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fe2e64aa40
DECORATE. SVN r1113 (trunk)
66 lines
No EOL
1.1 KiB
Text
66 lines
No EOL
1.1 KiB
Text
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ACTOR Reaver 3001
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{
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Game Strife
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Health 150
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Painchance 128
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Speed 12
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Radius 20
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Height 60
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Monster
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+NOBLOOD
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+INCOMBAT
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MinMissileChance 150
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MaxDropoffHeight 32
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Mass 500
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ConversationID 52, -1, -1
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SeeSound "reaver/sight"
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PainSound "reaver/pain"
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DeathSound "reaver/death"
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ActiveSound "reaver/active"
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HitObituary "$OB_REAVERHIT"
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Obituary "$OB_REAVER"
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action native A_ReaverRanged ();
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States
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{
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Spawn:
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ROB1 A 10 A_Look
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Loop
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See:
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ROB1 BBCCDDEE 3 A_Chase
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Loop
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Melee:
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ROB1 H 6 A_FaceTarget
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ROB1 I 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade")
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ROB1 H 6
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Goto See
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Missile:
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ROB1 F 8 A_FaceTarget
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ROB1 G 11 BRIGHT A_ReaverRanged
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Goto See
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Pain:
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ROB1 A 2
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ROB1 A 2 A_Pain
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Goto See
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Death:
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ROB1 J 6
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ROB1 K 6 A_Scream
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ROB1 L 5
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ROB1 M 5 A_NoBlocking
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ROB1 NOP 5
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ROB1 Q 6 A_Explode(32,32,1,1)
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ROB1 R -1
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Stop
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XDeath:
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ROB1 L 5 A_TossGib
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ROB1 M 5 A_Scream
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ROB1 N 5 A_TossGib
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ROB1 O 5 A_NoBlocking
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ROB1 P 5 A_TossGib
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Goto Death+7
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}
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}
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