gzdoom/wadsrc/decorate/strife/peasants.txt
Christoph Oelckers 605a9a7715 May 6, 2006 (Changes by Graf Zahl)
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE.
- Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the
  string table.
- Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. 
  There is no need to keep two flags around with virtually the same meaning.
- Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency.
  It looks much better now than the cheap code pointer based blinking it used before.
- Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages 
  to the string table.
- Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the
  string table.
- Moved the messages for killing spectres to the string table.
- Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get
  the messages it prints from the string table instead of the quest item's tag
  string.

May 5, 2006 (Changes by Graf Zahl)
- Removed the hopelessly outdated thingdef_doc.txt file from the repository.
- Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE.
- Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for
  valid double bindings.
- Converted a_merchants.cpp to DECORATE.
- Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which
  can be shot but take no damage from getting hurt.
- Converted a_beggars.cpp to DECORATE.
- Added an Inventory.GiveQuest property. This makes it possible to define all of
  Strife's original items that also give a quest item in DECORATE but it is also 
  useful to define items like the ones in Day of the Acolyte without ugly workarounds.
- Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is 
  possible to define many of Strife's items.
- Added a FastSpeed property to DECORATE so that projectiles can finally be
  assigned a higher speed for fast mode.
- Added a ACS_LockedExecuteDoor special. It is basically the same as the existing
  ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This
  cannot be integrated into ACS_LockedExecute because all its arguments are already
  in use.
- Added a fully customizable A_CustomMeleeAttack function for DECORATE.


SVN r83 (trunk)
2006-05-07 00:27:22 +00:00

223 lines
3 KiB
Text

// Peasant Base Class -------------------------------------------------------
ACTOR Peasant : StrifeHumanoid
{
Health 31
PainChance 200
Speed 8
Radius 20
Height 56
Monster
+FRIENDLY
-COUNTKILL
+NOSPLASHALERT
MinMissileChance 150
MaxStepHeight 16
MaxDropoffHeight 32
SeeSound "peasant/sight"
AttackSound "peasant/attack"
PainSound "peasant/pain"
DeathSound "peasant/death"
States
{
Spawn:
PEAS A 10 A_Look2
Loop
See:
PEAS AABBCCDD 5 A_Wander
Loop
Melee:
PEAS E 10 A_FaceTarget
PEAS F 8 A_CustomMeleeAttack(2, 5, 2)
PEAS E 8
Goto See
Pain:
PEAS O 3
PEAS O 3 A_Pain
Goto Melee
Wound:
PEAS G 5
PEAS H 10 A_GetHurt
PEAS I 6
Goto Wound+1
Death:
PEAS G 5
PEAS H 5 A_Scream
PEAS I 6
PEAS J 5 A_NoBlocking
PEAS K 5
PEAS L 6
PEAS M 8
PEAS N 1400
GIBS U 5
GIBS V 1400
Stop
XDeath:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRS 4 A_TossGib
Goto Death+8
}
}
// Peasant Variant 1 --------------------------------------------------------
ACTOR Peasant1 : Peasant 3004
{
Game Strife
ConversationID 6
Speed 4
}
ACTOR Peasant2 : Peasant 130
{
Game Strife
ConversationID 7
Speed 5
}
ACTOR Peasant3 : Peasant 131
{
Game Strife
ConversationID 8
Speed 5
}
ACTOR Peasant4 : Peasant 65
{
Game Strife
Translation 0
ConversationID 9
Speed 7
}
ACTOR Peasant5 : Peasant 132
{
Game Strife
Translation 0
ConversationID 10
Speed 7
}
ACTOR Peasant6 : Peasant 133
{
Game Strife
Translation 0
ConversationID 11
Speed 7
}
ACTOR Peasant7 : Peasant 66
{
Game Strife
Translation 2
ConversationID 12
}
ACTOR Peasant8 : Peasant 134
{
Game Strife
Translation 2
ConversationID 13
}
ACTOR Peasant9 : Peasant 135
{
Game Strife
Translation 2
ConversationID 14
}
ACTOR Peasant10 : Peasant 67
{
Game Strife
Translation 1
ConversationID 15
}
ACTOR Peasant11 : Peasant 136
{
Game Strife
Translation 1
ConversationID 16
}
ACTOR Peasant12 : Peasant 137
{
Game Strife
Translation 1
ConversationID 17
}
ACTOR Peasant13 : Peasant 172
{
Game Strife
Translation 3
ConversationID 18
}
ACTOR Peasant14 : Peasant 173
{
Game Strife
Translation 3
ConversationID 19
}
ACTOR Peasant15 : Peasant 174
{
Game Strife
Translation 3
ConversationID 20
}
ACTOR Peasant16 : Peasant 175
{
Game Strife
Translation 5
ConversationID 21
}
ACTOR Peasant17 : Peasant 176
{
Game Strife
Translation 5
ConversationID 22
}
ACTOR Peasant18 : Peasant 177
{
Game Strife
Translation 5
ConversationID 23
}
ACTOR Peasant19 : Peasant 178
{
Game Strife
Translation 4
ConversationID 24
}
ACTOR Peasant20 : Peasant 179
{
Game Strife
Translation 4
ConversationID 25
}
ACTOR Peasant21 : Peasant 180
{
Game Strife
Translation 4
ConversationID 26
}
ACTOR Peasant22 : Peasant 181
{
Game Strife
Translation 6
ConversationID 27
}