mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 22:33:17 +00:00
9064a5b0ac
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
201 lines
3.2 KiB
Text
201 lines
3.2 KiB
Text
|
|
// Coin ---------------------------------------------------------------------
|
|
|
|
class Coin : Inventory
|
|
{
|
|
Default
|
|
{
|
|
+DROPPED
|
|
+NOTDMATCH
|
|
+FLOORCLIP
|
|
Inventory.MaxAmount 0x7fffffff;
|
|
+INVENTORY.INVBAR
|
|
Tag "$TAG_COIN";
|
|
Inventory.Icon "I_COIN";
|
|
Inventory.PickupMessage "$TXT_COIN";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
COIN A -1;
|
|
Stop;
|
|
}
|
|
|
|
// Coin ---------------------------------------------------------------------
|
|
|
|
override String PickupMessage ()
|
|
{
|
|
if (Amount == 1)
|
|
{
|
|
return Super.PickupMessage();
|
|
}
|
|
else
|
|
{
|
|
String msg = StringTable.Localize("TXT_XGOLD");
|
|
msg.Replace("%d", "" .. Amount);
|
|
return msg;
|
|
}
|
|
}
|
|
|
|
override bool HandlePickup (Inventory item)
|
|
{
|
|
if (item is "Coin")
|
|
{
|
|
if (Amount < MaxAmount)
|
|
{
|
|
if (MaxAmount - Amount < item.Amount)
|
|
{
|
|
Amount = MaxAmount;
|
|
}
|
|
else
|
|
{
|
|
Amount += item.Amount;
|
|
}
|
|
item.bPickupGood = true;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
override Inventory CreateCopy (Actor other)
|
|
{
|
|
if (GetClass() == "Coin")
|
|
{
|
|
return Super.CreateCopy (other);
|
|
}
|
|
Inventory copy = Inventory(Spawn("Coin"));
|
|
copy.Amount = Amount;
|
|
copy.BecomeItem ();
|
|
GoAwayAndDie ();
|
|
return copy;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// ACoin :: CreateTossable
|
|
//
|
|
// Gold drops in increments of 50 if you have that much, less if you don't.
|
|
//
|
|
//===========================================================================
|
|
|
|
override Inventory CreateTossable ()
|
|
{
|
|
Coin tossed;
|
|
|
|
if (bUndroppable || Owner == NULL || Amount <= 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
if (Amount >= 50)
|
|
{
|
|
Amount -= 50;
|
|
tossed = Coin(Spawn("Gold50"));
|
|
}
|
|
else if (Amount >= 25)
|
|
{
|
|
Amount -= 25;
|
|
tossed = Coin(Spawn("Gold25"));
|
|
}
|
|
else if (Amount >= 10)
|
|
{
|
|
Amount -= 10;
|
|
tossed = Coin(Spawn("Gold10"));
|
|
}
|
|
else if (Amount > 1 || bKeepDepleted)
|
|
{
|
|
Amount -= 1;
|
|
tossed = Coin(Spawn("Coin"));
|
|
}
|
|
else // Amount == 1 && !(ItemFlags & IF_KEEPDEPLETED)
|
|
{
|
|
BecomePickup ();
|
|
tossed = self;
|
|
}
|
|
tossed.bSpecial = false;
|
|
tossed.bSolid = false;
|
|
tossed.DropTime = 30;
|
|
if (tossed != self && Amount <= 0)
|
|
{
|
|
Destroy ();
|
|
}
|
|
return tossed;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// 10 Gold ------------------------------------------------------------------
|
|
|
|
class Gold10 : Coin
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 10;
|
|
Tag "$TAG_10GOLD";
|
|
Inventory.PickupMessage "$TXT_10GOLD";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CRED A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// 25 Gold ------------------------------------------------------------------
|
|
|
|
class Gold25 : Coin
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 25;
|
|
Tag "$TAG_25GOLD";
|
|
Inventory.PickupMessage "$TXT_25GOLD";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
SACK A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// 50 Gold ------------------------------------------------------------------
|
|
|
|
class Gold50 : Coin
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 50;
|
|
Tag "$TAG_50GOLD";
|
|
Inventory.PickupMessage "$TXT_50GOLD";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHST A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// 300 Gold ------------------------------------------------------------------
|
|
|
|
class Gold300 : Coin
|
|
{
|
|
Default
|
|
{
|
|
Inventory.Amount 300;
|
|
Tag "$TAG_300GOLD";
|
|
Inventory.PickupMessage "$TXT_300GOLD";
|
|
Inventory.GiveQuest 3;
|
|
+INVENTORY.ALWAYSPICKUP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TOKN A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|