gzdoom/wadsrc/static/actors
Christoph Oelckers 0678a469de Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/win32/i_system.cpp
#	tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-19 12:32:22 +02:00
heretic - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
hexen - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
raven - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
shared Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
strife - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
actor.txt Merge pull request #538 from MajorCooke/CountInv 2016-02-08 21:06:30 +01:00
constants.txt Merge branch 'scripting' 2016-02-04 15:17:22 -06:00