gzdoom/src/g_statusbar
2020-04-19 10:57:45 +02:00
..
hudmessages.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
sbar.h - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbar_mugshot.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.cpp - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
shared_hud.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
shared_sbar.cpp - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00