gzdoom/src/g_doom
2012-04-07 11:33:35 +00:00
..
a_arachnotron.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_archvile.cpp - Moved the terget->velz assignment to the end of A_VileAttack to remove the 2009-08-02 04:11:48 +00:00
a_bossbrain.cpp - Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight. 2012-03-10 02:17:49 +00:00
a_bruiser.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_cacodemon.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_cyberdemon.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_demon.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_doomglobal.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_doomimp.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_doommisc.cpp - Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the 2012-04-03 04:31:27 +00:00
a_doomweaps.cpp - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself. 2012-04-07 11:33:35 +00:00
a_fatso.cpp - fixed GCC compile error in A_Mushroom. 2010-02-07 08:22:23 +00:00
a_keen.cpp - fixed: A_KeenDie should not drop items. 2010-04-23 08:12:47 +00:00
a_lostsoul.cpp - fixed: The charge attack of Heretic's imp is not precisely the same 2009-11-27 13:23:02 +00:00
a_painelemental.cpp - added DavidPH's A_PainAttack extension submission. 2011-06-06 13:23:28 +00:00
a_possessed.cpp - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers 2010-04-03 07:10:52 +00:00
a_revenant.cpp - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
a_scriptedmarine.cpp - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
a_spidermaster.cpp - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers 2010-04-03 07:10:52 +00:00