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https://github.com/ZDoom/gzdoom.git
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4d005bdfa0
All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
17 lines
332 B
GLSL
17 lines
332 B
GLSL
uniform float timer;
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vec4 ProcessTexel()
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{
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vec2 texCoord = gl_TexCoord[0].st;
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const float pi = 3.14159265358979323846;
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vec2 offset = vec2(0,0);
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offset.y = sin(pi * 2.0 * (texCoord.x + timer * 0.125)) * 0.1;
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offset.x = sin(pi * 2.0 * (texCoord.y + timer * 0.125)) * 0.1;
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texCoord += offset;
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return getTexel(texCoord);
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}
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