mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 16:40:56 +00:00
3c21ca9cb1
This map has a door/lift combination that could trap the player without any chance to get out because both elements are so close together that it was almost impossible to trigger the lift. Moved two vertices by one map unit to make enough room.
518 lines
15 KiB
Text
518 lines
15 KiB
Text
6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01
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{
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// Slightly squash the pillars in the starting room with "stimpacks"
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// floating on them so that they can be obtained.
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sectorflooroffset 62 -8
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setwallyscale 286 front bot 1.090909
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setwallyscale 287 front bot 1.090909
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setwallyscale 288 front bot 1.090909
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setwallyscale 289 front bot 1.090909
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sectorflooroffset 63 -8
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setwallyscale 290 front bot 1.090909
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setwallyscale 291 front bot 1.090909
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setwallyscale 292 front bot 1.090909
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setwallyscale 293 front bot 1.090909
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sectorflooroffset 118 -8
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setwallyscale 710 front bot 1.090909
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setwallyscale 711 front bot 1.090909
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setwallyscale 712 front bot 1.090909
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setwallyscale 713 front bot 1.090909
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sectorflooroffset 119 -8
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setwallyscale 714 front bot 1.090909
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setwallyscale 715 front bot 1.090909
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setwallyscale 716 front bot 1.090909
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setwallyscale 717 front bot 1.090909
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setslopeoverflow
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polyobj
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}
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B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2
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801304DA3784308D333951B5E0CF8E9E // map02
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6EA4D5CAEA16857B2A882467E1633BC2 // map03
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A4E01929938958BB9DA9EF3066802184 // map04
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54F4B897BAA50F070CECA25555031C15 // map05
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BB93EA15CA068FBC7E0381E4E959207C // map06
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960397183E44D26212E8876681D2801D // map07
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E4D05765BDB5BF9D22F0548E2807BAE9 // map08
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696203E7A2C8A14C00F8824F74BD3D53 // map09
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EEFB83ABB26A473382FAA063CF120501 // map10
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FD031167E57BD1EEB65279F5895300F2 // map11
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9C69328D5B82392DEA1C0552CF283F38 // map12
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16569BB1F80D52304319DDD0C2DE4B5A // map13
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1760E2F04B4E2C5CDD235855FCAB8327 // map14
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A80E7EE40E0D0C76A6FBD242BE29FE27 // map15
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2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16
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1CE294781A2455DE72C197E0B3DF6212 // map31
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{
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setslopeoverflow
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resetplayerspeed
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}
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5C594C67CF7721005DE71429F9811370 // Eternal Doom map03
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{
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// fix broken staircase. The compatibility option is not sufficient
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// to reliably handle this so clear the tags from the unwanted sectors.
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setsectortag 212 0
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setsectortag 213 0
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setsectortag 214 0
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}
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6DA6FCBA8089161BDEC6A1D3F6C8D60F // Eternal Doom MAP25
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{
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stairs
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maskedmidtex
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corpsegibs
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vileghosts
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}
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10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28
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{
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// What's really sad is that I got a separate bug report for this map
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// years ago, but nobody made mention of this problem back then.
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trace
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useblocking
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}
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// mostly cosmetic (except AV MAP07 and MM2 MAP25)
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0EECBF37B328C9CAAF20DED4949A4157 // Sudtic e2m6
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4ACE0644883BDA0CBA254FA02C9ACF83 // Teutic e3m4
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9F2BE080A33F775294BD78822456924E // Nukemine e1m4
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CD31793D3A4B00231B124C0C23649644 // Strain map02
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19094AEB53D12EFC8E0568424F659F11 // Strain map31
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60733BDD1AA3F4B2262ADC79B2E1B5AB // Memento Mori map29
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F84AB4557464A383E93F37CD3A82AC48 // MM2 map03
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1497894956B3C8EBE8A240B7FDD99C6A // MM2 map25
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941E4CB56EE4184E0B1ED43486AB0BBF // AV map07
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{
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shorttex
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}
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2FE901F659A16E58D7BCD7C30021C238 // AV map15
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74AF92E96FE10D039D31C1F6526D7D7C // Real World map11
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{
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trace
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}
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9D50EBE17CEC78938C7A668DB0768611 // Strain map07: Make the exit accessible
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{
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clearlineflags 1021 1
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}
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71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind
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96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels
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BA530202AF0BA0C6CBAE6A0C7076FB72 // Requiem map04
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{
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useblocking
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}
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// Cosmetic, but that option was added just for this map so it'd be a shame not to use it
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6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01
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{
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sectorsounds
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}
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7F24BFC1791F0107CE8F30B7FD3D9802 // Community Chest map29
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{
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wallrun
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}
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// Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666
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32FC3115A3162B623F0D0F4E7DEE6861 // e1m8
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{
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anybossdeath
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}
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// Arch-Vile ghost monster effect is used by the following maps
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145C4DFCF843F2B92C73036BA0E1D98A // Hell Revealed map26
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5379C080299EB961792B50AD96821543 // Hell to Pay map14
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7837B5334A277F107515D649BCEFB682 // Hell to Pay map22
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2EEB1E12FA9F9545DE9D99990A4A78E5 // Icarus map24
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65A53A09A09525AE42EA210BF879CD37 // Plutonia 2 map32
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2499CF9A9351BE9BC4E9C66FC9F291A7 // Requiem map23
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3CA5493FEFF2E27BFD4181E6C4A3C2BF // The Waterfront map01
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CBDFEFAC579A62DE8F1B48CA4A09D381 // gather2.wad map05 and darkside.wad map01
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C7A2FAFB0AFB2632C50AD625CDB50E51 // Reverie map18
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9E5724BC6135AA6F86EE54FD4D91F1E2 // Project X map14
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01899825FFEAE016D39C02A7DA4B218F // Archie map01
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1D9F3AFDC2517C2E450491ED13896712 // Seej map01
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0AE745A3AB86D15FB2FB74489962C421 // 6pack2 map02
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2EA635C6B6AEC76B6BC77448DAB22F9A // Squadron 417 map21
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1E998262EE319B7D088E01DE782E6B41 // Mayhem 2013 map05
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A81E2734F735A82720D8E0F1442BA0C9 // Imp's [sic] are Ghost Gods map01
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{
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corpsegibs
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vileghosts
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}
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// invert the sorting order of overlapping sprites at the same spot
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551D6B416EB3324790BC0F0F74B49600 // Strain map13
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2F49C29691F8565F0B99B27FCF2627E6 // Astrostein 1 MAP01
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55A741F9C2955C2B06F2387E45ED6C62 // MAP02
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4E7286B735671A942C54FAC6CB52A8C3 // MAP03
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825772094FF3569FC3722145F82F820A // MAP04
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CB6CF6BE0EA4A6AB9830FBB7F9192B80 // MAP05
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AB24CCF84C2FE1A543FE033589BD1FBC // MAP06
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6BE0908B4DAFF53AA0A7493C04A608A4 // MAP07
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305275E5E07755E17AAB064981279295 // MAP08
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A8FBF3600088E79D02283C40D12B7F26 // MAP09
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A8FBF3600088E79D02283C40D12B7F26 // MAP09
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F0C95C76237DF617560577767EC21E1C // MAP10
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2A2AF2CDAB7E7A66D28AFC3AA6243DCC // Astrostein 2 map01
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0667DA831EB293D3387579565C11F0DD // map02
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76DA72420EBE0A53D861373D7123DE33 // map03
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5A4F8186580FFE41BCD80960B7F19CA8 // map04
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E3A1EE2A0A2FB27496074057E3FA82F0 // map05
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1CA60DE4062F41DC1A39396228913882 // map06
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DABC3033A734DEF402A8FEF6C2FEDCC2 // map07
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2E8211EA051EA8C3241859D1854386D6 // map08
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EAD27C506AFC856BE07DDDDED20D7ED0 // map09
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7DA47B044E2D5D17EAE2960BBFAEDE1A // Astrostein 3 map10
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46E0F4529E8E396DEDC8DB83443078A7 // map13
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2742D556921FBE753C16175F0C980091 // map14
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AB1A6C1D3898D4259C0645306939374C // map15
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0599F0D0CC1F41F52B7E8214D0348EEA // map17
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CA267398C9B3A8F79349D3394F8B2106 // map20
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{
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spritesort
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}
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DCE862393CAAA6FF1294FB7056B53057 // UAC Ultra map07: Contains a scroller depending on Boom side effects
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{
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setlinespecial 391 Sector_CopyScroller 99 6 0 0 0
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}
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1D9E43988940CCD3555724E15DD8B1AB // Happy Time Circus map01 has bad teleporters
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040F83028FFA74456E335ED300BE2C33 // MAP17 (TownInfection.wad)
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156FA31F5FF72A87BF345B68029D3051 // MAP02 (nprject5.wad)
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AF40D0E49BD1B76D4B1AADD8212ADC46 // MAP01 (the wad that shall not be named =P)
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91341EF9250760C9B550752E1D91CC24 // rock and roll rebel radio against satan city (rnrrrasc.wad) map01
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{
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ignoreteleporttags
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}
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8FF30D57F6CE64F085A6567EC302842A // Enjay's test map for this flag
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9D7893D09FEE55C31B73C670DF850962 // Memento Mori II, map12
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91E173901E6F3800B81AB646976247CD // Claustrophobia 1024, map01
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{
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badangles
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}
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E2B5D1400279335811C1C1C0B437D9C8 // Deathknights of the Dark Citadel, map54
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{
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// This map has two gear boxes which are flagged for player cross
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// activation instead of the proper player uses activation.
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setactivation 963 2
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setactivation 943 2
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}
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2B65CB046EA40D2E44576949381769CA // Commercial Doom e3m4
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{
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// This line is erroneously specified as Door_Raise that monsters
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// can operate. If they do, they block you off from half the map. Change
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// this into a one-shot Door_Open so that it won't close.
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setlinespecial 1069 Door_Open 0 16 0 0 0
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clearlineflags 1069 0x200
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}
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3F249EDD62A3A08F53A6C53CB4C7ABE5 // Artica 3 map01
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{
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clearlinespecial 66
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}
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8FA29398776146189396AA1AC6BB9E13 // Roger Ritenour's Phobos map03
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{
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floormove
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}
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// There is a special at the beginning of the level which relies on the Pain Elemental's lost soul limit.
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811A0C97777A198BC9B2BB558CB46E6A // Hell Revealed map19
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{
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limitpain
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}
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// Daedalus: Fix SPAC_Push lines that aren't on lines you can actually push
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3ABB618A475BCBC531B457BAA6E4E70A // map04
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{
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// forcefields
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// the lines we're setting are already set for repeatable SPAC_Push
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clearlinespecial 90
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setlinespecial 3749 ACS_Execute 23 0 1 0 0
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clearlinespecial 94
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setlinespecial 3766 ACS_Execute 23 0 2 0 0
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clearlinespecial 92
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setlinespecial 3777 ACS_Execute 23 0 3 0 0
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clearlinespecial 98
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setlinespecial 3784 ACS_Execute 23 0 4 0 0
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}
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795FDE3CC1C97140F326D0152B3FCE2A // map24
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{
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// doors
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clearlinespecial 1512
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setlinespecial 1505 Door_Raise 213 50 100 0 0
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setlineflags 1505 0x200 // repeatable
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setactivation 1505 16 // SPAC_Push
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clearlinespecial 1514
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setlinespecial 1508 Door_Raise 213 50 100 0 0
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setlineflags 1508 0x200
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setactivation 1508 16
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clearlinespecial 1525
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setlinespecial 1522 Door_Raise 214 50 100 0 0
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setlineflags 1522 0x200
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setactivation 1522 16
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clearlinespecial 1530
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setlinespecial 1527 Door_Raise 214 50 100 0 0
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setlineflags 1527 0x200
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setactivation 1527 16
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clearlinespecial 5277
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setlinespecial 5209 Door_Raise 24 20 255 0 0
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setlineflags 5209 0x200
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setactivation 5209 16
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clearlinespecial 5714
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setlinespecial 5267 Door_Raise 24 20 255 0 0
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setlineflags 5267 0x200
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setactivation 5267 16
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clearlinespecial 5715
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setlinespecial 5229 Door_Raise 24 20 255 0 0
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setlineflags 5229 0x200
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setactivation 5229 16
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clearlinespecial 5345
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setlinespecial 5232 Door_Raise 24 20 255 0 0
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setlineflags 5232 0x200
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setactivation 5232 16
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// consoles?
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clearlinespecial 3639
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setlinespecial 3633 ACS_Execute 14 0 0 0 0
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setlinespecial 3635 ACS_Execute 14 0 0 0 0
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setlineflags 3633 0x200
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setlineflags 3635 0x200
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setactivation 3633 16
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setactivation 3635 16
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clearlinespecial 3647
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setlinespecial 3644 ACS_Execute 14 0 0 0 0
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setlinespecial 3641 ACS_Execute 14 0 0 0 0
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setlineflags 3644 0x200
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setlineflags 3641 0x200
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setactivation 3644 16
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setactivation 3641 16
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clearlinespecial 3659
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clearlinespecial 3657
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setlinespecial 3653 ACS_Execute 13 0 0 0 0
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setlinespecial 3655 ACS_Execute 13 0 0 0 0
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setlinespecial 3651 ACS_Execute 13 0 0 0 0
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setlinespecial 3654 ACS_Execute 13 0 0 0 0
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setlineflags 3653 0x200
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setlineflags 3655 0x200
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setlineflags 3651 0x200
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setlineflags 3654 0x200
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setactivation 3653 16
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setactivation 3655 16
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setactivation 3651 16
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setactivation 3654 16
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}
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// Community Chest 3
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F481922F4881F74760F3C0437FD5EDD0 // map03
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{
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// I have no idea how this conveyor belt setup manages to work under Boom.
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// Set the sector the voodoo doll ends up standing on when sectors tagged
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// 1 are raised so that the voodoo doll will be carried.
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setlinespecial 3559 Sector_CopyScroller 17 6 0 0 0
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}
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7C1913DEE396BA26CFF22A0E9369B7D2 // Nuke Mine, e1m2
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{
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pointonline
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}
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5B862477519B21B30059A466F2FF6460 // Khorus, map08
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{
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// This map uses a voodoo conveyor with slanted walls to shunt the
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// voodoo doll into side areas. For some reason, this voodoo doll
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// is unable to slide on them, because the slide calculation gets
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// them slightly inside the walls and thinks they are stuck. I could
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// not reproduce this with the real player, which is what has me
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// stumped. So, help them out be attaching some ThrustThing specials
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// to the walls.
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setlinespecial 443 ThrustThing 96 4 0 0 0
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setlineflags 443 0x200 // repeatable
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setactivation 443 16 // SPAC_Push
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setlinespecial 455 ThrustThing 96 4 0 0 0
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setlineflags 455 0x200 // repeatable
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setactivation 455 16 // SPAC_Push
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}
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8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04
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65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
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{
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rebuildnodes
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}
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1891E029994B023910CFE0B3209C3CDB // Ultimate Simplicity, map07
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{
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// It is possible to get stuck on skill 0 or 1 when no shots have been fired
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// after sector 17 became accessible and before entering famous mancubus room.
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// Monsters from the mentioned sector won't be alerted and so
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// they won't teleport into the battle. ACS will wait forever for their deaths.
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setlinespecial 397 NoiseAlert 0 0 0 0 0
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setlinespecial 411 NoiseAlert 0 0 0 0 0
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}
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952CC8D03572E17BA550B01B366EFBB9 // Cheogsh map01
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{
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// make the blue key spawn above the 3D floor
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setthingz 918 296
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}
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64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31
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{
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// During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN
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// are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is
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// still set when returning to the origin map.
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linkfrozenprops
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}
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D62DCA9EC226DE49108D5DD9271F7631 // Cheogsh 2 map04
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{
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// Stuff in megasphere cage is positioned too low
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setthingz 1640 528
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setthingz 1641 528
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setthingz 1642 528
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setthingz 1643 528
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setthingz 1644 528
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setthingz 1645 528
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setthingz 1646 528
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setthingz 1647 528
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setthingz 1648 528
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setthingz 1649 528
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}
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E89CCC7E155F1032F693359CC219BE6C // hexen.wad map30
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B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
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6941BDC2F80C0FEBE34EFA23D5FB72B7 // sonic.wad map10
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{
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DisablePushWindowCheck
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}
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A53AE580A4AF2B5D0B0893F86914781E // TNT: Evilution map31
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{
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setthingflags 470 2016
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}
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4CB7AAC5C43CF32BDF05FD36481C1D9F // Plutonia: Revisited map27
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{
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setlinespecial 1214 Plat_DownWaitUpStayLip 20 64 150 0 0
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setlinespecial 1215 Plat_DownWaitUpStayLip 20 64 150 0 0
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setlinespecial 1216 Plat_DownWaitUpStayLip 20 64 150 0 0
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setlinespecial 1217 Plat_DownWaitUpStayLip 20 64 150 0 0
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setlinespecial 1227 Plat_DownWaitUpStayLip 20 64 150 0 0
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}
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D0139194F7817BF06F3988DFC47DB38D // Whispers of Satan map29
|
|
{
|
|
nopassover
|
|
}
|
|
|
|
5397C3B7D9B33AAF526D15A81A762828 // daedalus.wad Travel tubes (they are all identical)
|
|
{
|
|
multiexit
|
|
}
|
|
|
|
C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
|
|
{
|
|
maskedmidtex
|
|
}
|
|
|
|
7B82B12A6990E09553B12FDB4E3824A0 // hti.wad map01
|
|
{
|
|
teleport
|
|
}
|
|
|
|
8570AA0D6737C0A19DB66767764F157F // sonic.wad map04
|
|
{
|
|
noslopeid
|
|
}
|
|
|
|
05AA32F1D2220A462DCDA245ED22B94B // sonic.wad map09
|
|
{
|
|
polyobj
|
|
}
|
|
|
|
|
|
D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
|
|
19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
|
|
{
|
|
pointonline
|
|
}
|
|
|
|
// Remove unreachable secrets
|
|
F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
|
|
{
|
|
setsectorspecial 124 0
|
|
setsectorspecial 125 0
|
|
// clear staircase to secret area
|
|
setsectorspecial 127 0
|
|
setsectorspecial 128 0
|
|
setsectorspecial 129 0
|
|
setsectorspecial 130 0
|
|
setsectorspecial 131 0
|
|
setsectorspecial 132 0
|
|
setsectorspecial 133 0
|
|
setsectorspecial 134 0
|
|
setsectorspecial 136 0
|
|
setsectorspecial 137 0
|
|
setsectorspecial 138 0
|
|
setsectorspecial 147 0
|
|
setsectorspecial 148 0
|
|
setsectorspecial 149 0
|
|
setsectorspecial 150 0
|
|
setsectorspecial 151 0
|
|
setsectorspecial 152 0
|
|
setsectorspecial 155 0
|
|
}
|
|
94D4C869A0C02EF4F7375022B36AAE45 // Ultimate Doom, e4m7
|
|
{
|
|
setsectorspecial 263 0
|
|
setsectorspecial 264 0
|
|
}
|
|
1A540BA717BF9EC85F8522594C352F2A // Doom II, map15
|
|
{
|
|
setsectorspecial 147 0
|
|
}
|
|
110F84DE041052B59307FAF0293E6BC0 // Doom II, map27
|
|
{
|
|
setsectorspecial 93 0
|
|
}
|
|
ABC4EB5A1535ECCD0061AD14F3547908 // Plutonia Experiment, map26
|
|
{
|
|
setsectorspecial 156 0
|
|
}
|
|
|
|
B68EB7CFB4CC481796E2919B9C16DFBD // Moc11.wad e1m6
|
|
{
|
|
setvertex 1650 -3072 2671
|
|
setvertex 1642 -2944 2671
|
|
}
|
|
|
|
712BB4CFBD0753178CA0C6814BE4C288 // map12 BTSX_E1 - patch some rendering glitches that are problematic to detect
|
|
{
|
|
setsectortag 545 32000
|
|
setsectortag 1618 32000
|
|
setlinespecial 2853 Sector_Set3DFloor 32000 4 0 0 0
|
|
setsectortag 439 32001
|
|
setsectortag 458 32001
|
|
setlinespecial 2182 Sector_Set3DFloor 32001 4 0 0 0
|
|
setsectortag 454 32002
|
|
setsectortag 910 32002
|
|
setlinespecial 2410 Sector_Set3DFloor 32002 4 1 0 0
|
|
}
|
|
|