mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
47c401f4ec
SVN r454 (trunk)
65 lines
2.7 KiB
C
65 lines
2.7 KiB
C
/*
|
|
** p_effect.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "vectors.h"
|
|
#include "tables.h"
|
|
|
|
#define FX_ROCKET 0x00000001
|
|
#define FX_GRENADE 0x00000002
|
|
#define FX_RESPAWNINVUL 0x00000020
|
|
#define FX_VISIBILITYPULSE 0x00000040
|
|
|
|
#define FX_FOUNTAINMASK 0x00070000
|
|
#define FX_FOUNTAINSHIFT 16
|
|
#define FX_REDFOUNTAIN 0x00010000
|
|
#define FX_GREENFOUNTAIN 0x00020000
|
|
#define FX_BLUEFOUNTAIN 0x00030000
|
|
#define FX_YELLOWFOUNTAIN 0x00040000
|
|
#define FX_PURPLEFOUNTAIN 0x00050000
|
|
#define FX_BLACKFOUNTAIN 0x00060000
|
|
#define FX_WHITEFOUNTAIN 0x00070000
|
|
|
|
struct particle_t;
|
|
|
|
particle_t *JitterParticle (int ttl);
|
|
|
|
void P_ThinkParticles (void);
|
|
void P_InitEffects (void);
|
|
void P_RunEffects (void);
|
|
|
|
void P_RunEffect (AActor *actor, int effects);
|
|
|
|
void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end, int color1, int color2, float maxdiff = 0, bool silent = false);
|
|
void P_DrawSplash (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int kind);
|
|
void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int updown, int kind);
|
|
void P_DisconnectEffect (AActor *actor);
|