mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
79 lines
No EOL
1.9 KiB
Text
79 lines
No EOL
1.9 KiB
Text
extend class Actor
|
|
{
|
|
|
|
virtual void ApplyKickback(Actor inflictor, Actor source, int damage, double angle, Name mod, int flags)
|
|
{
|
|
double ang;
|
|
int kickback;
|
|
double thrust;
|
|
|
|
if (inflictor && inflictor.projectileKickback)
|
|
kickback = inflictor.projectileKickback;
|
|
else if (!source || !source.player || !source.player.ReadyWeapon)
|
|
kickback = gameinfo.defKickback;
|
|
else
|
|
kickback = source.player.ReadyWeapon.Kickback;
|
|
|
|
kickback = int(kickback * G_SkillPropertyFloat(SKILLP_KickbackFactor));
|
|
if (kickback)
|
|
{
|
|
Actor origin = (source && (flags & DMG_INFLICTOR_IS_PUFF)) ? source : inflictor;
|
|
|
|
if (flags & DMG_USEANGLE)
|
|
{
|
|
ang = angle;
|
|
}
|
|
else if (origin.pos.xy == pos.xy)
|
|
{
|
|
// If the origin and target are in exactly the same spot, choose a random direction.
|
|
// (Most likely cause is from telefragging somebody during spawning because they
|
|
// haven't moved from their spawn spot at all.)
|
|
ang = frandom[Kickback](0., 360.);
|
|
}
|
|
else
|
|
{
|
|
ang = origin.AngleTo(self);
|
|
}
|
|
|
|
thrust = mod == 'MDK' ? 10 : 32;
|
|
if (Mass > 0)
|
|
{
|
|
thrust = clamp((damage * 0.125 * kickback) / Mass, 0., thrust);
|
|
}
|
|
|
|
// Don't apply ultra-small damage thrust
|
|
if (thrust < 0.01) thrust = 0;
|
|
|
|
// make fall forwards sometimes
|
|
if ((damage < 40) && (damage > health)
|
|
&& (pos.Z - origin.pos.Z > 64)
|
|
&& (random[Kickback]() & 1)
|
|
// [RH] But only if not too fast and not flying
|
|
&& thrust < 10
|
|
&& !bNoGravity
|
|
&& !bNoForwardFall
|
|
&& (inflictor == NULL || !inflictor.bNoForwardFall)
|
|
)
|
|
{
|
|
ang += 180.;
|
|
thrust *= 4;
|
|
}
|
|
if (source && source.player && (flags & DMG_INFLICTOR_IS_PUFF)
|
|
&& source.player.ReadyWeapon != NULL && (source.player.ReadyWeapon.bSTAFF2_KICKBACK))
|
|
{
|
|
// Staff power level 2
|
|
Thrust(10, ang);
|
|
if (!bNoGravity)
|
|
{
|
|
Vel.Z += 5.;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Thrust(thrust, ang);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
} |