - Fixed: All 3 states in the DoomUnusedStates actor need to end with a 'stop'. - Fixed: The DECORATE TakeInventory functions didn't check the IF_KEEPDEPLETED flag. - Fixed: ClearInventory should leave ammo in the inventory because it might be referenced by undroppable weapons. - Fixed: Several functions in a_artifacts.cpp were missing a check for a valid owner. - Fixed: sc_man counted lines wrong when ungetting strings but getting tokens next. SVN r552 (trunk)
80 lines
1.3 KiB
Text
80 lines
1.3 KiB
Text
// The barrel of green goop ------------------------------------------------
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ACTOR ExplosiveBarrel 2035
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{
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Game Doom
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SpawnID 125
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Health 20
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Radius 10
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Height 34
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+SOLID
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+SHOOTABLE
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+NOBLOOD
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+ACTIVATEMCROSS
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+DONTGIB
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+NOICEDEATH
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+OLDRADIUSDMG
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DeathSound "world/barrelx"
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Obituary "$OB_BARREL"
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States
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{
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Spawn:
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BAR1 AB 6
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Loop
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Death:
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BEXP A 5 BRIGHT
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BEXP B 5 BRIGHT A_Scream
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BEXP C 5 BRIGHT
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BEXP D 5 BRIGHT A_Explode
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BEXP E 10 BRIGHT
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BEXP E 1050 BRIGHT A_BarrelDestroy
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BEXP E 5 A_Respawn
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Wait
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}
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}
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// Bullet puff -------------------------------------------------------------
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ACTOR BulletPuff
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{
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Game Doom
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SpawnID 131
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+NOBLOCKMAP
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+NOGRAVITY
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+ALLOWPARTICLES
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+RANDOMIZE
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RenderStyle Translucent
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Alpha 0.5
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VSpeed 1
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Mass 5
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States
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{
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Spawn:
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PUFF A 4 Bright
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PUFF B 4
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Melee:
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PUFF CD 4
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Stop
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}
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}
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// Container for an unused state -------------------------------------------
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/* Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never
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* actually used them. For compatibility with DeHackEd patches, they still
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* need to be kept around. This actor serves that purpose.
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*/
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ACTOR DoomUnusedStates
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{
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States
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{
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SMT2 A -1
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stop
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Death:
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PLAY N -1
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stop
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PLAY S -1
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stop
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}
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}
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