gzdoom/src/gl
2017-07-27 03:08:42 -04:00
..
compatibility - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
data - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
dynlights - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm
models - Hook up model normals 2017-07-25 20:20:12 +02:00
renderer - fixed: include missing header 2017-07-27 03:08:42 -04:00
scene Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
shaders - made postprocess shader parsing a little more strict, will error out more frequently with common mistakes. 2017-07-23 06:11:04 -04:00
stereo3d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom" 2017-07-10 11:29:58 -04:00
system - cleaned up the video scale mode code a bit, in order to increase future flexibility. 2017-07-27 03:05:01 -04:00
textures Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
xbr
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00