gzdoom/wadsrc/static/actors
Randy Heit a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag. 2012-06-16 08:35:51 +00:00
heretic - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a 2012-07-15 03:10:00 +00:00
hexen - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and 2012-02-21 20:58:33 +00:00
raven - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's. 2011-01-17 07:36:23 +00:00
shared - Added two new PlayerPawn properties: 2012-08-14 03:24:59 +00:00
strife - fixed the Programmer's last state's sprite frame (was Y, should be X. 2012-06-28 23:11:32 +00:00
actor.txt - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought 2012-09-06 03:36:25 +00:00
constants.txt - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE 2012-08-30 04:01:50 +00:00